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Post by Major Pain on Sept 17, 2014 8:49:27 GMT 1
Thank you for your kind words.
Check out the US_M4A3R3(E7) "Flamethrower Sherman" from the US_M4A3_Series on my MediaFire Page.
Also there is another in the USMC_Tank_Series
I have not done any others so far.
I released the Allies Avia Series 1 in 2 parts in 2012. It includes both US and UK Fighters and Bombers.
I've been working on a Allies_Avia Series 2 which include additional UK Planes and the B17 Bomber, P38 Lightning and a few more US Planes.
The Japan Avia Series 1 has been started but several months before completion.
The German Avia Series 1 has been started but also several months before completion.
I've been working on Pz III Series II, much like the PzIV Series, which could be out next week.
The StuG III Series II could be out around October 1st.
The German Heavy Armor Series could be out mid October. These are PzIV and Panther based SPGs and Tank Destroyers. A few Armored Recovery and Support vehicles will be included.
Because the Pacific War has been long overlooked, and there seems to be more interest than in the past... I have decided to start the Japan Armor Series I in a few weeks.
I have many models completed that will be in Allied Series III. The UK Dorchester, US Autocar Halftracks, Mack NR, NM and NO Heavy Trucks, Diamond T 968 4Ton Heavy Cargo, 969 4Ton Breakdown, 971 Tank Hauler (with tank) and M20 Prime Mover, White 666 and Corbitt 50SD6 6 ton Trucks.
Now you know...
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dragonwolf
Pukovnik
Howling with delight!
Posts: 363
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Post by dragonwolf on Sept 17, 2014 16:33:16 GMT 1
Hey MP,
I've downloaded all of your Series I units and have them loaded in separate "country" .pak files.
I adjusted the sight and weapons ranges to suit my mod but, as you've requested, I do not touch the "history" section of any of your .xml files.
If possible, I could share the files with the community but I would need your permission to do so. Also, a lot of the skins are by other people and I would need to give them credit.
Your newly planned updates and units look great. I'm sure all anticipate their release.
Thanks for the info.
Ciao, John
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Post by Major Pain on Sept 17, 2014 19:03:04 GMT 1
That will be a very large .pak... lol
You may proceed...
Series II .pak will be much larger... that is why I tried to keep them manageable.
After re-reading your post, you have them separated by Nation, which won't be that bad...
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Post by Major Pain on Sept 22, 2014 4:30:11 GMT 1
UPDATE: PANZER IVBecause I want my work to be as accurate as possible, and perhaps the cutting edge of BK... I am correcting a few small issues on the PZ IV Series. Slight Changes to Hull (Bow) Machine Gun Mount and Ring Guard Split Doors on Turrets beginning with the F1 model. New Exhaust System beginning with F1. The Ausf A has a unique Hull Platform... which created some identification issues on models updated to Ausf D. Added new Fuel Cans Option on some models without Skirts. Note: Skin Changes are minimal with addition of new parts. I am providing an overlay for the new parts, so they can be added to your skins. Ausf F1 Skin by gagarin
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dragonwolf
Pukovnik
Howling with delight!
Posts: 363
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Post by dragonwolf on Sept 22, 2014 5:20:27 GMT 1
WOW! Model and skin are superb.
MP, there's no doubt your work is THE cutting edge of BK.
And gagarin's skins are eye-candy galore.
Great job, both of you.
Can we download them yet?
Ciao, John
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Post by Major Pain on Sept 22, 2014 5:20:45 GMT 1
Just a note to tell you all one of the projects I'm working on. I am overhauling infantry sprites in my spare time. The units below have new sprites and animations added.All US completed... UK Rifle almost finished UK SMG Completed USSR Rifle Completed USSR SMG completed German Rifle Completed German SMG Almost Completed Italian Rifle Completed Most existing Infantry units will be modified to include new animations, positions and formations.
