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Post by longfellow on Jul 16, 2017 4:22:18 GMT 1
I can smell kurskers in the room... ""Fee-fi-fo-fum I smell the blood of a kursker man "" and what a great aroma it is... Cheers my friend..how is Teddi doing??
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bb
General
Blitzkrieg junkie (tried to quit several times).
Posts: 1,344
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Post by bb on Jul 16, 2017 20:36:55 GMT 1
longfellow , we have some news, I'll send you a PM about this very soon.But, you know, Stan can't smell off topic in his thread
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Post by longfellow on Jul 16, 2017 21:57:15 GMT 1
longfellow , we have some news, I'll send you a PM about this very soon.But, you know, Stan can't smell off topic in his thread No problem just wondering how the both of you are doing....keeping well I hop.....I'll send him some Dristan to help his nose Cheers
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Post by Stanenberg on Dec 16, 2017 0:49:07 GMT 1
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Grot
General
J-23 znowu nadaje
Posts: 4,030
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Post by Grot on Dec 16, 2017 15:14:11 GMT 1
for Kursk?
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bb
General
Blitzkrieg junkie (tried to quit several times).
Posts: 1,344
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Post by bb on Dec 17, 2017 4:43:42 GMT 1
great work with the beach. I'm looking forward for it once I'll have plenty of time now...
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Post by Stanenberg on Jan 16, 2018 2:19:05 GMT 1
Hey! Its Stan and im actually mapping lol Screens from the Moscow 1941 SP map (19x19) This is all what the Stavka can send you in these hard times!  Scouting the area and fighting some german recon units:    The objective is to cross the river to form a bridgehead!  The destroyed T26s and T28s block the bridge for a long time and the germans are not exactly happy about my bridgehead LOL  That did not work out  To all Kurskers: Dont worry, i have something big in work! Coming out rather soon i hope. The map is ready, just needs units and script!
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ricz
General-major
Blitzkrieg the best damn wargame period!
Posts: 718
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Post by ricz on Jan 16, 2018 2:52:03 GMT 1
That is Awesome Stanenberg...  And thank you man!
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Post by Warlord on Jan 17, 2018 23:57:49 GMT 1
Are this maps already available??!!!!!
They DO look good.
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Post by Stanenberg on Jan 18, 2018 22:43:34 GMT 1
They are not yet. The map is almost ready though, release in 10 years
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Post by Stanenberg on Jan 25, 2018 23:36:58 GMT 1
Big delay, the xml files were really annoying shit...  Name: Moscow 1941 Map 2 (wow so creative) Author: Stanenberg (map, idea & script) Mod: GZM 7.77 Map:19x19 Player: UdSSR AI: Germany Season: Winter Download
Have fun
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bb
General
Blitzkrieg junkie (tried to quit several times).
Posts: 1,344
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Post by bb on Jan 26, 2018 2:09:00 GMT 1
As a GZMer and a Moscower I'll play it. Wait for my furious criticism, hahaha
Seriously, thanks a lot. I'll take some time to play it because I dont have much spare time these days, but I'll write here my impressions.
One more thing, can I release your GZM maps in the russian site? I'll give you the credits.
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Post by Stanenberg on Jan 26, 2018 10:28:06 GMT 1
Im waiting for your critic. I wonder how the script turned out, its kind of complex and i hope it doesnt have any errors. I have an account myself on Blitzunion but I have trouble with the russian language there. It would be very nice if you could release the map there!
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bb
General
Blitzkrieg junkie (tried to quit several times).
Posts: 1,344
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Post by bb on Feb 5, 2018 1:44:14 GMT 1
6 hours playing this beauty. Thaks for this, I'll comment later.  Capturing the factory by the two sides.
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bb
General
Blitzkrieg junkie (tried to quit several times).
Posts: 1,344
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Post by bb on Feb 7, 2018 2:17:20 GMT 1
ok, here we go:
The mission is very cool and intense as most of your works. The map itself is beautifull, well designed, looks a lot with Stalingrad maps and you made a good use of GZM stuff, also I enjoyed the selection of USSR units you gave to the ´player, the BT-7s and T-60s works well to penetrate the enemy back and T-34s works as a support tanks to help the light tanks and infantry movements. Also I like the units placement, but, in my opinion you should not give the ambush command to most machine guns because it doesnt work well. You made some interesting "puzzles", like crossing the bridge and take the farm on the top of the maps. I lost 3 or 4 tanks just to cross the bridge! I like the way you use reinforcements but, in my opinion, giving few units in begining compel the player to very conservative tactics, also the player is forced to capture a lot enemy guns and this, sometimes, makes the game experience lose strain. Few units (specially infantry) means less oportunities to penetrate and encircle enemy positions. But I totatlly understand (and support) your approach in mapping. The counter-attacks could be better (I can elaborate this later), but the worse in the map is the poor path-finding of the trucks, I believe most times I neded to reload was because my stupid trucks were killed for driving through enemy positions. Anyway, a very good mission, I hope you keep working winth GZM. Thanks.
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