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Post by Deleted on Aug 14, 2013 20:21:45 GMT 1
In my point of view, what we see in the screens is beautiful, so i'm optimist Yes, it is. No doubt the graphics have really been improved... I would even say they are better than MoW's.
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Post by Jagged Steel on Aug 14, 2013 20:35:39 GMT 1
Is field of vision being implemented? Pictures 1 and 2 show the area around that tower lit up more than the surrounding area. Not sure what that means, and other shots all seem to have units spread over whole screen so it is hard to tell. I know this is something that is fairly hard to implement in a full 3D environment, I hope they are trying to do it.
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Post by Aleksandar on Aug 14, 2013 21:29:38 GMT 1
Blitzkrieg is RTT, CoH is RTS, there is a difference. I do believe they will include larger zoom in/out, what's the point of being able to see only small fraction of the battlefield without possibility to do larger scale assaults/tactics? They have probably zoomed in screens and videos to show graphics and to avoid showing any unfinished parts. BK is definitely an RTS game. This is directly from the Nival site: I know a lot of people want to think otherwise, but BK does have a resource based economy and is thus a 4X RTS game . The economy resources consist of infantry replacements, ammunition replacements, mines, obstacles, vehicle repair supplies, paratroopers, and scripted reinforcements, sometimes built into specific triggers based on a variety of factors including area control and kill count. RTS games nowadays require you to be able to build a base, collect resources, have economy, spend them to create something etc. Infantry replacements are counted as normal reinforcements, ammo replacement is present in MoW and it's still RTT, as well as mines, obstacles, vehicle repair supplies, paratroopers, scripted reinforcements etc. Best way to distinguish RTS and RTT is whether you gather resources of some kind and use them to build base and units - that's how I teach students. And it's good there is distinction though some games are on the verge of being both. Main thing about them is that when you have RTS game (today standards) you need to surely lower performance demand, simply because you are going to constantly build/train units. In RTT it is not that much of a problem since you mostly have what you have (and when you script a mission, like in BK I, you will know whether it will lag or not). In CoH you will train and train units, you can't determine 100% if it will lag or not (depends on number of units, fortifications etc.). I think they have implemented LOD for objects and blur, since camera can rotate and move around. From MoW experience it can pose quite a problem should you decide not to try and reduce performance demand from the objects in the distance. I wonder are they gonna use something used in Skyrim (geometry editing). Also, did you guys notice houses? Bringing back good old memories
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