Infantry will fall into the following Categories: SquadLeader (Sergeant or Lieutenant) - usually with SMG AssistantSquadLeader (Corporal) -usually with SMG Rifle - basic Rifleman Grenadier (Grenade launcher on rifle) RecoilessRifle (20mm? AT Weapon) SquadGun (BAR or equivalent) SMG - Fire Support Scout/Marksman - Squad Eyes Sniper -1 member SniperTeam - 2 members Gunner- HMG, AT, HOW, HvyGUN Logistic(Ammo)-Support Engineer-Repair,etc. Sapper- Special Engineer Unit with new functions RPG (bazooka/panzerfaust) Radio - new Unit for Forward OPS-carry SMG Commando/Ranger- or equivalent. new Units! Squad Changes to Infantry Structure and FormationsSquads will assume kneeling position when Idle. New animations. Squads that include a 'Squad Gun' will be structured around the Gun. Squads will be deployed in a arc type formation when idle. Scout or Marksman units will be positioned on Flanks Grenadiers or equivalent included if Nation had them. NCO (Squad Leader) now lead squads, not the familiar Officer. New Gunners and Engineer Units for all nations. New animations and commands included. New HMG Teams New Howitzer Teams New Heavy Gun Teams New AT Gun Teams New Crews for vehicles (GEN II Project) New Special Forces Teams New Sniper/Scout teams More... Suggestions Welcome.
This is a major overhaul which will include the creation of over 2000 new individual sprites and around 100 new animations. Anyone who wishes to participate in this project must have a very good understanding of the RESEDITOR and working with individual Sprites. They must have the BK Resource KIT and GIMP or PSP.
Source models are designed around current sprites for continuity. Source Models and Sprites can be adapted to expand Specific National Infantry units with slight alterations. Part of this project is to add Missing Gun and Engineer Teams as well as Infantry Squad formations with correct weapons.
Your input is vital... and I hope to include the Specific ACK files now missing in the game. Anyone that can speak a language fluently who has an interest... please let me know. I wish to use the same game format for voice files and I will provide the format outline in a few days. Thanks MP
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dragonwolf
Pukovnik
Howling with delight!
Posts: 363
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Post by dragonwolf on Sept 22, 2014 5:55:42 GMT 1
Ok, now you've got my blood boiling, heart racing, eyes watering, ears smoking, and I think I just swallowed my heart.
WOW! It's like the coyote finally caught the roadrunner!
Sounds great, MP.
Wish I could help but all I can do is ask questions.
How about partisans/resistance?
Medics?
Are you going to incorporate different classes of weapons? Such as elite weapons for elite units, crack weapons for crack units, and so on.
Morale? Will it act independently or only in squads?
I think that's enough for now.
Thanks.
Ciao, John
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 22, 2014 7:10:01 GMT 1
Thise infanty...looks just great! Major, I take my pc with me to Russia..I have to!
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Post by Major Pain on Sept 22, 2014 7:37:02 GMT 1
With this overhaul... many Nations can now include Special Forces... Historical partisans and Weapons... So start thinking about the various Nations and their units...
I'm working on the list already...
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tedi88
General
Blitzkrieg State Prosecutor
Posts: 1,228
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Post by tedi88 on Sept 22, 2014 12:55:53 GMT 1
Will it include troops from former Yugoslavia?
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Post by Major Pain on Sept 22, 2014 13:45:04 GMT 1
New units from Yugoslavia are on the list...
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tedi88
General
Blitzkrieg State Prosecutor
Posts: 1,228
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Post by tedi88 on Sept 22, 2014 14:58:27 GMT 1
New units from Yugoslavia are on the list... Both regulars and irregulars (different resistance movements)?
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Post by Major Pain on Sept 22, 2014 15:29:11 GMT 1
yes... your input is vital to help me fill in the missing units...
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tedi88
General
Blitzkrieg State Prosecutor
Posts: 1,228
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Post by tedi88 on Sept 22, 2014 15:35:34 GMT 1
Let me know what is needed.
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Post by Major Pain on Sept 22, 2014 16:54:51 GMT 1
Yugo units are still a little time away... but as I begin to build out the Units, I can use some specific info on Squads used and the typical size. i already have most of the weapon data and the majority of Squad data. But I like to check several sources.
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