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Post by Major Pain on May 8, 2010 23:40:12 GMT 1
Jagged SteelThanks. If you try to set a Tank to Tow a Gun, it loses some of its other parameters, like Entrench, Attack Unit, etc. It is a Trade Off in the Binary Code within the Game Engine. Some 'Commands' do not function with other 'Commands'. If you redesignate a tank from a Armored Unit to a Transport Unit, then it can tow a gun, but it becomes defenseless compared to it's intended purpose. It will still try to defend and attack, but you lose control of what it does best. squire: You are quite correct about the covered wagon appearance. Because I also try to pay attention to detail, I have re-done the tarps on the Bedford and Pioneer. In my haste to build the models, I re-gurgitated older skins so I could test them. My apologies for giving the Brits the Americanized version of canvas. I'll try to not let that happen again. You know of course I am kidding... I will do it again, and again, and again. It is part of that 'do what is prudent at the moment' THING.
UPDATE: I added a few things to the Pioneer, and built the Breakdown.
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Post by LouisXIV on May 9, 2010 11:24:38 GMT 1
Would it be tactful of me to say...Gimme! Gimme! Gimme!
(Pardon me while I wipe up the drool!)
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Post by Major Pain on May 9, 2010 13:59:39 GMT 1
@louis.... does that mean that the Scammies meet with your approval?
Pardon me... I meant Scammells. I'm having an issue with the tow point for the moment so I was trying to be critical of their stubborness.
I promised Squire the beta test on the Pioneers. If he doesn't mind too bad, I will send them to you for additional testing before I release them.
(Squire is your email still the same? I will send them for testing later on Sunday when I solve the tow point issue. They are linking inside the model too far but it looks correct in Maya... so I will need to take them apart and see what is going on.)
Louis, send me an email to (redacted)
and I will send the Ford FGT. It is ready to go. The skin is a bit darker than I would like but it needs a workout to see if it works correctly. I need you to try to break it and see if anything needs to be adjusted before i release it. I am using it as the base for some other Fords so any that you wish to add, let me know in the email.
Thanks for the support.
The Major
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Post by LouisXIV on May 10, 2010 11:55:34 GMT 1
We have tgd's 17-pdr with the ammo trailer included with the gun. I have it if you want to take a look at it. I'm wondering if you could isolate the trailer and copy it into the 25-pdr file as well. I think that would be ideal. I think the trailer in towing mode does not pivot where it is attached to the gun, but it's better than nothing.
Then we have the German 15cmK39 and 17cmK18. Both of those have little trailers that suddenly appear out of nowhere as you are hitching them up. Neither of the trailers pivot with the gun, but that's still better than nothing.
I can imagine that if you created a separate ammunition trailer, then it would pivot with both the tractor and gun. This would probably be ideal, as there are tractors such as the AEC Matador that shouldn't use the trailer.
Would the trailer and gun take longer to hook up than just a gun? Would you have to hook the tractor to the trailer, then the trailer to the gun? Unless you change the hook-up times for the trailer to almost nothing, it would take longer than an AEC just picking up the gun.
tgd has the trailer deployed beside the gun. I seem to recall that gun crews that were concerned about being over-run (i.e., most of them) would actually keep the trailer attached to the tractor at all times, since they could still get ammo from it, and also make a faster get-away.
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Post by Major Pain on May 10, 2010 13:21:39 GMT 1
Louis you make a good point about the trailer. Send me the models you have and I'll look at them. I have to think based on what you state that the trailer is part of the gun, for tow mode. The problem would be if you unhook the gun, it would have to be from the trailer and not truck. But it does bring up some interesting possibilities.
As you know, you can't hook and unhook railroad cars... so there might be an issue in the code... or perhaps they just don't have the unhook command. I will check on that.
I have seen some other trailers, and it appears that they are required to be set as a gun. If you recall the jeep trailer, it was a gun without a weapon assignment. But again, what if it is possible to build a trailer and it just hasn't been done yet. It brings up alot if interesting ideas; tanks being towed... for instance. That hasn't been done yet either.
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Post by LouisXIV on May 10, 2010 23:54:46 GMT 1
Yes, the trailer is definitely part of the gun. You cannot at any time move it in relation to the gun, except by hitching and unhitching it. There are two very similar versions of it, and I have sent you both of them.
I have vague memories of someone - possibly Dunkel - making an ammo trailer that could be hitched to a truck and could in turn have a gun hitched to it. Or perhaps they were just experimenting with it. This was just days before tgd came out with his 17-pdr-with-trailer that everyone admired, so that it overshadowed the trailer. Then - as far as I can tell - no one ever used tgd's 17-pdr. In fact, no one except me used any 17-pdr, and of course I was attached to the JackCola1964/LouisXIV version so I used that one.
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Post by Major Pain on May 14, 2010 11:01:14 GMT 1
Updated Bedford "QL" Series with a new Italian Alpha Romeo 430. I have shown the BK Matador to indicate the scale.
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Folgore
General
(Once) BK Translator
Posts: 1,431
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Post by Folgore on May 14, 2010 15:54:17 GMT 1
Nice models MP, just a little detail: the "correct" writing is Alfa and not Alpha
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Post by Major Pain on May 14, 2010 21:36:12 GMT 1
Thanks and you are quite correct... Not enough sleep...
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Post by Major Pain on May 17, 2010 10:38:11 GMT 1
How about a change of pace... Each has the correct hull, turret and gun. This series has been completely rebuilt from scratch. I am still working on a few skins and checking in the game. The hull MG rotates about 15 degrees right to left making it a bit more dangerous in the game. If there is any interest, I can build a Command Pz out of any of these, (Commander in the Turret). The Shermans are next...
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darwin
Stariji vodnik
Boy, I can just imagine the look on my wife's face when she sees I bought this!
Posts: 63
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Post by darwin on May 17, 2010 17:09:30 GMT 1
Those are wonderful new units. The PzKw IV series has always been my favorite: reliable, versatile and upgradeable. Not as sexy as the Panther or as powerful as the Tiger; but the only German tank to remain in front-line service and be combat-effective for the entire duration of the war. I think the command versions in general would be a good idea. With some scripting they could become a very important unit whose loss could cause the failure of a mission. Especially with a dedicated top-down command structure like the Soviets. Knock out a commander and everyone below him has no idea what to do next until a replacement is found and briefed. Can't wait for the Shermans!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 17, 2010 19:48:43 GMT 1
Finaly! I longly awaited these new PzIV versions. Great work, well done!
I not often make a request, but is it possible to make a cammo version with some branches placed on the tank?
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Post by Major Pain on May 17, 2010 20:10:31 GMT 1
Hmmm, Cammo Tanks.
I'll see what I can do.
Thanks guys.
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Desert
Vojna Policija - Military Police
Posts: 1,230
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Post by Desert on May 17, 2010 21:00:15 GMT 1
I would like to see those!!!
BTW These are great.
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Post by Major Pain on May 17, 2010 21:28:34 GMT 1
Thanks Desert...
All I need now is a volunteer to beta test them for a day or two...
Who is it going to be?
The first one to send me an email about them will be the tester.
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Note: I won't identify who is testing my models. I want an honest evaluation, no pressure, and no one bothering you about them.
Once testing is complete, and you have identified any issues, which are hopefully corrected, you can identify yourself if you wish.
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