tedi88
General
Blitzkrieg State Prosecutor
Posts: 1,228
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Post by tedi88 on Sept 10, 2014 20:25:13 GMT 1
Major Pain thanks for clearing that one up. kaoz i'll take a look. Yes i'm familiar with Stalingrad restrictions.
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atlas555
General
I know not what course others may take. As for me, give me liberty or give me death.
Posts: 1,069
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Post by atlas555 on Sept 11, 2014 17:28:28 GMT 1
If you haven't done so-download and play Balkanfeldzug-covers a interesting and deadly conflict that finally went into to the 1990's and still simmers today. Mostly just enjoy his map skills.
The link is on the previous page.
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Post by Stanenberg on Sept 11, 2014 18:03:32 GMT 1
He also made some good HeimatfronT maps, if you want to enjoy his mapping skills even more.
Sorry for off topic
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tedi88
General
Blitzkrieg State Prosecutor
Posts: 1,228
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Post by tedi88 on Sept 11, 2014 19:59:12 GMT 1
If you haven't done so-download and play Balkanfeldzug-covers a interesting and deadly conflict that finally went into to the 1990's and still simmers today. Mostly just enjoy his map skills. The link is on the previous page. Yes i'm familiar in the conflinct since i'm from one of those countries. In any case will do. Actually i completed the campaign once some time ago, but will do so again. Thanks Atlas. Stanenberg will do.
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Post by ariete on Sept 12, 2014 12:29:13 GMT 1
i understand few about category 3, so the stalingrad infantry units can't be shared in a pak for BK? and about japanese vehicles how i know what the category is?
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atlas555
General
I know not what course others may take. As for me, give me liberty or give me death.
Posts: 1,069
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Post by atlas555 on Sept 12, 2014 15:09:39 GMT 1
i understand few about category 3, so the stalingrad infantry units can't be shared in a pak for BK? and about japanese vehicles how i know what the category is?
ariete, just post where you found them and someone will let you know which category it is, I am sure.
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Post by Major Pain on Sept 12, 2014 18:15:56 GMT 1
Sometimes an artist or author will leave his name or signature within the 1.xml on a model or object. This is a by product of the msh file that is used to created the 1.xml for 3D models, or other base files that do the same on 2D objects.
Short of finding a name other than NIVAL, or if the 1.xml does not have a History section, then either the author did not wish to be known or he took it from something else. Sometimes they create something new from an original object and not change the history.
Example: Here we find an example of a re-do based on the German Mauser to create the Fallschirmjaeger.
<?xml version="1.0"?>
<base>
<History>
<PreviousPath>s:\complete\units\humans\german\mauser\current.unt</PreviousPath> <PreviousDate>05.12.2002</PreviousDate> <PreviousTime>13:08:11</PreviousTime> <PreviousOwner>Den</PreviousOwner>
<Action>Exported as</Action>
<CurrentPath>s:\versions\current\data\units\humans\german\mauser\1.xml</CurrentPath> <CurrentDate>05.12.2002</CurrentDate> <CurrentTime>13:08:11</CurrentTime> <CurrentOwner>Den</CurrentOwner>
</History>
<RPG MaxHP="10" RepairCost="1" Sight="30" SightPower="1" Speed="7.5" Passability="1" Priority="0" Camouflage="40" Weight="1" Price="1" UninstallRotate="0" UninstallTransport="0" Armor="0" CanAttackUp="1" CanAttackDown="1" WalkSpeed="5.5" CrawlSpeed="2.2">
<KeyName>Fallschirmjaeger</KeyName> <StatsType>Infa</StatsType>
<DamagedHPs/><Defence0 MinArmor="40" MaxArmor="90" Silhouette="1"/><Defence1 MinArmor="40" MaxArmor="90" Silhouette="1"/><Defence2 MinArmor="40" MaxArmor="90" Silhouette="1"/><Defence3 MinArmor="40" MaxArmor="90" Silhouette="1"/><Defence4 MinArmor="40" MaxArmor="90" Silhouette="1"/><Defence5 MinArmor="40" MaxArmor="90" Silhouette="1"/>
<Type>soldier</Type> <AIClass>human</AIClass>
<Commands Size="51"><BitArray><item data="223"/><item data="70"/><item data="0"/><item data="0"/><item data="0"/><item data="0"/><item data="4"/></BitArray></Commands><Exposures Size="0"><BitArray/></Exposures>
The one above was created by Ice Bear.
