I see that balancing is still an issue with my maps. About few troops at start: did you have enough forces in the later parts of the map? I mean, the german forces at start are pretty weak too. The germans have only 1 at-gun at the bridge if i remember correctly lol I'd really like to hear how the counterattacks worked out. Especially the ones after you take the farm. Pathfinding mostly results from depot placement. I believe i placed a depot in every village? If you operate behind enemy lines without a depot supply is obviously more difficult. The thing about infantry is, that when i play SP, i almost never lose full squads. With reinforcements of infantry the player can easily get unholy amounts of infantry, but i guess this kind of abusing the game mechanics cant be avoided and i should just give more infantry. A more detailed report of how you played would be really helpfull i guess
Well, I started attacking the bridge at right, it was a tough task and, as I said, I had several loses. The counter-attack started, you gave a good time to prepare the defenses, but the carts tourned everything in a big mess. The counter-attack was hard and I needed to reload one time. This time I lost my first truck because of the bad pathfinding.
I kept my troops on the left immobile, because they were too weak to start to moving and I didnt notice I could be reinfoced for that side. Anyway, to capture the farm on the top of the map I move my troops on the right to take a little village with one field depot just to improve my front situation. This was the worse operation on the entire mission, because I didnt have much infantry, my field depot was very far and the enemy heavy mortars produced a nightmare to me. In this attack I lost 2 or 3 trucks because the bad pathfinding: they usually moved in the AI terrain to get those depots on the top of the maps. I reloaded the map 2 or 3 times because this. Anyway, it was fun to attack that village for several times and ways until I finally captured it.
Once I made it I noticed the only way to take the farm was getting togheter all my troops at the same point so I finally moved my troops at the left to the right, crossed the bridge and prepared a strong spearhead to secure the farm. With the help of the captured mortars I easily took it.
And here is the problem with the 2nd counter-attack: I tried to cover my flanks blocking the only passable point between the left part and the right part of the map (north to the river). But the counter-attack appeared somewhere behind my positions and they moved in the direction to the bridge, to the player start point, where I just received some BT-7s. A direct attack probably would result in big loses because the BT-7s weren't strong enough to face the Pz-IIIs. And, actually this was very fun, once the German infantry stayed behind and separated from the enemy tanks, I used the BT-7s speed to escape the enemy tanks, eliminate the laged infantry and finally could easily kill all German tanks. The other (2) objectives were more a question to manouver (a lot) my units and attack it for both sides. This was why I took so many time to finish the map, but it was fun.
In conclusion, I think the counter-attack mechanics was ok, just at the brige it was a little strong and also your attempt to try to divine the player flanks wasn't very sucessfull, stil, as I said, was fun to fool your tanks, LOL. And also I wouldnt say balancement was a problem, I really like the way you use reinforcements and so on, but, as a suggestion, you could try to make some experiments using more infantry, etc.
Wow thanks for the feedback! I agree its very though when you dont attack in the left. That gives you 4 or 5 tanks and i think 4 more squads infantry and another infantry refresh truck.
The bridge part wasnt intended to be that hard. When i test played it, my T34 just carried the entire fight and i didnt lose that much.
The flanking attack worked exactly as it should have been. I wanted the AI to attack the players flank and rear to create a confusing and fun situation. Your strategy using the BTs sounds quite cool! I will try to give more infantry to the player and try to place my depots a bit smarter, making the maps less static.
Thanks a lot for the playing report! Really motivates me to work on more maps.
The project is stuck, because I still didnt find a tester. How come you out of all people dont have GZM 9.0? It has a bunch of new maps and our favourite russians updated all older maps, so you can play them without getting eye cancer
jmww2: Does somebody know how to play gsm 11 in multiplayer?
Oct 13, 2022 23:19:37 GMT 1
jmww2: I am also looking for the tank and flora passability fix
Oct 13, 2022 23:20:11 GMT 1
vojta: actually, some of them are (successful)
Oct 14, 2022 10:45:40 GMT 1
vojta: 30% i would say
Oct 14, 2022 10:46:16 GMT 1
Grot: vojta Interesting , I couldn't dl anything and now cant even access that site
Oct 19, 2022 16:59:00 GMT 1
Warlord: Lads, does anyone know if in the Burma Road map (Chinese Campaign) of GZM11, the Jap bomber and strike planes ever run out? I have been shooting them down for about three hours now, and they just keep showing up! My strategy is based on air supremacy...
Oct 30, 2022 21:07:39 GMT 1
Squire James: Try and load it in the map editor and have a look at the aviation section. If the numbers seem normal, it might be a scripting thing (if so, that'd be rather neat)
Oct 31, 2022 4:07:32 GMT 1
Warlord: Thank you, mate.
Nov 1, 2022 21:48:30 GMT 1
mariotim: Hello! I do not have sound any longer in Blitzkrieg, using Windows 11 Home N. Do you know how to restore the sound? Thank you!
Nov 6, 2022 8:39:27 GMT 1
Grot: who bombed my tractor!
Nov 16, 2022 12:08:35 GMT 1