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Post by gagarin on Mar 22, 2013 14:12:49 GMT 1
Good topic! Robbert would be good except gaming image units placed here painted units in Tanks - close-up. See better job. Maybe that will be useful to adopt the technique of painting.
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Post by iLeeT_PeeP on Mar 22, 2013 14:18:17 GMT 1
A+ von... you are very good at retexturing.
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Post by gagarin on Mar 22, 2013 22:17:33 GMT 1
So, too, can see, I mean the program "Tanks", it shows the texture retouching models
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Post by Major Pain on Mar 23, 2013 1:06:43 GMT 1
I use GIMP 2.22 and 2.6... you can build your own overlays, camo, snow, etc... and save them in the texture files in GIMP. Plus, they are scalable. I also have Photoshop CS3 Extended. I haven't found anything that Photoshop does for BK that I can't do with GIMP, yet. Great Work VO. Correction: I have PS CS2 same as PS#9.. The CS3 is only the trial version...
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Post by Major Pain on Mar 23, 2013 20:36:15 GMT 1
VO I used the word 'overlay", I should have said "pattern". Patterns are a bit more difficult to adjust the scale and transparency. I keep camo profiles in a separate file so I can add them in layers. Once those layers are added, you can adjust the color blend & balance, transparency, and size. Here's an example of my overlay... which starts as a layer, then merged down into the background before export. This example shows the PzIV-G using the same texture. I usually only supply my models with a basic color scheme. I'd rather see you guys get creative on the camo and effects. It is a matter of taste for many of us as to what we want our vehicles to look like. For various projects, tanks may need specific paint schemes, so it is up to you guys to make that happen. MP
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Post by gagarin on Mar 23, 2013 21:28:34 GMT 1
Templates make it easy to paint textures, but need more "manual" revision depending on the model.
My question is not "locked" by model. 3D skating rinks in this series will be?
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Post by Major Pain on Mar 23, 2013 22:38:51 GMT 1
gagarin: If you are asking if the PzIVs are getting upgraded to 3-D wheels and tracks... the answer is YES. It takes time to rebuild each tank and UV. As I convert many of the previous releases, I'm trying to utilize as much of the previous textures as possible. Sometimes it is not possible due to the number of parts on a 3-D track system. If the updated parts can't fit in the previous flat region on the UV, then something must be moved... which usually causes many things to be moved around. Sometimes it requires some parts to be rescaled to a smaller size in the UV MAP, which can effect the level of detailing. And while some UV MAPS might be ok in 256x256, the new ones likely won't if several parts are rescaled. I only use 512x512 MAPS so I can obtain maximum detail, but then each map is about 1mb in size, which must be considered as well. If I went to the next normal step up in size, 1024x1024, you're talking about 4mb... which would make downloading a series tough if each model was released with 6 skins. From my texture testing, I have found that we are not limited to the Standard MAP sizes: 32x32, 64x64, 128x128, 256x256, 512x512, 1024x1024. I have used other various sizes that do not conform into the Standard 32-bit thinking; 400x400, 350x350, 300x300. Since nearly 100% of the players only use Hi-Res Graphics, the UV Map size does not matter. Feel free to resize any map and see if it works. You may need to adjust the 0,0 corner a bit when scaling as the pixles are changed or merged, but the overall skin will still work. There are a few instances where this might not be feasible. If you rescale a 512x512 UV to a 100x100, then you are likely to get a blob from the look of it, but it sill still wrap the model in the right places. Also keep in mind that the original BK developers were considering file sizes when they created low-poly models and low-res skins. Computers of that day did not have anywhere the capability in graphics that today's machines have. So we're in a whole new age now. My apology to VO for using so much of his topic for ancillary and off-topic discussion...
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Post by gagarin on Mar 24, 2013 0:09:46 GMT 1
gagarin: If you are asking if the PzIVs are getting upgraded to 3-D wheels and tracks... the answer is YES. Excellent! I will need to Stalingrad. From my texture testing, I have found that we are not limited to the Standard MAP sizes: 32x32, 64x64, 128x128, 256x256, 512x512, 1024x1024. I have used other various sizes that do not conform into the Standard 32-bit thinking; 400x400, 350x350, 300x300. Since nearly 100% of the players only use Hi-Res Graphics, the UV Map size does not matter. I often use the texture size 320x320. Working dimensions divisible by 32. But mostly depends on the size of the texture itself sweep texture detail level. I apologize.
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Post by Major Pain on Mar 24, 2013 0:36:50 GMT 1
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Post by iLeeT_PeeP on Apr 12, 2013 15:10:33 GMT 1
The tank with the foliage... GJ. EDIT: See tell Squire there was brown panzers used...
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Post by iLeeT_PeeP on Apr 12, 2013 16:19:09 GMT 1
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Post by Stanenberg on Apr 12, 2013 18:02:09 GMT 1
Great skins
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Post by iLeeT_PeeP on Apr 12, 2013 19:56:26 GMT 1
Dunkelgelb is brown Squire... Relax bud... I was joking.
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Post by Stanenberg on Apr 12, 2013 20:16:28 GMT 1
You are right SquireJames, but in game, you wont see the difference. So, imho, it doesnt matter that much greets, Stanenberg
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Post by Stanenberg on Apr 12, 2013 22:46:57 GMT 1
Hi SquireJames, As I`m german i know what "Dunkelgelb" means And: The coulor is called "Dunkelgelb" but actually it looks more like some kind of Brown. Also you said that the german tanks were painted Dunkelgelb OR Gelbbraun which means: Gelb= Yellow Braun= Brown so there are brown tanks too... greets, Stanenberg
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