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Post by Stanenberg on Mar 8, 2015 19:10:31 GMT 1
It would make any ambush impossible and would also equalize terrain advantages. Its maybe not a good idea. However, increased sight if someone has troops on some hill would be a funny thing
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tedi88
General
Blitzkrieg State Prosecutor
Posts: 1,228
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Post by tedi88 on Mar 8, 2015 19:25:25 GMT 1
It would make any ambush impossible and would also equalize terrain advantages. Its maybe not a good idea. However, increased sight if someone has troops on some hill would be a funny thing Exactly. That's why I have second thoughts about it. Of course it could be somewhat, fixed if for example several smaller zones (very small) were placed on the problematic area. However I don't think it would be worth it cause it has several additional downsides (though it does eliminate the major downside of spotting), like it would look stupid. Also nice idea for the hill. That could be implemented in the future.
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bb
General
Blitzkrieg junkie (tried to quit several times).
Posts: 1,361
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Post by bb on May 19, 2016 6:18:15 GMT 1
Guys, I have this problem: in one of my maps, the player must abandon 3 areas, but those points keeps without fog war for a long time, this is very bad for the map evolution because the AI should be reinforced on those areas and the player will see everything. I allready tried the ViewZone command and no luck...
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Mat
General
Posts: 1,814
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Post by Mat on May 19, 2016 13:02:42 GMT 1
consts.xml !
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bb
General
Blitzkrieg junkie (tried to quit several times).
Posts: 1,361
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Post by bb on May 19, 2016 17:42:19 GMT 1
can you please elaborate a little more?
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Mat
General
Posts: 1,814
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Post by Mat on May 20, 2016 11:27:39 GMT 1
i´ll see to report back in some days plz stand by
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