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Post by Scyooff on Aug 13, 2013 22:58:56 GMT 1
I don't see any reason you can't stay out of the action online and play single player scenarios too. Personally, i have a reason : a very slow internet connection (1Mbps), with that, it's just impossible to play online without lags and disconnections
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Post by Jagged Steel on Aug 13, 2013 23:05:34 GMT 1
I don't see any reason you can't stay out of the action online and play single player scenarios too. Personally, i have a reason : a very slow internet connection (1Mbps), with that, it's just impossible to play online without lags and disconnections I am guessing that something was lost in translation somewhere here. I said that there is no reason you can't play single player missions without being online. Multiplayer online games have always required a good connection and I don't see that changing.
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Denis
Pukovnik
Posts: 423
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Post by Denis on Aug 13, 2013 23:07:48 GMT 1
I dont like Steam too....I want have game in my hand or on shelf in my room. I love when I must unbox new game and put disc to PC
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Post by Scyooff on Aug 13, 2013 23:30:13 GMT 1
I am guessing that something was lost in translation somewhere here. I said that there is no reason you can't play single player missions without being online. Multiplayer online games have always required a good connection and I don't see that changing. sorry sir, it's a bad translation from my side
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Post by iLeeT_PeeP on Aug 14, 2013 0:12:45 GMT 1
Does this game look more like Bk I to you all... or more like MoW!? They never listen! All they need to do is take BK1 and REVAMP it with AMAZING NEW GFX/Models/FX/Features... and give us MORE UNITS than Bk I had! That is all... WE DONT NEED A 3D WORLD THAT SPINS AND LOOKS PRETTY! Bk II LOOKED PRETTY AND WHERE DID THAT GET THEM... GIVE US Bk I ON STEROIDS!! THAT IS ALL IT IS THAT SIMPLE!! IT DOES NOT EVEN HAVE TO SPIN IN 3D!! THAT IS NOT WHAT MAKES A GAME GREAT!!! AND OF COURSE RE-CODE THE MP SO IT DOES NOT LAG 1VS1 AND 2VS2 IN THE LEAST... Still im gonna remain neutral and give them a chance... Lets see what they come up with... "Finger's crossed." -iLeeT_PeeP
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Post by Jagged Steel on Aug 14, 2013 0:33:12 GMT 1
I suspect Nival figures that they squeezed the last bit out of the old BK setup with PK. Sprite based games are now the realm of phones, not PC's. I personally am all for a full 3D world with all that enables, but I share the concerns of everyone that they are just making another MOW or god forbid- another BK2. I still want my forty bucks back for that set of coasters I bought known as BK2. On the upside, the price for buying a license to rebuild BK and market it must be getting cheaper every day.
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Post by Major Pain on Aug 14, 2013 0:36:06 GMT 1
Ok folks... let's stay calm and revisit what we know:
Yes... STEAM DOWNLOAD in the beginning. There is some discussion that a CD will follow.
DLC = Down Loadable Content.
Think of it like this. In the past, we went to the store and Paid Real Money for a game.
Now we will download from STEAM and Pay Real Money for a campaign.
The base program is FREE and will allow what I would call tinkering or some MP. Single Player maps are in the plans.
I am sure they will offer new campaigns and maps along the way.
So if you like MP, and you want to play against players in a campaign, then this should be no issue, except getting used to new console.
If you don't like MP, just wait for Single Player Release or play the online free version.
We know we must pay for anything we want. Nothing is free. NIVAL is a business and must make a profit to continue to operate. We all know this... at least those of you that have a pretty good grasp on Economics. But I assure you, as has Aleks, they are listening to what you guys are saying. So lets not judge this just yet. It is way too early to make decisions on whether you like it or not.
It is fine to not favor STEAM, but I have no issue with it personally. But this is where the new age of multi-platform games is going. And if the developers and producers are going to maintain their business, they must move with the trend. Games are going to be developed to operate on a wide range of devices.... as we can already see.
NIVAL chose UNITY 3D for the Game Engine. I think it makes sense; hopefully they can re-use original Enigma Code. Will this change game play? It is whatever they tell it to be.
