ecan
Zastavnik
Posts: 79
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Post by ecan on Mar 9, 2014 18:02:11 GMT 1
Looking for help in my project of creating Stalingrad battle chapter. Missions will include 13th guards division offensive in September 14th 1942, factory battle during October, Soviet Uranus operation, Operation Ring and final offensive on city in January 1943. I made 2 missions for Burning Horizon which i posted in map release thread but I decided to recreate entire chapter for GZM mod. I already made some key points in Stalingrad : www.mediafire.com/folder/swq7lq6van7b48z,ikw6do684w08y3t,gbcpumld9ts8x72/shared I will handle all scripting. I need mostly help in map design. Looking forward for help.
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bb
General
Blitzkrieg junkie (tried to quit several times).
Posts: 1,362
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Post by bb on Mar 11, 2014 19:25:28 GMT 1
Hi, good shots, well, the best option is to use the tutorials (check Ocelo's tutorial) to help you to make the maps. Also you can use the huge collection of maps and chapters released previously to improve and rework in your chapter. But dont forget to test your maps: this is very important to check the "fun factor" of all maps.
Regards, BB
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ecan
Zastavnik
Posts: 79
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Post by ecan on Mar 22, 2014 15:07:43 GMT 1
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ricz
General-major
Blitzkrieg the best damn wargame period!
Posts: 721
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Post by ricz on Mar 22, 2014 17:17:14 GMT 1
Looks good man!!
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ecan
Zastavnik
Posts: 79
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Post by ecan on Apr 16, 2014 15:09:58 GMT 1
First mission is completed and tested. It's 22x22 large dynamic Stalingrad streets warfare map. Second mission ,the Red October factory battle, will be over in 2 weeks.
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ricz
General-major
Blitzkrieg the best damn wargame period!
Posts: 721
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Post by ricz on Apr 16, 2014 17:34:55 GMT 1
Awesome, Thanks for the update!
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tedi88
General
Blitzkrieg State Prosecutor
Posts: 1,228
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Post by tedi88 on May 19, 2014 22:08:41 GMT 1
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ecan
Zastavnik
Posts: 79
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Post by ecan on May 21, 2014 12:38:22 GMT 1
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ecan
Zastavnik
Posts: 79
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Post by ecan on May 30, 2014 12:14:22 GMT 1
For second mission which is factory battle I am writing huge script which will take time for writing and testing. I am trying to write "smart" attacks. Enemy tanks will not advance unless your defense points are weakened and they will always be supported by infantry in front and SPG artillery in rear. Heavy bombers will drop bombs on random place at your defense so you cannot simply remove units from certain position. When enemy attack is weakened they will stop their advance and wait for reinforcement while air and artillery strikes positions unable to be taken. If your defense collapse at some point ,enemy will use this chance to flank your other defense positions. At this point I wrote and tested about 1/3 of attack. Third mission operation Uranus is completed. Chapter still probably to be released in July.
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bb
General
Blitzkrieg junkie (tried to quit several times).
Posts: 1,362
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Post by bb on Jun 2, 2014 6:10:28 GMT 1
huge scripts needs huge testing... Today I prefer more simple scripts, but random attack are cool.
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ecan
Zastavnik
Posts: 79
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Post by ecan on Jun 8, 2014 17:01:52 GMT 1
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ecan
Zastavnik
Posts: 79
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Post by ecan on Jul 17, 2014 13:44:03 GMT 1
Second mission has the most complicated script I ever made, but it's being tested constantly and it is 90% complete. It has more than 100 scripted units and more than 50 map tool areas. Expect increased progress on chapter work during summer. New screenshots soon.
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ecan
Zastavnik
Posts: 79
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Post by ecan on Jul 21, 2014 15:16:01 GMT 1
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ecan
Zastavnik
Posts: 79
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Post by ecan on Aug 6, 2014 18:20:06 GMT 1
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ecan
Zastavnik
Posts: 79
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Post by ecan on Aug 24, 2014 22:36:37 GMT 1
Fourth mission completed and tested. Screenshots soon. Fifth mission will be taking Marinovka, the beginning of operation "ring" the destruction of encircled 6th army. Expect a lot of heavy fortified German positions.
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