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Post by jeffcanada on Nov 27, 2009 3:30:42 GMT 1
Hi community, I have a problem with one of my map. It's finish in the mapeditor but it refuse to work in BK. I know the problem is reliable with the heights, if I reset the heights in mapeditor, the map open easily in BK, so there is something wrong, or extreme to make BK happy (I must admit that the map is a succession of different heights, from bottom to top, like a Mount St-Michel display). Is there someone who knows wich higher or lower level BK could not stand? My map start at level -4.00 up to +6.00 in 5 different plateau. I made an xml version to see if I can spot something bad but I found none. There is too much work on it to level all the grounds, I really need help with this one. Here are screenshots to represent the distortion:
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Ocelo
General
Map Artist/Eastern Front enthusiast
Posts: 1,400
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Post by Ocelo on Nov 27, 2009 5:08:55 GMT 1
I don't have a lot of experience with heights, but the said range doesn't sem too extreme...
Do the units/objects and/or terrain disappear on the edges of the view screen when you move the camera around?
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Post by LouisXIV on Nov 27, 2009 9:37:46 GMT 1
My experience with heights not working and causing an abortion on me was when I placed items - trees - on the edge of the map and then raised the landscape up at the edges. Some of the trees "disappeared" off the edge, and that was what caused the problem.
Did you create the heights first, or did you place sprites on the map first? You may have to consider going back and flattening out the maps, at least at the edges, removing all sprites from the higher edges of the map and replacing them with the heights already in place.
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Post by jeffcanada on Nov 27, 2009 12:08:12 GMT 1
I tried with a kleen map, I removed all items but keep the heights as it is now but BK still doesn't open it.
I think I'll have to modify bit by bit edges and the lower part, in order to find where the problem is.
I really hope it's a tiny little spot that crash BK, but I have to find it and it could be a long process.
I have one other map that have crunshy heights and cliffs and it runs well. But it is a located area.
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Post by jeffcanada on Nov 27, 2009 12:19:10 GMT 1
Did you create the heights first, or did you place sprites on the map first? The landscape was made first. I should have test the map regularely in my creation process, not only at the end. My mystake.
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kaoz
General
inter faesces et urinam nascimur
Posts: 1,112
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Post by kaoz on Nov 27, 2009 23:19:20 GMT 1
i also have a map that even won't open again after setting too extreme heights. your settings don't seem too extreme to me either. it seems indeed best to save multiple stages of a map, especially before setting of heights! you are lucky you can still open the map!
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zaltar
Pukovnik
Joe Cool
Posts: 485
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Post by zaltar on Nov 28, 2009 4:13:46 GMT 1
I always try to make farmland or city maps, that way I don't need to place too many heights!
I hope that you resolve your problem!
zaltar
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Post by jeffcanada on Nov 28, 2009 4:33:43 GMT 1
I will, how many try I'll need, I don't know, but I'll make whatever necessary.
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Post by LouisXIV on Nov 28, 2009 11:23:30 GMT 1
I tried with a kleen map, I removed all items but keep the heights as it is now but BK still doesn't open it. If it is as I said, something like trees that were originally on the map but disappeared off the map when the heights were raised up, you're not going to be able to find them until the heights have been lowered to zero again. You can't see or get to them because they are off the edge of the map. The problem is that they have invalid location addresses for the map, which is causing the abortion.
Interesting-looking heights, by the way. Unfortunately you may have to start over with this map. Always put the heights on first, then add the sprites.
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Post by jeffcanada on Nov 28, 2009 14:38:45 GMT 1
That's what I did, I made all the heights first and then I had the sprites.
I erased all the stuff in the map this week but keep the heights as it is now and it won't open either so the problem is really with the heights. Maybe a sharp edge, maybe it doesn't like the fact that the lower part of the map is around -4.00 VIS elevation.
Before putting the sprites I had an issue. I should have tried it at different step, I would found where the probplem occured.
Anyway, you won't get me redoing that map from zero. Too much work.
In any case I'll save a working map and try different changement to figure where I beat the game. Then I'll update my heights tutorial to avoid any of you to reach that high degree of frustation.
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Post by jeffcanada on Nov 28, 2009 16:13:53 GMT 1
Ho ho ho, Look what I've found here: This has been take with BK for this map, and it works. Only items I've add into this map after that is entrenchments, scriptarea and rivers working as impassible pattern. So the trouble isn't reliable to the heights but to one of those items. A lot less problematic than expected.
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Post by jeffcanada on Nov 28, 2009 18:17:41 GMT 1
OK guys, I found the problem.
Looking back to this issue, I discovered that BK can handle heights extreme such -4.00 up to +6.00 VIS in the same map with intermediate plateau without any trouble. I have sprites in the higher one like high trees and a church, BK works fine with that.
In my way of laying rivers as impassible pattern, I put some at the same place as walls or fences. My suspicion began when I looked at the place where I putted rivers, realize that few of them layed under a wall or a fence so I deleted all my invisible rivers and BK open the map easily.
So the problem is laying rivers too close from walls or fences makes BK to a crash, pretty simple and logical but I should think of it.
Now I will just move a little bit the rivers and the map will be close to a testing phase.
Thanks to those that tried to help
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Post by Jagged Steel on Nov 28, 2009 18:51:04 GMT 1
Glad to hear you rescued your map Jeff. Somewhere I have "objects" that are invisible and make an impassable square on the map. Seems like there are a few of them- 2 squares vertical, 2 hor. etc. These might solve your "using invisible rivers to create impassable areas" problem. Also, thanks for the plateau creation tip the other day. I knew it was Control + something, but I never tried the center wheel button. Makes it easier to create roadways and other flat areas in maps.
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Post by jeffcanada on Nov 28, 2009 20:21:40 GMT 1
Yep.
I already have the invisible tiles from Badmoon. Those are easy to lay but the problem is that they are destructible.
After a few hits in the course of a battle, they are destroy and then stop acting as an impassible tile. From there units and vehicules could climb steep cliffs and the realism get lost. That's why I use rivers instead.
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Post by Jagged Steel on Nov 28, 2009 21:48:16 GMT 1
I see. I had never used them. I wonder if the settings could be changed so that these tiles are indestructable?
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