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Post by finlander on Apr 20, 2011 20:31:08 GMT 1
A problem has accured while testing a map.. Its a defensive map..with in the middle of the hottest action when one obj. is cleared and another should start, nothing happens. Ive checked the editor and the scenarion missions that there should be at least 3 more obj to go. NOW:1st, there is no enemy unit with script id and without a start command lurking somewhere(checked) 2: No trees or bushes with accidental script id attached(checked) This is a converted map where additional units are sometimes replaced with existing Mods own units. The script should be ok beacuse this map has been available for years now..and the script maker is non other that Mr Frosti.
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Ocelo
General
Map Artist/Eastern Front enthusiast
Posts: 1,400
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Post by Ocelo on Apr 20, 2011 21:05:07 GMT 1
2: did you check terrain objects too? Debugging a script by guessing is difficult (ie: better to post a file we can look at), but my first course of action would be to verify the names of all the scripts in your RunScript codes, make sure nothing conflicts with them. Lastly, double check when and on what conditions the objectives are called.
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Post by finlander on Apr 21, 2011 3:59:12 GMT 1
Will check that,sir!..
Happy easter ;D
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Post by LouisXIV on Apr 21, 2011 11:50:25 GMT 1
Save the map as an .xml file and do a search for the ScriptID. That way you can find if there is an extra unwanted script member. I know just recently I included a "flowers" flora unit accidentally in a tanks ScriptID.
Do a search and be sure.
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