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Post by Blitzguy1991 on Jan 26, 2013 5:07:43 GMT 1
Hi, I just had a Blitzkrieg multiplayer LAN game with "GZM Mod 7.0" set up on both of my computers as a test to make sure everything would run fine. It didn't. Here is one detail before I post computer specs of both comps- My "XP" computer can host games while my "Vista" can see it and join, but at the same time if my "Vista" hosts a game the "XP" will not be able to see it or join. I've had this problem before with other games but it didn't involve the game crashing/kicking out. I did a clean un-install and re-install of both games and both mods exactly the same while adding the english files for GZM to both the same. Anyways, both computers load the same exact map fine- (With the Vista loading a little faster). The game then starts with no problem. I'm maneuvering troops and tanks around at random, calling aviation fighters that even shoot each other down with no problem. But then as soon as one ground unit shoots and kills another- "Players data is corrupt." also- "Player is out of sync.". Both of these messages show up on both comps and both comps consider the game "Finished" leaving the opponent on each computer neutral. I've been doing the testing on the pre-made multiplayer maps created by the GZM creators. (Possibly a script function error??) *Joining Computer* Windows Vista Dell Processor: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz 3.34 GHz Memory (RAM): 4.00 GB 64-bit Operating System *Hosting Computer* Windows XP Dell Processor: Intel(R) Pentium(R) 4 CPU 3.20GHz 3.19 GHz Memory (RAM): 2.00 GB 32-bit Operating System *UPDATE* I shared my blitzkrieg folders in my network on and for both computers, but my XP still failed to see my Vista hosting a game so I had to host with the XP comp again. The gameplay was a little better. I played around with the map at random as usual and was able to watch 2 tanks duke it out without the game crashing! But not much later as I was still playing the game, it kicked both players out with the same "Data corrupted" and "Out of sync" messages. Something is not right here and I can't figure it out! Any suggestions or knowledge is very much needed.
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Folgore
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(Once) BK Translator
Posts: 1,431
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Post by Folgore on Jan 26, 2013 9:37:18 GMT 1
You could try to execute the installation of BK into the Vista PC in XP mode. Right click on the game.exe, properties, and then click on the tab "compatibility" (don't know exactly, i have the Italian version... ) then make your choice. Hope it helps
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Post by Jagged Steel on Jan 26, 2013 13:25:01 GMT 1
Hi, I just had a Blitzkrieg multiplayer LAN game with "GZM Mod 7.0" set up on both of my computers as a test to make sure everything would run fine. It didn't. Something I can add is that GZM 7 and 7.7 does seem to work for multiplayer because I see games being played on Gamespy every day. I have not personally tried these, so I do not have any direct experience with them , but drawing from the fact that people do play these online indicates that the problem is not with the Mods themselves. This may seem like a simplistic question, but have you tried this same test with vanilla BK on both machines? Edit to add: The out of sync/data corrupted messages you are getting are what you receive when a player is disconnected from a multiplayer game. It could be some sort of glitch with your router/network causing a disconnect between the machines.
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Post by Blitzguy1991 on Jan 26, 2013 16:48:51 GMT 1
Thanks guys! Folgore I've been thinking of switching my Vista over to XP anyways but I will try the compatibility idea! And Jagged Steel you're probably right that its the connection between the comps being sucky. It wouldn't surprise me.. Any ideas how I would fix that if it were the problem? Oh and that would be a very good idea to test the games without the GZM mod to see if it still disconnects!
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Post by Blitzguy1991 on Jan 26, 2013 17:30:01 GMT 1
*Update* I did an uninstall and clean install of BK vanilla on both comps, (no mods), and ran multiplayer. It ran absolutely fine with no disconnections while I let the many tanks battle it out until one side won. It obviously must be something to do with the GZM mod or just that my connection can't handle the mod itself (I still have to host with XP as it cannot see a Vista host game)
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Post by Jagged Steel on Jan 26, 2013 18:19:21 GMT 1
There is always the possibility of some sort of script or resource error in a mod or particular map. My money would be on it being some odd Vista problem though. Maybe try setting up a GZM match on Gamespy trying xp then Vista. With most mods you can host the mod/map and people can see what it is in the Gamespy list and join if they have the right mod, with GZM it is actually a different game appearing as the original BK instead of being a mod, and if someone without GZM joins your room the game will obviously crash at start. So when hosting GZM games the protocol is to set up a special game by getting an opponent out of the wonky chat room there or from wherever, and then host it on Gamespy with a password to keep others out.