I am told it will be moddable. I am not sure if this applies to MP or only SP. But I trust what I have been told and the source. Will it be the same format, I don't know yet... and I get a little feeling that much has yet to be decided for the final product.
It has been reported that the NEWS came out before it was planned. Call it a leak, or as planned event, or an accident. Based on what I have been told, it was not planned. But when they were faced with a multitude of interested voices zeroing in on them, the decision to make a formal announcement was made on Friday. The Animation we all have now seen was created in 3 days (over the weekend); according to several sources. Is this another controlled and structured comment? Perhaps.... but does it matter?
The point is... we have waited for another Blitzkrieg Title to enlighten our world... and it is now coming. So, no sadness because it may not be the same as BK1. Whatever it is, we will deal with it when we can touch it, play it and finally decide if it is truly our Blitzkrieg.
It is way to early to judge what we have seen and heard. The BETA does not take place until late 2013 or early 2014. As some of us may be involved in the BETA, let's wait for a review from the people we usually trust. Patience is a virtue. I'm sure NIVAL will do everything within their power to release a working product, even if it means delays. That is in their best interest. Rushing to meet an arbitrary deadline with unfinished work, is not profitable when you figure the bad press that follows. But, yes, it has happened before...
I am planning to continue to stay with BK1, but I will also give BK3 an equal chance to benefit from my talents. Since I believe most of the same tools and programs that I used today for BK1 will also work for BK3, it seems very logical for me to pursue the transition.
So PLEASE, sit tight, nothing has happened yet. We are just in the first chapter of this new book....
BK1 still MARCHES Forward my friends.
The Major
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Post by iLeeT_PeeP on Aug 14, 2013 0:36:09 GMT 1
I suspect Nival figures that they squeezed the last bit out of the old BK setup with PK. Sprite based games are now the realm of phones, not PC's. I personally am all for a full 3D world with all that enables, but I share the concerns of everyone that they are just making another MOW or god forbid- another BK2. I still want my forty bucks back for that set of coasters I bought known as BK2. On the upside, the price for buying a license to rebuild BK and market it must be getting cheaper every day. What r u suggesting Jagged? We make our own game? I think they should listen to their supporters man... Instead of them trying to make a game they "think" people will like... They could listen to us and make a game they "KNOW" we would like. -iLeeT_PeeP
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Post by Major Pain on Aug 14, 2013 1:04:15 GMT 1
I suspect Nival figures that they squeezed the last bit out of the old BK setup with PK. Sprite based games are now the realm of phones, not PC's. I personally am all for a full 3D world with all that enables, but I share the concerns of everyone that they are just making another MOW or god forbid- another BK2. I still want my forty bucks back for that set of coasters I bought known as BK2. On the upside, the price for buying a license to rebuild BK and market it must be getting cheaper every day. What r u suggesting Jagged? We make our own game? It is actively being discussed... or at least a re-developed/re-engineered version of BK 1. There may be secret doings going on... shhhhhhhh
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Post by Aleksandar on Aug 14, 2013 8:38:35 GMT 1
You wont find out what is inside until you try it out. I work in Unity and it's great piece of software. It uses C# and Javascript and differences between that and C++ (in which Enigma was written, I think) are minimal and can be fixed. However, I am skeptical about using Unity at all - don't know, just call it a hunch.
You can't expect them to make the same game as 10 years ago. Team is probably different, simply market dictates new rules. What we can and must expect is that they make a game which captures our hearts and attention. Remember BK I first time you played it? Did we have expectations about that game? Nope. Simply, we have tried it out for the first time and liked it, liked it a lot.
Now they are making a new game. We have already played all BK games and of course we expect a lot. But we can try to feel young again, without prejudice, when this game comes in. People, BK I uses the old engine. You know what it takes to actually rework old engine? Pain, tears and blood, especially if those who worked on it in the first time are not there. How do I know it? Our War Today programmer experience is enough for me. People, 10 years had passed. 10 damn long years - which means they have more experience now, let's see if they live up to our expectations.
