Joseph_Porta
Pukovnik
Half-Czech / Half-Norwegian
Posts: 398
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Post by Joseph_Porta on Aug 14, 2013 5:21:14 GMT 1
It really depends on the game. I would agree in regards to first person shooters, but strategy games (especially historical ones) will always have a single player side to it. At least I would be really dissapointed if BK3 focused mainly on multiplayer (I have no issue playing online with games like Battlefield, Medal of Honor, Age of Empires, Red Alert etc. but with games like Blitzkrieg and Hearts of Iron I actually only play the single player part of it - even with Red Alert and Age of Empires I still mostly play single player).
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Post by Major Pain on Aug 14, 2013 7:43:11 GMT 1
From my experience with tactical and operational control, which I deal with everyday in real life, I'm not the best BK Player. I'm too detail oriented. So MP does not appeal to me. I prefer structured solutions, which BK does not handle well as a player. Not necessarily a bad thing. Sometimes total chaos can be quite entertaining.
I'm all about 'Span of Control' and 'Chain of Command' and BK just barely touches that level only because you are in control. MP removes some of the Operational Control, but introduces additional Span of Control Aspects. You are much more dependant on the actions/reactions of others, rather than a predictable AI. Since I deal with a kind of multi-player mission in real life, I choose not to do it for fun.
If one of my Officers screws his part of the mission up, it can injure or kill one of our people. And that is for keeps. Unless the MP game is played based on a Chain of Command system, it is more likely a free-for-all. Well that happens in real life too, mostly with undesirable outcomes. Imagine each Engine Company arriving and doing their own thing. No Command except for local, the Company Officer. There is no Chain of Command with the Incident Officer laying out the operational plan which controls all of the tactics.
The first person shooter games have never appealed to me, although some of my work has found their way into those platforms. My grandsons play a fps with zombies.... I have no idea what the name is. But one asked if I could make him a Humvee with a 50 .cal. MG. Ah... no... mostly since I have no interest in the platform and do not have the time to decipher the code. But I did give him a few 3D Soldiers for CIV IV, which I think made up for his lack of a humvee running down zombies.
I enjoy the set-up and scripting aspect, along with the model & object creation. I also do this in real life... we call it table top scenarios or in other venues... Planning. These are designed to expand a commanders skill set.
I'd rather hand the command to you and let you figure out how to get out of the box. Again, I do this all the time in real life. It is cheaper to screw up a training exercise, in terms of people and equipment.
I enjoy working on complex situations, where its you and the mission... enough said....
...which may explain why I have been in my occupation for over 40 years.
From a tactical challenge... BK has always surpassed anything else if the map and script are well designed. If not, it is just another game. With all of its fantastic attributes.... it is what you make it.
And this will also be true for BK3.
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Post by Aleksandar on Aug 14, 2013 21:48:09 GMT 1
Cover for infantry behind obstacles (walls, objects, fences). That would be great to have. I don't need ability for units to have direct control in firing over them (like in MoW) but would like to be able to get poor footmen behind something to give them cover. Would make urban combat way more diverse and better.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 14, 2013 21:50:16 GMT 1
I don't need ability for units to have direct control in firing over them I personally love direct control over tanks (ask soldier110 xD)
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Post by Aleksandar on Aug 14, 2013 21:52:34 GMT 1
I don't need ability for units to have direct control in firing over them I personally love direct control over tanks (ask soldier110 xD) Yeah, it would be great (MP in WT is even better because of that, you ought to taste adrenalin when I am hunting our boss T-72 with my favorite T-55AM, moving mouse and aiming at the side of T-72). Just thought if I had to choose between direct control and cover I would choose cover (of course, both would be acceptable
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 14, 2013 22:40:21 GMT 1
I personally love direct control over tanks (ask soldier110 xD) Yeah, it would be great (MP in WT is even better because of that, you ought to taste adrenalin when I am hunting our boss T-72 with my favorite T-55AM, moving mouse and aiming at the side of T-72). Just thought if I had to choose between direct control and cover I would choose cover (of course, both would be acceptable Don't use "T-72", "T-55" and "direct control" in the same sentence, because I start dreaming and...
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6sic6
Vojna Policija - Military Police
Posts: 505
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Post by 6sic6 on Aug 15, 2013 9:47:55 GMT 1
Make infantry useful very effective against armor units in urban comabt(molotov's (41-42), anti-tank rifles, anti tank granates (43-45) and bazooka's and panzerfaust/shrecks (44-45).
Slower gameplay like in BK1, where every tank rush has cost, not like in BK2 where 90% of situation is solved with tank rush.
Need of combining arty, air support, tank support and primary infantry to achieve your tasks.
Support for modders, map maker and user-friendly script generator.
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Post by Herr Kodax on Aug 15, 2013 10:20:44 GMT 1
Here's my suggestion, hope I didn't miss it anywhere andjust repost it.
Have weapon (guns and small arms) accuracy affected by the distance from the target. The closer to it, the more accurate.
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Post by Major Pain on Aug 15, 2013 10:27:03 GMT 1
Funny you should suggest that... I'm seeing that employed in the trailer along with localized damage.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 15, 2013 22:19:34 GMT 1
I have allways dreamt of a "open world" game in Blitzkrieg style. With huge campaigns covering for instance Normandy, Stalingrad, Pacific Islands etc.. You have one order and that is to get those 'damn enemy's' out! Depending how you play you get different reinforcements etc..
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 15, 2013 23:19:37 GMT 1
Am I the only one who, after seing the latest reports and comments, just wants B3 to be able to modifiable as B1 is and has forgotten all the minimalist requests?
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Post by Jagged Steel on Aug 15, 2013 23:33:30 GMT 1
Am I the only one who, after seing the latest reports and comments, just wants B3 to be able to modifiable as B1 is and has forgotten all the minimalist requests? I think everyone on this site has that in mind. The realism and environment physics and such concerns seem to be covered beyond what anyone was wishing, the big questions are exactly how gameplay will be and of course how moddable it will be. Looking at how games that were mod heavens in the past like the Total War games became stripped of the mod aspects when they were upgraded to modern 3d with true physics platforms does not inspire confidence that BK3 will retain its modability. I guess all we can do is let the developers know what the devoted BK mod community would like to see and then crack a frosty and think positive thoughts...
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Post by danzig70 on Aug 16, 2013 2:59:45 GMT 1
I think everyone knows mine: Strategic map and dynamic campaign.
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Post by hetzer38t on Aug 16, 2013 15:05:15 GMT 1
Although I have been late, may I participate?
I expect that BK3 will have a more powerful script. And I want it to have the upward compatibility of BK2.
The unit command and start command of BK1 contain the invalid command. I expect that the command of BK3 will not have those faults.
For example, the unit command of BK1 sometimes cannot control plural units with the same ID. When units with the same ID are a large number, the problem is caused certainly. I think that this problem should be solved in BK3.
In BK1, when the unit is attacked by the enemy, there is no state function which returns it. Moreover, there is no function which returns HP of the unit and the remaining amounts of ammunition. One of the causes that single player map of BK1 is not more interesting than a multi player map has these restrictions, I think.
I have more proposals and ideas. But, with my verbal ability, this sentence is a limit. I may show the remaining proposals and ideas here later, if it is allowed....
Hetzer.
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tedi88
General
Blitzkrieg State Prosecutor
Posts: 1,228
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Post by tedi88 on Aug 16, 2013 15:06:20 GMT 1
Well i am with Kevin and Herr Kodax on this one. Also a map editor would be nice.
Is there any wild guess on release date?
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