So the point is, look at the history and any other files that may be in an object folder... you might find a clue... or not
If you study the original 1.xml files and codes long enough, you begin to become familiar with the names of the various artists that worked on BK1. I just happen to know that Den was one of the model builders for NIVAL. So i can safely conclude that this models might have been the basis for something new, but the model is a NIVAL Model. Anything that goes through the Res-Editor will not have NIVAL in the history. It will have a snapshot of the computer path and the computer owner name, as given in his system. In the case of my work, I do not bog the code down with a bunch of history. It has my name, the date I exported the model and what the model is. I do this on purpose to shorten the contents. It is more important for you to know who built it and what is is, than a bunch of path data that does not mean a thing.
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Post by ariete on Sept 12, 2014 18:29:32 GMT 1
because you know that current owner DEN and key word FALLSHIRMNJAGER are linked to Ice Bear, but me no ... anyway yes, i'm going to make a shoot of all once finished and let me know the creators, if you know, so i'll can write in the credit file. atlas555 the vehicle i found all from Gzm mod ...
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Post by ariete on Sept 13, 2014 10:15:19 GMT 1
i checked for owners about japanese units, which are in gzm mod (type 95 kurogane, type 97 motorcicle, type 95 ha-go, austin, type 94 truck series, type 98 tractor): Alex (is the admin?), Alendander.Valencia, Alex_Z (is again the admin? ahaha), ARTUR, and one by tgd about models of infantry used, BK vanilla a part (who must i thank for this, EULA?), i took models of urss marines by Max from stalingrad, and one from HRA (romanian infantry hungaryblitz). let me know how i should behave me ..
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Post by ariete on Sept 14, 2014 18:33:48 GMT 1
there's another rule, often used here in italy : who keeps silent consents
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Post by Major Pain on Sept 15, 2014 3:10:00 GMT 1
If GZM Models are derived from Blitzkrieg original Objects/Models... you do not need to Credit them.
If, However, a new animation, or new infantry sprites, are included in Infantry Files, then it would be proper to Credit the Update to both NIVAL and person who created the changes.
If Models are derived from Blitzkrieg original Objects/Models, and include new parts, animations or other attributes, then they should be noted: Credit to NIVAL and Modifications to person (If known). If the person is not known, or did not leave his mark/name, then do not list it in credits.
A Word about Copyrighted Work:
It is assumed that all NIVAL Blitzkrieg Original Models from Blitzkrieg I and Anthology are in circulation throughout the Blitzkrieg Series.
You do not have to give Credit for these models or any models derived from them, because the original Copyright and EULA already prevail.
Skins applied to Blitzkrieg Models may be credited if the Artist has indicated in any way they must be credited. If no mention has been made to Credit, then no Credit needs to be given. However, if the Artist is proud of his work and wants Credit, give it.
Changes to original Blitzkrieg Models has be going on for most of 10 years now. Under the Terms of the NIVAL EULA, this has been permitted. However, nothing a artist may have done to a Blitzkrieg Model changes the NIVAL Copyright. It is simply a modification to the model. So the question then becomes, does the new artist own any part of the copyright? The answer is NO. It may be proper to give the new artist Credit for his Specific Modification, but not for the Model itself.
Infantry Sprites and Animations: This has been an ongoing situation. If an artist simply changes the skin/textures, then the model still is Copyrighted by NIVAL. Only the new artist can be given Credit for the skin/textures. The 1.xml still belongs to NIVAL.
If Infantry Files include new Images/Sprites included into Animations, but the File Still includes BK original Sprites... then there is a dual Copyright. NIVAL owns the Copyright to all original Sprites. The new Artist owns the Copyright to all new Sprites, and perhaps the animation. This work must be Credited to NIVAL and the new Artist. It does not matter even if the new Sprites are derived in some fashion from BK Sprites. Each Sprite is considered a new Sprite in itself because of the work and transition involved. There are very few modified Infantry Files that include new Sprites and Animations. If in doubt, look at the 1.xml file from the last Export History.
