Zero
Porucnik
Posts: 167
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Post by Zero on Dec 30, 2013 22:25:58 GMT 1
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Zero
Porucnik
Posts: 167
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Post by Zero on Dec 30, 2013 22:39:09 GMT 1
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Zero
Porucnik
Posts: 167
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Post by Zero on Dec 30, 2013 22:40:53 GMT 1
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Zero
Porucnik
Posts: 167
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Post by Zero on Dec 30, 2013 22:43:11 GMT 1
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Zero
Porucnik
Posts: 167
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Post by Zero on Dec 30, 2013 22:44:55 GMT 1
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Post by Scyooff on Dec 30, 2013 22:46:33 GMT 1
Your map look very good she's very well detailed.
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Zero
Porucnik
Posts: 167
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Post by Zero on Dec 30, 2013 22:46:50 GMT 1
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Zero
Porucnik
Posts: 167
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Post by Zero on Dec 30, 2013 22:48:49 GMT 1
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Zero
Porucnik
Posts: 167
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Post by Zero on Dec 30, 2013 22:51:42 GMT 1
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Zero
Porucnik
Posts: 167
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Post by Zero on Dec 30, 2013 22:54:19 GMT 1
Your map look very good she's very well detailed. Oops, didn't notice your reply in the middle of everything screenies... And thanks! If I recall it was quite an ordeal to create maps, especially for someone like me being rather picky at details... but I could remember wrong of course...
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Post by Stanenberg on Dec 31, 2013 1:56:54 GMT 1
Very detailed....impressive work
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Zero
Porucnik
Posts: 167
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Post by Zero on Dec 31, 2013 10:34:12 GMT 1
Very detailed....impressive work Thank you! And again, it's been quite awhile since I was doing this and I need to update myself on various levels should I decide to start creating maps again... On another note, can't remember how everything works but I noticed there are two map editors in my installation, one in my BK and one in my BH-RT, (I have BK Anthology). While the BK one gives me an error upon loading the BH-RT one works. Does it matter which one I use, (i.e. using the BK one creates maps that only works in BK, and the BH-RT one creates maps that only works with BH-RT)?
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Folgore
General
(Once) BK Translator
Posts: 1,431
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Post by Folgore on Dec 31, 2013 11:37:16 GMT 1
It doesn't matter which editor you use, objects and elements you put into the map are the key. If you try to run a map having RT elements by using BK a crash will be outcome.
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Zero
Porucnik
Posts: 167
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Post by Zero on Dec 31, 2013 11:59:20 GMT 1
Okey, thanks! As noted earlier, or in another topic of mine, I discovered that I sit on countless of files from the time I was active, and a lot of them are single files such as flora, buildings, bridges, well... just about anything really. And at this point I have no idea which ones of them I can use if deciding to pull in some efforts on map creating again... Doing some more diving into my game folders reveals that I not only have BK Anthology along with Mission Kirsk and The Day After, (all of them legal dvd purchases), but also Stalingrad, Cuban Missile Crisis and World War I, the last three purchased online. I have a slight memory when using the map editor that I had to have all files, (flora, buildings, bridges, and so on), extracted from the .pak-files when using them in map creations, but I could be wrong of course. Question is, which objects/building files/mods have been released lately and being used by lots of people and may be recommended for custom maps - and ultimately of course allowed to be used with custom maps? I'm a sucker for details so any package that consists of lots of them are preferred... Well, lots of questions and I'm sure there'll be plenty of them...
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Folgore
General
(Once) BK Translator
Posts: 1,431
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Post by Folgore on Dec 31, 2013 12:22:01 GMT 1
It's quite difficult to know how many peoples use which. Anyway, as rule of thumb, big mods have lots of new things. Since you said of yourself "I'm a sucker for details" I think you are interested more in objects than in units. Remarkable and recent works about objects, mods apart, are the ones of Vonosten and Major Pain. Look here also blitzsrbija.proboards.com/thread/826/latest-resources?page=1
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