Is it possible to hardwire in a specific amount of game time?
For instance; If my map is an assault type map, game time factors in when it comes to balancing the map. Too long favors the attackers and too short favors the defenders. And players unfamiliar with map will have no clue about such things, and will enter game times that are totally wrong for the map scenario.
Post by LupusMechanicus on Dec 8, 2019 2:35:17 GMT 1
It is possible, but with a bit of LUA scripting, you may add more reinforcements for the attackers as the battle drags on, or destroy certain vehicles for the defenders as part of attrition. It's up to you honestly. All it needs is a bit of imagination and a metric-ton of time to implement it.
my maps are flag control maps that play like assault maps
Well if we integrade a countdowntimer (no other option i see at this point) we cant tell BK that the team with the most flagpoints win because their do not exist such function to count the flagpoints in the lua.
BUT we could count the remaining units of a the Teams and the Team with the most units left win....
IF timer is 00:00 then do .. count units of Team A & B .. Win for the Team with the most units alive
jmww2: Does somebody know how to play gsm 11 in multiplayer?
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Squire James: Try and load it in the map editor and have a look at the aviation section. If the numbers seem normal, it might be a scripting thing (if so, that'd be rather neat)
Oct 31, 2022 4:07:32 GMT 1
Warlord: Thank you, mate.
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