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Post by Mascarenhas2 on Sept 6, 2014 19:25:23 GMT 1
Tedi, here is the place: .... - - .--. ---... -..-. -..-. .-- .-- .-- .-.-.- --- -. .-.. .. -. . -.-. --- -. ...- . .-. ... .. --- -. .-.-.- -.-. --- -- -..-. -- --- .-. ... . -.-. --- -.. . .-.-.- .... - --
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Grot
General
Posts: 4,055
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Post by Grot on Sept 6, 2014 19:44:15 GMT 1
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Grot
General
Posts: 4,055
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Post by Grot on Sept 6, 2014 22:25:31 GMT 1
Also I wanted to share something to improve game visual quality for those interested with NVidia control panel. Recently I bought GeForce graphic card to replace my AMD card, to my amazement when I turn on super-sampling Anti Aliasing in NVidia CP (like I did with Catalyst for AMD)visual quality was TERRIBLE . No settings worked to improve the image. Finally I found little SSAA (super sampling anti aliasing)hack for NCP and game looks amazing again. If any one wants it I will post link to it.
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Grot
General
Posts: 4,055
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Post by Grot on Sept 6, 2014 23:29:17 GMT 1
Also I wanted to share something to improve game visual quality for those interested with NVidia control panel. Recently I bought GeForce graphic card to replace my AMD card, to my amazement when I turn on super-sampling Anti Aliasing in NVidia CP (like I did with Catalyst for AMD)visual quality was TERRIBLE . No settings worked to improve the image. Finally I found little SSAA (super sampling anti aliasing)hack for NCP and game looks amazing again. If any one wants it I will post link to it. I would like to see some before/after pictures posted comparing the difference. Please keep in mind that Blitzkrieg runs on a DirectX8 api architecture and for it to properly take advantage of SSAA supersampling the API would have to be completely revamped and the entire engine updated for DirectX11 or even 9. The subsequent DirectX revisions and releases introduced many new features and optional features which haven't been implemented in Blitzkrieg due to DirectX 8 limitations.
Regards,I give you visual examples.. No SSAA- tank barrel, edges of models..everything looks like saw or like someone drew them after hangover with shaking hand, moreover when units move there is wave effect (edges of tanks, planes and such don't keep steady and sharp lines instead they blur or (what I call under water movement). With SSAA all that is gone . Of course the Bigger Monitor the better you'll see the difference + higher resolution.
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