Zero
Porucnik
Posts: 167
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Post by Zero on Dec 31, 2013 15:16:26 GMT 1
Thanks Folgore, I'll have a closer look... Wasn't sure if it would still work, but I sort of transferred all my previous files into my new installation of BK and all of a sudden I managed to get the BK map editor to work again... And on a more exciting news, I even managed to load up the map I showcased above and took an overview screen of it all; I'm actually thinking that perhaps I should continue on it... However, that said I'm considering leaving out all units as far as military concerns - except for the ones that will mainly act as eye candy, (neutral player - was it player 2 or...?), and basically focusing on maps that may be used by those of you more eager to add military units, scripts and what not... Any thoughts?
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Zero
Porucnik
Posts: 167
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Post by Zero on Dec 31, 2013 21:48:00 GMT 1
Thank you! I'll have a look at them! In other words, rather than using the BK map editor in my BK Anthology installment, I should use the BH-RT map editor instead? In that case I believe I need to move all extracted files to the BH-RT run/data folder instead. Not to worry. I'm very well familiar with all of these issues actually. As noted earlier I sit on a vast number of different objects downloaded during the past years that I'm able to use when and if creating a custom map. These are from all the various games I have purchased, but also single custom downloads on former BK-sites. However, it may be more convenient for me to actually skip all those and make a clean install and instead add only custom files which has been released for free usage - or perhaps settle with the original files along with any of the mods available. Need to think about this... At the moment though I seem to have problems extracting maps from a BH-RT. I'm using an excellent tutorial made by Leon about extracting maps from the games data.pak, and while there aren't any problems with maps from BK-campains, it's a bit more problematic with BH-RT campaigns. In this case I'm trying to extract the Pilsen map but I can omly locatethe .BZM-file, not the .LUA-file. Reason be is that I want to test out some changes and test the Pilsen map as a single custom map instead. Anyone who's able to help me on this one?
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Ocelo
General
Map Artist/Eastern Front enthusiast
Posts: 1,400
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Post by Ocelo on Dec 31, 2013 22:35:49 GMT 1
Very Nice. Could use the map for a spy/covert mission, or perhaps for MP. However, the custom objects could be a problem, and converting to a specific mod would be difficult. But you can try; load the map with, for example, the GZM-7.77 mod, and see how may objects/units get deleted in the log file. If its not too many, perhaps you could replace them with analogous objects from the mod.
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Zero
Porucnik
Posts: 167
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Post by Zero on Jan 1, 2014 0:10:12 GMT 1
Well, counting now I have almost 52000 files, (2.58Gb), in my Run/Data folder - which obviously includes all .dds-files. Counting sub-folders I'd say we're talking about 2720 files altogether. Some of them are custom files which has been downloaded from various BK-sites during the years - all of them free to use for non-commercial use. And additionally there are files from the following games; ¤ Blitzkrieg Anthology, incl. Burning Horizon and Rolling Thunder ¤ Stalingrad ¤ The Day After ¤ Cuban Missile Crisis ¤ World War I ¤ Talvisota Not sure what the rules are as far as the listed games concerns, but since they all are BK-games usable for the included map editors I presume they can be used in some ways as well - for as long as it's non-commercial. I have in fact noticed that in many mods available there are objects included from all these games... I'm slowly starting to find my way back to the map editor and the objects handling, (modobjects.xml), but I'm not sure if creating a map or a few may also list the included objects, and if so possibly add them in a .pak-file. What I do know now is that I won't be making maps that includes military units or scripts. I'll create the maps and leave the final outcome to those who have a better experience at adding warfare... Yes well, it's a 20x20 map and I tested it in game and I have to say that it didn't run too smoothly... perhaps too many objects on it... But I can always keep to the recommended 16x16 at the most... Updated;Forgot to mention that I also have a few of my own textures in there, such as roads and stairs...
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Zero
Porucnik
Posts: 167
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Post by Zero on Jan 1, 2014 8:42:59 GMT 1
Thank you! Happy to be here!
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Zero
Porucnik
Posts: 167
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Post by Zero on Jan 1, 2014 19:41:24 GMT 1
A quick question about the city map showcased in here already;
It's a 20x20 map, but is it possible to reduce the size to let's say 16x16?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 1, 2014 19:52:47 GMT 1
A quick question about the city map showcased in here already; It's a 20x20 map, but is it possible to reduce the size to let's say 16x16? I am afraid not.
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Zero
Porucnik
Posts: 167
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Post by Zero on Jan 1, 2014 20:09:09 GMT 1
Crap! Well, I'll make a new one then... Thanks Kevin!
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Post by ariete on Jan 2, 2014 13:21:57 GMT 1
excuse me, i tried to make a global picture of a map pushing ctrl + shift + F9 during game, but i was scary because visualization continue to round and round ... and didn't stop ... i press esc but didn't stop, at the end i found an empty tga file in game folder. the question is : how many time it continue to round around ? my tga was empty maybe because i've push esc (but it seemed to continue equally the process)
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 2, 2014 15:43:40 GMT 1
excuse me, i tried to make a global picture of a map pushing ctrl + shift + F9 during game, but i was scary because visualization continue to round and round ... and didn't stop ... i press esc but didn't stop, at the end i found an empty tga file in game folder. the question is : how many time it continue to round around ? my tga was empty maybe because i've push esc (but it seemed to continue equally the process) It depends on how big your map is (remember the maximum size a map can be if you want to take a global picture of it is 15x15), but it can take up to half an hour depending on how fast your core processor is.
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Zero
Porucnik
Posts: 167
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Post by Zero on Jan 5, 2014 23:46:39 GMT 1
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 6, 2014 0:18:23 GMT 1
wut? No!!! Why would you do that?
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Post by Scyooff on Jan 6, 2014 1:02:18 GMT 1
I'm agree with Kevin.
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Zero
Porucnik
Posts: 167
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Post by Zero on Jan 6, 2014 8:13:07 GMT 1
No worries, I'm making new ones! The thing is, the map showcased is 20x20 and VERY detailed, and when playtesting the map in game it doesn't run as smothly as it should. I think it's better to create a town like this on a smaller map, perhaps 16x16 at the largest. Besides, there are also some obstacles in there that I want to get rid of as far as units passabilities concerns.
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Folgore
General
(Once) BK Translator
Posts: 1,431
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Post by Folgore on Jan 6, 2014 10:40:11 GMT 1
Well, it could depend on the computer you are running the map on. A powerful computer could make the map running smothly.
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