Hello! As promised the new BETA-Patch for Stalingrad.
Please report other bugs you find, even if they seem very small i will try to fix it.
Thanks to Quintaxel for helping me to understand the Scripts.
Thanks to Squire James for helping me to understand the BK architecture.
Note: The Forum did not display the "---" lengths correctly - in the .txt readme file it is correct.
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INSTALLATION: ALL MICROSOFT OPERATING SYSTEMS
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Simply copy the whole content of the "BETA-Patch.zip" folder (unzipping) into your Stalingrad "Data" folder - overwrite files if requested.
Download! ATTENTION - NOTE !
This BETA-Patch was created with the original English version of Stalingrad. (Further or other bugs may be present in other language versions of the game)
The language used to fixing text bugs is English. I am currently not planning any text corrections in e.g. german or other languages.
I have also added the "[STGD]Campaign+Custom Maps & Chapters + Advanced UI-Missionpanel_EnablerV2" as a seperate file to this patch.
The Stalingrad "Campaign & custom Maps/Chapters + Advanced UI-Missionpanel" Enabler allows you to access and play all campaign maps, secret missions and custom maps/Chapters you have installed via a new main menu.
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< !KNOWN BUGS! > Campaign Missions bug Report -WEHRMACHT---------------------------------------------------------------
--Wehrmacht 16 - Decisive assault
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1.)>>After completing this mission you will be redirected to the main menu without any informations (Wehrmacht campaign is over).
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FIXED
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-Added information to the Mission Description to know that the campaign of the Wehrmacht is over after this mission (some players were confused about the sudden and informationless end - it is not a bug):
! ATTENTION - NOTE !
This is the FINAL MISSION of the Wehrmacht Campaign !!!
If you have unlocked the last "Secret Mission" for the Wehrmacht, you will play another last Bonus Winter Mission after this mission with Tiger tanks.
After completing the campaign you will be redirected to the main menu. From there you can start the USSR campaign and continue the history from this perspective.--Wehrmacht S01 - Saving Emil (secret mission)
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1.)>>To win the first mission objective you have to press the pause button immediately at the beginning of the mission and give your tanks the command to drive to the mission target on the map to even have a small chance to protect your half-track vehicles - Gameplay fail.
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FIXED
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-Reworked and replaced the "Ravine - Coast object" not blocking any line of sight with a real "Ravine object" that is blocking the line of sight for the enemy units.
-Completely revised first mission objective and bug fixing.
-Reworked Mission Objectives Descriptions to better understand the win conditions of the mission objectives.
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Campaign Missions bug Report -USSR------------------------------------
--RKKA 1 - Settlement Kuporosnoye
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1.)>>One of your supply trucks is moving in the wrong direction and position at the beginning of the mission.
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FIXED
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-Supply truck movement.
--RKKA 15 - 30 kilometres (collective farm "March 8th")
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1.)>>Extremely annoying mission. You need to bring the hole village under your control while you be constantly under never ending counter attacks. >> The village must be <COMPLETELY FREE> of enemies to win !!! >>> (There must not be a single enemy unit left!!!)
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FIXED
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-Slightly adjusted Script Area to improve the balance.
-Added informations to the Mission Description to better understand the win conditions of the mission:
! ATTENTION - NOTE !
You have to hold the position for at least 30 minutes before you can win.
The settlement must be COMPLETELY FREE of enemies to win.--RKKA 18 - Marinsky bulge (Block settlement Karpovka)
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1.)>>The description of -Mission Objective 2- is not so clearly: You have about <THREE MINUTES> to attack the marked point at the minimap and destroy all tanks and infantry units around it in this time! (or you'll lose the mission).
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FIXED
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-Reworked Mission Objective Description to better understand the win conditions of the mission objective.
--RKKA S03 - Sniper Zaytsev (secret mission)
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1.)>>The description of -Mission Objective 2- is confusing: "Artillery battery" actually means "Heavy anti tank gun (Pak40)"
2.)>>Script bug >> -Mission Objective 3- >> You need to clean all enemy <TRENCHES EVENLY> if the 3rd objective is completed and if an enemy unit is still left in the trenches you'll instantly lose the mission.
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FIXED
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-Reworked Mission Objectives Descriptions to better understand the win conditions of the mission objectives.
-Fixed Script bug Mission Objective 3: Added Missing Units Script IDs, Script times adjusted and corrected.
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The following -WEHRMACHT- units had no voice sounds (.xml)-----------------------------------------------------------
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Humans
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_Cossack -- ------------ Mixed voices of Germans and Russians
_General
_Hivi ------------------- Mixed voices of Germans and Russians (It concerns Russian auxiliary troops under German leadership)
_Moto
_Roman_Officer --------- Added new voices from GZM Mod !
_Roman_Soldier --------- Added new voices from GZM Mod ! (Stalingrad has no Romanian voice sounds)
_Veteran
_Veteran_Officer
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Technics
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Pz_II_Ausf_F
Sdkfz_222
Sdkfz_231
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corrected text and name errors
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Sdkfz_222
_Pz_Sf_V_128mm_Heavy_Howitzer (Sturer Emil)
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The following -USSR- units had no voice sounds (.xml)-----------------------------------------------------
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Humans
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_General
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corrected text and name errors
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_General
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Additional Bug Fixes & Improvements------------------------------------------------------------------------------------------------------------------
Tiger Unload Patch by BKP
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This patch corrects a problem in Stalingrad whereby infantry loaded onto the "Pz VI Tiger" unit could not be unloaded. With this patch infantry can mount and dismount the unit correctly.
Universal Carrier Patch by [Hgw]Neutro
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Corrects the unbelievable high armor values of the "Bren Gun Carrier" to realistic armor plate values of 7-10 mm. (Original Frontal Armor: 61 !! High like a medium tank!)
Objects.xml Update
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This is the original "objects.xml" file with updated entrys for the new Romanian voice sounds.
Improved visibility for in-game text messages for all campaign missions
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DisplayTrace (" ");
DisplayTrace (" ");
DisplayTrace ("------------------------------------------------------------------------");
DisplayTrace ("Reconnaisance reports a advancing enemy tank column!");
DisplayTrace ("------------------------------------------------------------------------");