Note About Exported Work: Simple skin work does not change a Copyright in any way. The Skin may belong to the new Artist, and can be Credited as such. Models/Objects that have been Exported, mean they have been Exported through the ResEditor. Anytime a Models or Object is Exported, the History of the Model/Object is provided in the 1.xml under History.
Some artists remove the History Section of the 1.xml, which is too bad. Without this History or any new mention of the author, there is no copyright... period, unless the model derives from the original Blitzkrieg Models/Objects. If the Model/Object is a new and original production, then it is mandatory that the History is included in the 1.xml file. Without this History, there is nothing that shows this work to belong to the artist. Some artist leave a stamp or mark within their models/objects. This is the ultimate Copyright and clearly shows ownership.
So, if there is no history in the 1.xml which clearly list the artist/owner, then it is not copyrighted, unless the author has included a stamp or mark within the model/object itself. Sometime these marks can be seen in Wire Mode in the Tanks Viewer, or listed to the left of the Tanks Viewer Model Display in the parts list. So you must check the Model, and the 1.xml before determining the owner and copyright.
Some artist include a EULA or END USER document with their work. You must abide by these EULAs or END USER Clauses. If these documents are not in the files you have, its does not mean they do not exist. You must make every reasonable search on each model before you use it, or decide to not credit the work.
WORKS LOST to TIME: There have been various works, models and objects over the years that do not have the artist's or author's name included. These are simply products that have still existed but the history or artist identity is lost to time. You should still make a dedicated effort to find the artist and history of the model/object. Some members may have the knowledge that provides the history. But without documented evidence about the copyright or END USER's permission to use.... they are considered without Copyright and Public Domain. This does not include and Models/Objects derived from any Blitzkrieg original Model or Object... which is still included in the NIVAL EULA and Copyright.
Comments: There have been literally thousands of models, buildings, soldiers and other objects created for Blitzkrieg by Players and Artist since 2002. Some have a clear history and path for usage. Others have a History but no permission path. Still others do not have become Public Domain, because the History, the artist and evidence to the path of usage is no longer known.
You must still take all reasonable care when deciding to use any model in your MODS, MAPS or other Projects. Anything you use for your own use, has no issues involved and can be used without regard to copyright or ownership. But it does not mean you can share it without first checking the Copyright and ownership.
Models/Objects From other Game Platforms: This does happen in the world of gaming. Players, artist decide to import a model/object from another Game Platform. Generally, this is a Copyright violation. However... if the model is imported and significantly changed, then the issue can be cloudy. One can argue that importing from one type of model format to another model format, is a significant change, but it really isn't. The model/object is still the same object, only modified as to the type of model format. Blitzkrieg 3-D models begin life a MAYA .mb object. During the Export process to make the useable in Blitzkrieg, models become a .mod object. If a model has been imported from another game, and converted first to an .obj (object) file, then changed in MAYA to a .mb file, it is still considered the same object in another format.
It is possible to change Blitzkrieg Models to other formats as well for use in other games. You can find Bk models in games like Civilization III, IV and V, Company of Heroes, and Rise of Nations. You can find other models in Blitzkrieg from many other games, which I will not reveal. This discussion is not going to provide the knowledge or steps on how to Import models from other games.
There have been some artist that have Imported Models from other games and claimed them as their own original work. Be careful. While I would not advise anyone to do this, I also would not advise anyone to Credit the original Source, for the risk of exposure and getting caught increases exponentially. I believe this to be a dangerous situation for the person/persons involved if they are discovered.
It should be noted... the Importation of Models and Objects from other Games, is very like a Copyright Violation unless you can clearly demonstrate the title has been abandoned, or no longer being Published during the last seven years. If a game title has been continued in name and published after the original or subsequent title that the Models have been imported from, then the Copyright still applies. So be very sure of your sources and history on all models and objects. Even unknowingly sharing a Model imported from another game will not protect you if you get caught.
So what are the chances of getting caught? It can and has happened!
I share this a precautionary message that sometimes the OWNERS go out into the hinterland and see who is using their stuff without permission.
So always check your sources and there will be no problems.
Feel free to send me an email on this subject.
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