If I recall well BK II was NOT made by people who made BK I, it was completely different team. BK II has got some very good, well excellent features but lacked the spirit, seriousness, yeah, that's the term: seriousness. We felt like playing kids game. I don't care much whether there is camera rotation, special effects etc. Just if this requires tactical skills and when you play levels you remember every single bit of them, like watching some very good movie (I still remember exactly where every single Nebelwerfer or K18 cannon is on some level, where Panthers got dugged-in etc.).
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Post by Major Pain on Aug 14, 2013 12:40:33 GMT 1
OBSERVATION: Please bear with me...
I'm thinking that it might not be a good idea to post or preview any of our BK Creations over at NIVAL's BK3 Forum.
I think it is proper and respectful to allow them to get the project launched and see where it goes.
Posting a link to this Forum in your signature I believe is ok. Suggesting others to take a look over here is ok. But let's not appear to be crowding. We stand to lose more than we can gain if we change a few opinions negatively.
Since I have no real authority as to anyone's conduct... please think of this as a recommendation.
Many of us have expanded BK1 during the last 10 years, and have much to show for our hard work. Naturally, we are proud of the accomplishments and only wish to share. But we would not want to poke the bear... so to speak.
Comment:
As much as many of you have doubts about where BK3 is going, the same doubts are being shared at the NIVAL Forum. This is natural whenever a new game is rolled out. I mention this because it appears many former and current BK players are sharing the same discomfort based on limited information.
I can assure you that as we gain knowledge and information as to the questions we all have asked, it will be posted to the best of our ability. Things seem to be very fluid at the moment. This may be due to several unexpected factors that were not calculated by the Development Team.
Here are just a few examples:
1. First Reports stated that BK3 would only be targeted for Russian Audience. This information has now changed to Euro and NA will be included. I have read several posts where even Russian 'prospective players' have a huge interest in the use of English for gameplay. Since STEAM will be the Gatekeeper, I would be very surprised that NIVAL ever considered a Russian only release due to the inherit nature of the international appeal of WW2 based games.
2. In one particular interview, a very strong statement is made in regard to educating the Russian People as to the 'True History' of the Russian Struggle during WW2. But since that appeared, subsequent statements include telling this story to the world, from their honest and truthful accounts. I find this very appealing and proper.
One thing we know about human beings, if you don't get the attention of your audience, in one formal setting, you must find another way. Since I imagine that students across the planet share many basic and normal distractions as they attend school, history lessons may not getting through. Using Social Media and Multi-platform games provides a pretty good stimulus for learning. It does not feel like education, but it very much is. So I think from this perspective, BK3 will succeed.
3. Remember, unless you played BK1 or 2 previously, this is just a new game and platform. New players have no preconceived ideas of what to expect. Those of us that are dedicated to BK1, are in our comfort zone and limit our desires to expand what we already know. The Challenge for NIVAL is how many of us will give them a fair chance to win us over. We know they are listening to us, as they are listening to other groups. They may not please everyone, but it appears they are going to do their best.
4. I've watched the last several days as the early leak on the project caused some confusion. I have remained a bit open-minded whether this was a planned leak... or someone spoke out of turn.
At any rate, there does seem to be a little damage control going on by putting the best possible spin on the news; if you get home from the store and the lemons are squashed... make lemonade.
Moderators have stated they are in 'all hands on deck' mode, but I see very little in the way of answers thus far. But my guess is answers, or at least the info they choose to release, is coming very soon. So let's bear with them and remain patient. It is very early and things can and most likely will be subject to change. But whatever the primary goal that has been set by NIVAL may be, it is very well underway.... most likely on schedule or very close. The business model appears to be working ofr the most part.
A couple of other things of note:
NIVAL is in the BETA phase on Prime World, due to be launch later this year. Steam may be the Gatekeeper of this multiplayer/multi-platform game. A bit to arcade for me and not my interest group of subjects... but it has already attracted huge attention.
NIVAL previously broke new ground with the King's Bounty Series and KB Legions with a Cross-Platform, multiplayer offering. This is truly unique. They have set new ground rules and are leading the pack for Cross-Platform Play. Will that last? We'll see. But they are very serious about holding the lead.
