Post by Mascarenhas2 on Dec 9, 2014 16:43:17 GMT 1
Hi Comrades, I think I need some help on objects xml. I Edited mine ( from Anthology/data ) in order to include MPUnits from V1 to V6.pak. In doing so I first added the objects files included in each pak into the original objects.xml file; after this I added each individual folder, including buildings, terrain, effects, etc - and units, of course - into its proper /data folders. In the end I have a HUGE objects.xml file and a great deal of duplicate entries in it. It's making my editor very slow and there's lot of same icons/units in it. Someone would know either a practical way to include those units or edit this gigantic objects file?
first be sure to have those corrected in a clean installation (obviously). i remember keep it simple released 2 versions, of the old you can mantein 1 2 and 3 pak, if i remeber correctly, of the new version you can take 4 5 and 6 pak, but talk with keep it simple he'll be surely much more exact about this topic.
When adding a series of units, it is a good idea to do those a bit at a time then check for continuity.
It sounds like the double listings are coming from merged or double-read entries in the objects.xml file, not that you actually have two of each model in your folders.
When the game tables are created from the objects.xml... a unique ID is created for each objects and model. Think of it like this: Object01, Object2, Object3. The Game Table is actually a Reference Table which does not track the parameters or data of each model, but only where it is one the hard drive. So a having two models with the same name are not referenced by the object name, but their ID. The game engine gets the Object ID, then looks up the folder location for the data and name.
You can rebuild the objects.xml file from the ground up using this ->
Post by Mascarenhas2 on Dec 18, 2014 22:11:35 GMT 1
Hello, comrades. Presently I still didn't find an easy way to compare and delete duplicate entries in our objects.xml. If one adds a lot of units (as are those from MP paks), Notepad++ has difficulties on managing its size and sometimes freezes. Anyway, Notepad's "Compare" plugin only shows which lines were added, not those which are duplicated. In the end, when opening Editor ( which gets also quite slow on loading) I see many units of the same kind. It's still usable, but really messy. Any additional hint, please?
I am back..with another sticky one! A gun model 76mm_m27_usa..mounted on a M8_75mm_hmc_usa tank wont fire. What needs to be ghanged in the 76mm_m27_usa weapon file to get it working? Either supressive or direct fire will not work..?
I looked through my files and cannot find that weapon or model.
My second question is this on the M8 Scott or the M8 Greyhound? I'm sure this is the M8 Scott due to the HMC designation. But one can never be sure what someone will come up. Greyhound HMC... hmmm... i'm sure that is a bit heavy for that vehicle.
Usually when model's weapon does not work there is something in the effects file that is missing... unless of the weapon does not exist in the Weapons Folder.
Here is an example of the Effects File that appears in the weapon.xml
<sprites/> <-----The "/" after the word Sprites tells us there is no Sprites used in this effect
<item start="25" duration="3500" scale="1"> <path>Effects\particles\aa_flame1_of_shootgun</path> <---- this is the particles file used <pos x="0" y="0" z="0"/> </item>
<item start="0" duration="3304" scale="0.75"> <path>Effects\particles\aa_smoke1_of_shootgun</path> <---- the particle is used again at 75% of the scale of the first one... <pos x="0" y="0" z="8"/> </item>
<SmokinParticles/> <---------------No SmokinParticles has the '/' after the term
<sound>Cannon_shot4</sound> <------------- Here is the sound fire used for the shot.
The purpose for using the particle "aa_smoke1_of_shootgun" twice is to show the Flash leaving the barrel of the weapon. The first Flash is located at the Fire Locator, the second is z=8 distance from the barrel. Z= is horizontal from the end of the weapon barrel.
So if there is no flash, there might be a mistake in the Particle portion.
If there is no sound... then there is a mistake in the Sound portion.
If you have nothing... then the Weapon file could be pointing to the incorrect or non-existent file.
Last Edit: Jan 8, 2015 1:49:31 GMT 1 by Major Pain
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