OK guys, here's the whole list. I included almost everything you suggested, let me know your thoughts. I'll be including more things as you post them, but please, read the list before you post your suggestions... Feel free to correct my mistakes and humiliate my English level
Community's requests and suggestions.1.Units’ abilities and features-Possibility to cross small rivers with the infantry and the vehicles
-Possibility to build pontoon bridges wherever you want in a river.
-Possibility to use landing units as well as boats and other naval units in both the sea in big rivers.
-Possibility to create new sections and groups during the battle.
-Possibility to have direct control over the aircrafts.
-Possibility to create pillboxes for the engineers.
-Possibility for the infantry to lay and clear mines without need of a support truck.
-Possibility for the infantry to create foxholes.
-Possibility for the infantry to fire while they’re sitting on a vehicle. The vehicles on which they’re sitting on should be able to turn their turrets and machine-guns (in the case of half-tracks) even if there’s infantry inside of them.
-Possibility to tow damaged vehicles with ARV and to move the destroyed one with heavy units.
-Possibility to capture abandoned and neutral vehicles. We would also ask for vehicles with a crew that can be killed and replaced and that also can leave the vehicle/gun.
-Possibility to forbid all the units from shooting.
-Possibility of using different shell types (HE, AP and smoke) for all guns/vehicles
2. IA and general game style features -Keep Blitzkrieg’s gaming style, avoiding the arcade game and the squad level game.
-Implementation of morale
- 3D Meshes for weapons such as tank shells
-Improve range and sight in terms of topography
-Sight blocked by terrain and obstacles
-Range improved based on actual distances
-Foliage provides extra hide bonus for infantry and vehicles
-Expand vehicles to utilize unique texture overlays - ID numbers, damage, etc...
-If a skin or sprite is not available for a unit for a particular season, make the default skin one that is available rather than using the checkerboard as the default.
-Realistic moving for vehicles (avoid the wheeled vehicles from turning on themselves), as well as moving caterpillars and rotating wheels.
-Fuel and refueling parameters.
-Naval units in general.
-Day and night battles.
-Restricted visual cues as well as the possibility of enabling/disabling the circles under the units. The circles used in the first Blitzkrieg should be OK.
-Big maps, even bigger than Blitzkrieg’s 32x32 ones, no matter if they’re not included in the original game.
-Strategic maps for the campaigns.
-Possibility of playing side-to-side with an allied IA, like in Blitzkrieg 2 minimum.
- Improved optimization for CPU/GPU
-Possibility of having fog and other weather conditions activated.
-Realistic skins, ranges, speeds, effects
3. Modding features -Possibility of modding the game, that’s one of essential features.
-Retain OPEN SOURCE Platform and similar File System to BK1.
-A simple map editor and maps based on a similar scripting language to the one used in Blitzkrieg I.
-A Resources Editor, like in Blitzkrieg I.
-Similar modding requirements for models and the possibility of having models with more than 15 body parts.
-Sprites for different seasons such as winter, summer, autumn and Africa. If not, the possibility of creating new seasons.
-Provide the community instructions for modding, such as scripts, hierarchies for vehicles, manuals and tutorials, source meshes than can be used as examples to learn how the original ones were created.
4. Multiplayer features -Improved multiplayer game.
-Dedicated servers in order not to have lag while, at least, playing 1vs1 and 2vs2 maps.
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5. Other features non related to the WW2 original game but that also could be useful for further modifications, even if they are not used in the original campaign -Landing aircrafts and helicopters as well as surface to air missiles.
-Allow the possibility of guided munitions, especially guided missiles (SAMs, air-to-air, etc).
- Biological/Chemical/Radioactive effectivity