Edit to add: I luckily skipped Vista, but with Windows 7 it will mangle the file locations and associations when doing a fresh install of BK. Copy pasting an install from an XP rig has performed flawlessly though. Same thing with Railroad Tycoon 3, which is the same era of game. Copying your XP BK(GZM) folder to somewhere other than where Vista wants to put it and starting game from the .exe (or make a desktop shortcut for it) might be worth a try.
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Post by Blitzguy1991 on Jan 26, 2013 21:58:28 GMT 1
I have not tried the gamespy method yet as I would have to find someone that didn't have vista? But I did install BK and the GZM Mod all in (Program Files) on my Vista where instead it kept wanting to install everything in (Program Files x86). It absolutely would not install the GZM Mod files in program files where I moved BK, so I was forced to install it in program files x86 then move it to BK in the other program files folders. I then setup a game with one of their very well made pre-made maps and the game was successful only for about 2 minutes.. I get the same exact errors as before. However! I created my own test map. Just a blank grass map with a decent amount of troops and tanks to test with. I even had them pre-commanded to swarm at each other in the editor so all I had to do was watch when the game started. They battled until one side won, no errors at all. Now I'm thinking it could have something to do with the scripting of the pre-made maps? And like you said probably because also I'm using Vista which may somehow be messing with that function? (File locations and such?)
By the way your input has been very helpful! I appreciate it!
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Post by Jagged Steel on Jan 27, 2013 0:51:57 GMT 1
Gamespy will work regardless of what system you are using, you don't need your opponents(s) to have the exact same one. Easiest way to play BK online, regardless of what version/mod. Just be online, start BK, go to Multiplayer and select Gamespy. At this point you will most likely have to Alt+Tab back to desktop- where you will see a message about allowing BK Access to the internet. Allow it, go back to BK and reselect Gamespy. Be aware that Gamespy does indeed suck as a game matching system (can't talk to people while they download maps- etc) BUT, there are usually a lot of people on there and you can get a game pretty much anytime.
Win 7 wanted to put save games in personal documents instead of in the game folder. Newer games all do this, but older games like BK do not.
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Post by Blitzguy1991 on Jan 27, 2013 6:32:04 GMT 1
I am taking your advice and attempting to use Gamespy instead because it actually would be much better than relying on LAN all of the time. But now I have new problems.. When I started Gamespy up it said I am behind a firewall/proxy, but gave me no option to unblock it. Neither of my computers can host a game on Gamespy because they cannot be seen. I have tried to disable the firewall for BK in the exceptions list but nothing seems to work so far. This is very frustrating.. For now I am just trying to get my XP to host games and then I will see if Vista can see it on the Gamespy. Jagged Steel, how in the world did you get past all of these little insane, annoying, mind boggling problems? It shouldn't be this hard to play a game online
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Folgore
General
(Once) BK Translator
Posts: 1,431
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Post by Folgore on Jan 27, 2013 9:45:36 GMT 1
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Post by Jagged Steel on Jan 27, 2013 14:16:18 GMT 1
I wish there was something I could tell you Blitzguy that would fix your problems regarding getting on to Gamespy , but the truth is that I never experienced any of those problems. I have played BK online (Gamespy) pretty much from day 1 on several different computers and the only issue I ever ran into was the "allow exception" message you get when logging in the first time. If you click this message and still do not get access for BK then there must be some security lock somewhere else, like firewall settings as you have already surmised. You may need to be logged in as "administrator" or something of that nature to allow exceptions depending on how your computer is set up. Good luck and don't give up, you are most likely one click away from success. P.S. > There is an odd separation between Modders and Online Gamers when it comes to BK. I am one of the few that is an avid Multplayer BK'r and am involved in the Mod world. When you play Multiplayer it is an intense experience and after an hour long battle I lose a couple pounds in sweat. Single player missions are completely the opposite of course. When you can pause a game it becomes a puzzle and the intensity drains away. Not to say that all of these fantastically detailed single payer missions are boring, it just isn't the same level of intensity as matching wits with another person. Also> After re-reading your last post the one thing I can think of that might be the issue is that perhaps after going to desktop and allowing BK access that maybe you did not leave the Gamespy page (which will be blank until you allow access) and then re-log in. After you go to desktop and allow access you must return to BK and exit the Gamespy page and return to the main BK menu. Then reselect Multiplayer and then Gamespy again. At that point you should see the Gamespy page populated with hosted games and the chat room- etc. Here is what you should see when you enter the Gamespy room: This screen was taken a few minutes ago and you can see that there are lots of people online right now, probably 2-300.
