tedi88
General
Blitzkrieg State Prosecutor
Posts: 1,228
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Post by tedi88 on Mar 5, 2015 21:07:36 GMT 1
Gentlemen I have run into a very weird problem and I would like to ask you for help in solving it or if that's not possible finding the source of it. So the problem is: As you can see in those pictures it seems that player's units can't see anything. So to explain the issue: in MK once the player units reach a village and this little bunker they can't see anything as long as they are standing. In GZM it's slightly different, once the enemy attacks and destroys a couple of units (it doesn't matter whether they are in trenches or in building or outside) they loose their line of sight. As you can see in the screens that infantry and those trucks should see the area in front of them. For some reason they don't. Aircraft on the otherhand can see the area with no problems. In both cases ENEMY troops CAN see perfectly. What have I tried to remedy the problem: I've tried the following, zeroing the heights (there aren't any nearby though), deleting objects, units trenches etc. None of that worked. Also I have contacted Major Pain and asked him about it. He has checked the units that are involved and they are OK. So it's not a unit problem according to him. Same goes for LUA. Both scripts are fine. He and I both agree that it's some kind of a map problem, but so far we haven't found a solution (short of creating a new map all together, which is not really practical in case of MK). Finally it's not really a gamebreaking problem in either of these maps it only makes them harder to complete, but it's damn annoying. I'm interested if anybody has encountered this kind of a problem before and if anyone has any idea how to solve it? Thank you in advance, P.S. Missions are the following: in case of Mission Kursk it's Rumiantsev Offensive mission and I case of GZM it's one of my maps. Map no. 13 from Southern front campaign.
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Post by Stanenberg on Mar 5, 2015 22:10:06 GMT 1
I had this problem a lot and on several different maps. Unfortunately, I have no idea where it is coming from.
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Post by ariete on Mar 5, 2015 22:48:33 GMT 1
last, in the first kursk series map you released stan, kursk03, when i attacked the village on the left, objective before of that about the enemy counterattack on south side of the town on the right. units don't see the trench in the bottom-left, at the entrance of the village. me too, i would say that could be linked to heights but i don't know.
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tedi88
General
Blitzkrieg State Prosecutor
Posts: 1,228
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Post by tedi88 on Mar 5, 2015 23:07:48 GMT 1
Stanenberg really? I didn't notice the problem in any other maps, that is aside from the visibility problems caused by objects like bushes etc. (which can be destroyed anyway). ariete well if it was the heights there wouldn't be a problem on my map (no heights in the area). So I think we can rule out the heights for now.
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Post by ariete on Mar 5, 2015 23:17:49 GMT 1
even holes?
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tedi88
General
Blitzkrieg State Prosecutor
Posts: 1,228
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Post by tedi88 on Mar 5, 2015 23:19:36 GMT 1
I didn't quite get you there Ariete. Can you explain?
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Post by ariete on Mar 5, 2015 23:22:45 GMT 1
i don't know tedi, i said maybe dips
anyway i remember the issue can't be turned also with the use of spyglass by an officer
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tedi88
General
Blitzkrieg State Prosecutor
Posts: 1,228
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Post by tedi88 on Mar 5, 2015 23:29:09 GMT 1
i don't know tedi, i said maybe dips anyway i remember the issue can't be turned also with the use of spyglass by an officer Actually thanks for reminding me. Spyglass or binoculars don't work either. Regarding "dips" (you don't mean the exercise called like that do you? ) or holes - there aren't any holes present nearby, so I don't see how can they be connected.
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Post by Major Pain on Mar 6, 2015 1:19:28 GMT 1
He means trenches...
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Post by ariete on Mar 6, 2015 13:37:59 GMT 1
pozdrav, is the exercice
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tedi88
General
Blitzkrieg State Prosecutor
Posts: 1,228
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Post by tedi88 on Mar 6, 2015 20:28:24 GMT 1
Well, i'll try removing the trenches to see what happens. Maybe the issue can be further narrowed down. ariete Pozdrav. EDIT: I have removed the trenches (bunkers as well) and made some further tests: As you can see it's the same. However this one is interesting: Even though player units are destroyed this part of the map remained visible till the end of the mission. So it would seem like the fog of war has been "frozen". Any ideas?
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Post by ariete on Mar 8, 2015 17:32:58 GMT 1
yesterday night i plaied a bit and i encounter again this issue. bhe, it was solved when my soldiers, without a specific order sent by me, destroied a civil truk parked not far from the area which wasn't visible to my near troops. then i could see the area, but however a little piece remained hidden.
about last screnshoot, i don't would because you setted in mapeditor player or neutral CAMERA in that area so it will remain always visible to the player
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tedi88
General
Blitzkrieg State Prosecutor
Posts: 1,228
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Post by tedi88 on Mar 8, 2015 18:17:53 GMT 1
yesterday night i plaied a bit and i encounter again this issue. bhe, it was solved when my soldiers, without a specific order sent by me, destroied a civil truk parked not far from the area which wasn't visible to my near troops. then i could see the area, but however a little piece remained hidden. about last screnshoot, i don't would because you setted in mapeditor player or neutral CAMERA in that area so it will remain always visible to the player Actually the idea about the camera is a good one. I checked the camera locations in Map Editor, changed them - result is still the same. However there may be another workaround for the problem itself ( ariete thanks for the suggestion it reminded me to think this way, respect). That would be to use reveal map script. Small downside is it would keep the area revealed whether or not friendly units are there. That is until it's deactivated. I'll try this to see if it improves the situation.
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Post by Stanenberg on Mar 8, 2015 18:45:48 GMT 1
I have experienced this as well. To me it seemed like if you resupply soldiers in one area for a longer time, you somehow get permanent sight on it without having any units there. It works for the AI as well btw.
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tedi88
General
Blitzkrieg State Prosecutor
Posts: 1,228
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Post by tedi88 on Mar 8, 2015 18:58:18 GMT 1
I have experienced this as well. To me it seemed like if you resupply soldiers in one area for a longer time, you somehow get permanent sight on it without having any units there. It works for the AI as well btw. Well that would be a good thing in this situation, wouldn't it? However I have never encountered that "bug" before. Thanks for pointing it out. Btw I tested it with a script that reveals the zone. It works. No problems with fog of war. There is one thing however that bothers me. Namely revealing the map area works both ways (and it's of a more benefit to the enemy than to the player). Meaning enemy can now also see all you forces and has no problem with decimating your troops. Now the question is what's your opinion on this fix? Should I include this workaround or not? Note that would make the map much, much harder to complete.
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