Post by Jagged Steel on Aug 14, 2013 20:35:39 GMT 1
Is field of vision being implemented? Pictures 1 and 2 show the area around that tower lit up more than the surrounding area. Not sure what that means, and other shots all seem to have units spread over whole screen so it is hard to tell. I know this is something that is fairly hard to implement in a full 3D environment, I hope they are trying to do it.
Blitzkrieg is RTT, CoH is RTS, there is a difference. I do believe they will include larger zoom in/out, what's the point of being able to see only small fraction of the battlefield without possibility to do larger scale assaults/tactics? They have probably zoomed in screens and videos to show graphics and to avoid showing any unfinished parts.
BK is definitely an RTS game. This is directly from the Nival site:
I know a lot of people want to think otherwise, but BK does have a resource based economy and is thus a 4X RTS game . The economy resources consist of infantry replacements, ammunition replacements, mines, obstacles, vehicle repair supplies, paratroopers, and scripted reinforcements, sometimes built into specific triggers based on a variety of factors including area control and kill count.
RTS games nowadays require you to be able to build a base, collect resources, have economy, spend them to create something etc. Infantry replacements are counted as normal reinforcements, ammo replacement is present in MoW and it's still RTT, as well as mines, obstacles, vehicle repair supplies, paratroopers, scripted reinforcements etc. Best way to distinguish RTS and RTT is whether you gather resources of some kind and use them to build base and units - that's how I teach students. And it's good there is distinction though some games are on the verge of being both. Main thing about them is that when you have RTS game (today standards) you need to surely lower performance demand, simply because you are going to constantly build/train units. In RTT it is not that much of a problem since you mostly have what you have (and when you script a mission, like in BK I, you will know whether it will lag or not). In CoH you will train and train units, you can't determine 100% if it will lag or not (depends on number of units, fortifications etc.).
I think they have implemented LOD for objects and blur, since camera can rotate and move around. From MoW experience it can pose quite a problem should you decide not to try and reduce performance demand from the objects in the distance. I wonder are they gonna use something used in Skyrim (geometry editing).
Also, did you guys notice houses? Bringing back good old memories
Warlord: Thanks, Stan. Now, are they included in the original mod file? I was checking the entire IUII thread yesterday, but could not find any download links for additional maps.
Aug 6, 2021 16:00:26 GMT 1
Warlord: BTW, it was the subject that caught my attention with this maps; IMHO, they were both passable both visually and in terms of gameplay, but you designer/mappers are way more experienced than me when it comes to Quality Control
Aug 6, 2021 16:16:54 GMT 1
kaoz: Warlord: the IUII mod is undergoing a major update for which i'm still going through all the MP units. The last IUII version has an error in it which is why i haven't uploaded it. However, i don't believe there're late war maps in it (yet).
Aug 6, 2021 21:41:16 GMT 1
Stanenberg: They are in included in the Mod file I have (from Mats folder). Concering the quality, on the second map for example, the entire terrain is covered by one of the preset fields in the map editor.
Aug 6, 2021 23:21:57 GMT 1
Warlord: Lads, hope I'm not pressing a wrong key here, but can someone help me contact Leon? I just sent him an email using an address he posted on the R6 folder of the East Africa Mod, but seems to be unavailable.
Aug 13, 2021 0:51:25 GMT 1
Kevin: If I am not mistaken Leon is sadly not anymore among us, Warlord.
Aug 14, 2021 15:21:23 GMT 1
Squire James: I thought the same but I wasn't sure if my memory was correct
Aug 14, 2021 16:56:26 GMT 1
Warlord: Thank you both, lads.
Aug 15, 2021 3:06:34 GMT 1
vonosten: Leon died a long time ago. As did other great members of this community. They are still missed, and I hope their contributions will live on for a long time!
Aug 22, 2021 10:52:07 GMT 1
kruna301: I need help! How to open mesh files in maya 4.5 and export to game? When I putt file in program it send message "urecognized file".
Aug 25, 2021 11:28:37 GMT 1