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OurLordMonty: What you'll want to do is include the modified names in the Yom Kipur pak, that way you can move that pak in and out when you want to play the Yom Kipur missions, and thus only have the Israeli names then. Apr 28, 2018 5:39:59 GMT 1
Mat: Hello out there Apr 29, 2018 13:19:35 GMT 1
OOM-III: Anyone got a copy of dunkels complete unit compilation? His old mediafire link no longer works. :-/ Apr 29, 2018 19:02:41 GMT 1
Warlord: Mate, how to keep the changed names to the YK chapter only? I mean, I found the .txts in a Data/PAK that I think affects the entire game. Are those covering the YKC located somewhere else? Or, where do I put the modifications inside the chapter? Apr 29, 2018 20:46:51 GMT 1
OurLordMonty: I don't think you can, when ever you want the normal names back you'll have to take the Yom Kipur pak out, someone correct me if I'm wrong about this. The path ways will be the same as where you found them. Apr 30, 2018 1:26:41 GMT 1
Warlord: Well, jewish names fit the US and Commonwealth armies better than the other way around, so I think the jewish invasion is coming to the Anglosaxon armed forces! :D May 1, 2018 1:16:03 GMT 1
Warlord: Thanks, mate. May 1, 2018 1:16:22 GMT 1
OurLordMonty: Glad to help! May 2, 2018 15:41:58 GMT 1
tanarmy: Hi,I finish mission 10 The Last Offensive, Conflict 2012: Operation Kosovo Sunrise Mod

But when i click start mission 11, The game has clash. I don't know why?

Can i download a patch,or do something? Thank.
May 8, 2018 19:54:36 GMT 1 *
dejanbkg: Hello, I'd like to destroy a bridge in my Mission and needs help. I've put mines, but when the explode nothing happens because the bridge remains damage, but not destroyed. Where can I put the detonator to destroy a bridge? The bridge is "AsphaltBridge_01" May 14, 2018 9:38:59 GMT 1
Quintaxel: : Are you talking about land mines ? Bridges can sustain quite some damage. Some mods have have special units that can blow up a bridge. May 14, 2018 11:16:56 GMT 1
Warlord: Units like...? May 17, 2018 0:38:00 GMT 1
Warlord: I mean, "some mods" like...? May 17, 2018 0:38:20 GMT 1
Squire James: CFCS has a detonator mine. I use it to surprise the player in a few maps ;) May 17, 2018 10:51:01 GMT 1
Quintaxel: Also the HG mod has such units. May 17, 2018 12:02:22 GMT 1
[HgW]Neutro: What about giving the Bridge a ScriptID + a simple Script: Units XY are in Scriptzone = DestroyObject (Bridge) no mods needed for that May 19, 2018 11:41:05 GMT 1
Stanenberg: ^ May 19, 2018 16:07:24 GMT 1
Denis: hi guys! May 19, 2018 16:46:29 GMT 1
BigJoe: Hi :) May 20, 2018 16:29:47 GMT 1
Quintaxel: To my knowledge there are no mods to destroy a bridge but it can be scripted in the map Lua file May 20, 2018 22:24:31 GMT 1 *