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Post by Blitzguy1991 on Jan 28, 2013 1:42:38 GMT 1
I wish you had the magic answer too Jagged Steel, and I know exactly what you're talking about when it comes to a good intense multiplayer game, especially when it comes to blitzkrieg! I will not give up so quickly either, this is absolutely my favorite game of all time no matter how out-dated it is. I've found that the GZM mod gives off the most realistic combat so far in my opinion. I fear it may be part of the problem too though. I just have to keep making time to find answers and get some advice every now and then. Also Folgore I checked out the old forum you linked me to and found that people had similar/same problems as me but every time I started reading and following posts to find an answer I was led only to a dead-end. All the help is greatly appreciated guys, I wouldn't have gotten this far without it, but my efforts have not succeeded much. I can see the games listed in Gamespy like the picture above and even the players that are in the chatroom, but cannot see the server that I create. I have also tried opening ports following the original BK readme instructions: 3.4 Multiplayer issues You might have problems hosting an Internet game or joining one if you are behind a firewall or have some network traffic blocking programs installed on your computer. This section describes what TCP/IP ports are used by Blitzkrieg and GameSpy. If you are having problems connecting to the GameSpy master server or hosting a game, make sure the following ports are open. Blitzkrieg uses UDP ports 8889 & 9089. GameSpy uses the following ports (unless specified otherwise, they're TCP): 6667 (IRC) 80 (HTTP) 27900 (Master Server UDP Heartbeat) 28900 (Master Server List Request) 29900 (GP Connection Manager) 29901 (GP Search Manager) 13139 (Custom UDP Pings) 6500 (incoming, UDP, default roomquery port; can be customized with roomqueryport=<port #> in svc.cfg) Further explanations regarding firewalls are available in the user help section at www.gamespyarcade.com/support/firewalls.shtml------ I visited the link above and followed the instructions for Windows XP Service Pack 2. The Gamespy startup insists that there is still something such as a firewall/NAT proxy etc holding me back from hosting games and it obviously is right. The only "Walls" I know of that are on here are the built in firewall and the "Microsoft Security Essentials" virus scanner. If anyone can spare more advice to any of this mess I'm all ears(eyes). I also thought about testing to see if regular BK without GZM Mod shows up in Gamespy. I know that might sound pointless but I've seen weirder things happen. By the way I find that if I play a simple non-scripted map in LAN it runs completely fine as opposed to the pre-made scripted map that pulls the ol' "Data corrupted" and "Out of sync" routine on me within 1 minute of gameplay. I honestly could settle for playing just simple maps on LAN if I had to. But I would certainly like to understand what the heck is going on here!
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Post by Blitzguy1991 on Jan 28, 2013 3:20:03 GMT 1
Thanks Nephilim! I tested some ports on that link and I think all of my ports are actually closed! :/ How would I correctly forward or redirect these ports? I currently have all of these new ports set on open to "Any computer" but there is also another option to specify by IP addresses. I've never played with this stuff before so forgive my ignorance
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Folgore
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Posts: 1,431
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Post by Folgore on Jan 28, 2013 11:04:21 GMT 1
Which kind of router do you have?
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Post by Blitzguy1991 on Jan 29, 2013 4:46:24 GMT 1
I think it is a "Network Everywhere", Wireless-B Broadband Router, Model: NWR11B Does this help?
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