Post by generalthegreat on Oct 7, 2009 16:44:31 GMT 1
ooh btw. that mission where you have to take a city (kursk chapter) its interresting but i had some problems with it. my plan was to surround and i did and then kick their asses with artillery. but german reinforcements arrived at a point where i had some forces. so there isnt much space in that map it must be more because i lost a lot of good tanks thanks to that.
Ocelo likes to teleport the enemy reinforcement (he is a big fan of Star Trek).
Just kidding . I'm playing this campaign for the second time. And this time, with more patience and some personal changes I'm really enjoing.
If you will change the campaign, I suggest eliminate the panzerschreck squads before 44,also I cant understand those Ba-10s and BT-7s, BT-5s and KV-85 in Kursk. Change it for T-34 and the Prokhorovka map will get a lot better. A warehouse will help too, LOL.
BA-10s were used as recon units throghout the war... so wre BT-7s. I don't recall any BT-5s on that map... I'll add a warehouse if there isn't one already.
On some missions, though, the lack of a warehouse represents the tough supply situation. Not on most, but a mission I just made for the Moscow Counteroffensive does not have any supplies; the player must capture the field depots from the enemy and use those.
Reinforcement: it is to pervent computer lag. I will adjust those a bit, but with the amount of units being used on that map, this would still be necessary.
Ocelo, I really doubt any BT-7 or Ba-10 had survived the 1941-42 catrastophe. Andmy source tells they arent produced after 41... About Kv-85: "According to archival data, 148 KV-85 tanks were produced; they were sent to the front beginning in September 1943." Source: www.battlefield.ru/en/armors/28-heavy-tanks/49-kv85.html As I told you, change the museum tanks and the future tanks to T-34s, remove the panzershracks and you will have a very well balanced mission.
P.s.I have a good news: just fixed the problem with the US chapter, a very old and allways forgot bug... With luck,tomorrow I'll send you the files
Maybe the German chapter now? Its all that's left...
I really need those KV-85s for balance- they have a good penetration chance against enemy armor, while those SU-152 shells bounce off too often. And I'm only giving them to the player's core units anyways...
BT-7s and BA-10s: Hmm, I think you're right; will replace them for T-60s.
...BTW, I need some advice as to how to add scripted timers on objectives.
There you go, from my Hill44 map:
CODE: function InitTimer() TimeLeft = 180; Steps = 5; SetIGlobalVar("Timer.0", (TimeLeft-Steps)); DisplayTrace("Time left %g seconds and counting...", TimeLeft); RunScript("Counter", Steps*1000); Suicide(); end;
function Counter() SetIGlobalVar("Timer.0", GetIGlobalVar("Timer.0", 0) - Steps); DisplayTrace("Time left %g seconds", GetIGlobalVar("Timer.0", 0)); RunScript("CheckTimeLeft", 100); Suicide(); end;
function CheckTimeLeft() if GetIGlobalVar("Timer.0", 0) > 0 then RunScript("Counter", Steps*1000); Suicide(); else DisplayTrace("No more time - The German's convoy is on is way"); RunScript("GermanConvoiStart", 1000); Suicide(); end; Suicide(); end;
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