Both games use the UNITY3D Game Engine.
Based on recent releases, NIVAL is positioning itself to be a very huge player in Multi-Player/Multi-Platform/Cross-Platform markets... which is just now emerging. If BK3 can make the transition and maintain the tactical level play, I am certain it will be a very huge success.
After writing the previous... I will add this: I have used STEAM for a while. For every game I either play or MOD where STEAM is required, non must be online to play single player. STEAM is only the loader, but also checks for patches and updates depending on how it logs in based on your desired settings. Based on this, I think BK3 will do the same for SP. On a couple of my STEAM games, I am currently engaged in MOD Projects on some level... and play is not affected in any way. MOD files, depending on your OS, are not located in the primary game file folders, but USER Folders.... which can be turned on/off at start-up. This is most likely familiar ground for most of the BK player, so I don't see much to be concerned about right now.
Hopefully, some answers and info will be available within a few hours...
Remember, new players have nothing to base their opinion on until they play it. And that is exactly where all of us were sometime during the last 10 years when we picked up our first BK game.
Thanks for your input and keep thinking positive...
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Mogwaii
Stariji vodnik
Pseudo n°2 : Adonaiis
Posts: 53
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Post by Mogwaii on Aug 14, 2013 23:19:05 GMT 1
I agree with you Major Pain. BK-III will inevitably be a new game and we can't ask that it be the Next-Gen copy of Blitzkrieg, first name. I also remain faithful to Blitzkrieg, but I would follow anyway - with you - the development of BK-III, because I think he may surprise us ...
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Denis
Pukovnik
Posts: 423
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Post by Denis on Aug 14, 2013 23:34:49 GMT 1
It looks great so far but I dont like some things like "Campaign will be added as a paid DLC"
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 15, 2013 0:40:29 GMT 1
It looks great so far but I dont like some things like "Campaign will be added as a paid DLC" If it was an extra campaign... but the base one should be included in the base game.
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Post by Major Pain on Aug 15, 2013 10:05:30 GMT 1
OK guys... read this: gameway.com.ua/analytics/interview/37253-blitskrig-3-pervoe-intervyu-i-skrinshotyi.htmlThis is the FIRST INTERVIEW about BK3, given by Sergei Galenkinym - NIVAL's Marketing Director. The so called LEAK, is still the main reason for the roll out at this time. What I found interesting is the comments about the current BK Community and their commitment to it. The Single Player game will be sold and released through STEAM, with apparently no CD release. SP will released after MP, so some of us will have to wait a bit longer. The Multiplayer Base Game will be free through STEAM, but you will pay for Campaign Play. No word on the prices yet but I'd expect around $40-$50 US for SP and $30 for MP Campaign. I think the campaign DLC will be have a lower cost because they are focused on a single theme. I would expect to see a new DLC Campaign every 90 to 120 days or so, which will have its own DLC price. This positions BK3 for a long series. I would not expect to see MP campaigns converted to SP. I think they will be handled in different ways. I would also expect to see model packs released down the road. The game does use the UNITY3D Game Engine, as I reported previously. This is again confirmed in the interview; NIVAL is very committed to Unity. Basically, they like it. Other: I'm trying to get information about the 3D objects. I am not certain what software was used for the development and export. I am pretty certain that all Buildings are 3D. Infantry is 3D- most likely Blender3D or 3D Max with Python Drivers & Animations. Granny 3D is possible as well, which would be consistent with BK2. Terrain objects are also 3D. In a nutshell, everything on the landscape can be destroyed and will have several layers of damage with its own animations. So the game would be closer to BK2 than BK1 as to models. What we do not know yet is if the heart and flavor is that of BK1 or BK2. I'm trying to get more information so I can confirm the software and design parameters. I am pretty sure Aleks is also trying to gather this information. I'm going to go out on a limb and will forecast that the textures are .png format with layers. After reviewing many images, I see some differences on the skins when comparing models of vehicles of the same class. Stay tuned...
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