if i read properly, you guys are able to play like you usually do now? if so, awesome! also; nice job on the redesign of icons, it wasn't needed but I'll remember to post that on our new site
as for the person (cant remember the name sorry) who hated the douche putting viruses in his software, add me on skype or steam @ngfrost (same goes for anyone else here) i'll make sure it's YOUR software that's on the openspy site with a link to this exact site
I hope you don't mind me lifting your OpenSpy Logo... It seemed like the right thing to do at the moment. We're working now trying to complete the transition package so players can use a single file to migrate over.
Game Play seems pretty good, with a couple of crashes in the testing phase. Chat seems to go down at times, but come back up within a few seconds to a minute or so.
Jagged Steel has tested more thoroughly than I have, but I've been working on the various screens. I'm not really a Multiplayer so I can't draw a comparison between OpenSpy and Gamespy. I am told the few issues we are having are expected and less frequent than GameSpy, but again, I'm not the expert on MP.
I'm wondering if you have noticed any changes on your side as to usage, or an increase in glitches.
On behalf of the Blitzkrieg Community, thanks for your support.
I had to remove the really small fonts, they were impossible to read against our menu background. I slightly recolored the graphic so it could stand out.
So far, players seemed pleased with the graphic and reference changes... changing from Gamespy to OpenSpy. I'm trying to discuss some of our options with NIVAL, the developer, so perhaps I can get hold of the Multiplayer Code. I already have been able to dissect the Game Front End that includes the Multiplayer Option, so that will make it possible to further update some of our options. I'm hoping to make the Multiplayer a bit more user friendly with some menu graphic changes.
The original Blitzkrieg Code that drives the Menu and the Multiplayer turns out to be the same code that lets Players play a Single Player Missions, Campaigns or Multiplayer. Every version of Blitzkrieg that I have looked at in the last few days uses the same code, with slight changes to specific versions as to what options are turned on/off. The code is pretty straight forward and will allow me to expand the Multiplayer to BK Burning Horizon and Rolling Thunder fairly easily... if demand is there. The issue is the number of players who typically make changes to their files, so fresh stock installs will be required for multiplayer.
I watched the video you tagged and I'm hoping some of our guys can help you out. We have a lot of talent in the community.
One of our biggest problems at the moment is getting the word out to the Multiplayers that We have the GameSpy solution. Not all of them are members in the community. So we're looking for ideas or help to spread the word. Many will be unable to play on June 1st if they do not get the message. Some of the guys here are working overtime to pass the word, but so far, the results have been lower than expected. perhaps the last week of May we'll see a rush coming to OpenSpy.
@major Pain : Thank you for overlay, but Jagged sent me in the meantime.
In any case, it works perfectly.
We also tested Openspy with Jagged, playing a 1:37 game. We had some lag, especially when many units move (Especially infantry), but a session on Gamespy would probably react the same way. It should also take into account the distance between Jagged and myself. This is why I wanted to test with a friend, without success.
In fact, I tried to host a game session. Jagged was present, but when I'm hosting session, they (Jagged and my friend) did not see me. Usually, with Gamespy, I can host without problem. Maybe I missed a manipulation, but it would be interesting to see if players other than Jagged, able to host. It is essential ...
Post by Jagged Steel on May 13, 2014 2:12:46 GMT 1
What we need to move things forward is definitely more testing. I am around during the day , and I am trying to get a few announcements on the Gamepsy chat room and then hop back to Openspy and stay there, but I cant really take time to play a game or anything like that. My game time is evening pacific time, like right now. I got Offikrieg by the way, I will get that in and maybe we can give it a try the next time we can line up a match.
P.S: After you and your friend left the server rebooted, it is possible that your issue was related to the system being partially down. For those that don't know, Gamespy usually crashes/ boots everyone/ reboots at least once a day. The Openspy team says they are experiencing 2-3 shutdowns a day, and it has an auto reboot built into it, so somone does not usually have to be on call to reset the server. We would all love there to never be crashes and reboots, but this is pretty good.
Post by Jagged Steel on May 13, 2014 16:29:54 GMT 1
I like the new screen, MP. There is the issue of the BK luddites in the multiplayer contingent though, and there are quite a few of them. They would consider changing anything on their vanilla BK to be heresy. So long as the option to maintain using the Openspy patch on it's own while keeping everything else in BK stock is kept, a nice graphics fix like that would be wonderful.
I was finally able to host a game session My firewall seemed to be involved in the fact that my game were not visible. In this, we have tested Openspy with my friend. I did not need to open ports for Gamespy or a set Ip.
Know that for this test, we were both in France (North and South West). We conducted two tests. 1 via Openspy and IP Direct.
Openspy on, we had a ping of about 170 /183. In game, I haved some lags and my opponent, some very little lags.
Warlord: Thanks, Stan. Now, are they included in the original mod file? I was checking the entire IUII thread yesterday, but could not find any download links for additional maps.
Aug 6, 2021 16:00:26 GMT 1
Warlord: BTW, it was the subject that caught my attention with this maps; IMHO, they were both passable both visually and in terms of gameplay, but you designer/mappers are way more experienced than me when it comes to Quality Control
Aug 6, 2021 16:16:54 GMT 1
kaoz: Warlord: the IUII mod is undergoing a major update for which i'm still going through all the MP units. The last IUII version has an error in it which is why i haven't uploaded it. However, i don't believe there're late war maps in it (yet).
Aug 6, 2021 21:41:16 GMT 1
Stanenberg: They are in included in the Mod file I have (from Mats folder). Concering the quality, on the second map for example, the entire terrain is covered by one of the preset fields in the map editor.
Aug 6, 2021 23:21:57 GMT 1
Warlord: Lads, hope I'm not pressing a wrong key here, but can someone help me contact Leon? I just sent him an email using an address he posted on the R6 folder of the East Africa Mod, but seems to be unavailable.
Aug 13, 2021 0:51:25 GMT 1
Kevin: If I am not mistaken Leon is sadly not anymore among us, Warlord.
Aug 14, 2021 15:21:23 GMT 1
Squire James: I thought the same but I wasn't sure if my memory was correct
Aug 14, 2021 16:56:26 GMT 1
Warlord: Thank you both, lads.
Aug 15, 2021 3:06:34 GMT 1
vonosten: Leon died a long time ago. As did other great members of this community. They are still missed, and I hope their contributions will live on for a long time!
Aug 22, 2021 10:52:07 GMT 1
kruna301: I need help! How to open mesh files in maya 4.5 and export to game? When I putt file in program it send message "urecognized file".
Aug 25, 2021 11:28:37 GMT 1