Ocelo
General
Map Artist/Eastern Front enthusiast
Posts: 1,400
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Post by Ocelo on May 7, 2010 20:59:48 GMT 1
Well I sat down yesterday and started compiling the objects, bridges, and buildins to be used in BKR. I looked through Stalingrad, HimatfronT, Panzerwaffen, GPWv2, and took the best of them all. I compiled those files into a ZIP that weighs around 190MB. No Pacific things, nor anything for North Africa, though the USSR content is very good, and with some addittions, the European one would be decent as well. Then I decided to check what perspectively could be used from GZM-7. Lets just say that opening the European buildings tab, with its vast array of buildings (including Chinese ones, plus the top-quality grounded aircraft and ships) was enough for me to give up. Instead, all this pacific stuff really inspired me to make a map right away. I mean, mod content in terms of buildings and objects is excellent, the skins are beautiful too and all match in theme. I thought: even if BKR takes the best of everything in terms of buildings, objects, and units, it will still be quite below GZM7. Everyone is very welcome to comment on that, but before they do, if they have GZM7, I ask hem to open the map editor and take a quick look at the unit, object, and building content first. No final statements on that, just a reflection: why should we make players download GIGS of the same content when its already in some of its best forms in GZM7? Cpyright, ghosts of intex, and a few other things I suppose. Anyways, without further adieu, I'd like to present my first GZM-7 map, and my first Pacific theater map as well: Uploaded with ImageShack.usI know very little on Japanese equipment, plus GZM has it organized by name (and again Its like reading French for me), but I hope I'm in the near vicinity of unit accuracy. Comments are very welcome; I may do a few more maps on this theater and mod sometime in the future. DOWNLOAD:English Version: www.mediafire.com/?wneewx0teynRussian Version: www.mediafire.com/?4nn2mwjnmi5Note: GZM-7 required.
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bb
General
Blitzkrieg junkie (tried to quit several times).
Posts: 1,362
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Post by bb on May 8, 2010 4:06:57 GMT 1
why the links were deleted??? Release a map for GZM is not illegal, once nobody will access copyright units or buildings by a simple map! This is madness!!!
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Ocelo
General
Map Artist/Eastern Front enthusiast
Posts: 1,400
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Post by Ocelo on May 8, 2010 4:11:26 GMT 1
bb: working it out. As far as I am aware, all those buildings were used in the ROK mod. Meanwhile, check SouyzUnion.
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Post by LouisXIV on May 8, 2010 12:04:31 GMT 1
...even if BKR takes the best of everything in terms of buildings, objects, and units, it will still be quite below GZM7. Interesting opinion, especially since you have not yet seen the BKR final product (no one has.)
Interesting logic, as well. So if we take the time and effort to take everything out of GZM7 or from the same sources, improve the skins, add all the new stuff such as Major Pain's trucks and the new Italian buildings, make sure they are all consistent in speeds, armour values, firepower, sight and ranges, and add a greatly expanded RMG, somehow it still won't be as good as GZM7. How do you come to that conclusion?
Nice-looking map, but the way. Well thought out.
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Desert
Vojna Policija - Military Police
Posts: 1,230
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Post by Desert on May 8, 2010 12:19:42 GMT 1
Links are back. A rather odd mistake happened here.
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Post by Squire James on May 8, 2010 15:06:05 GMT 1
...even if BKR takes the best of everything in terms of buildings, objects, and units, it will still be quite below GZM7. Interesting opinion, especially since you have not yet seen the BKR final product (no one has.)
Interesting logic, as well. So if we take the time and effort to take everything out of GZM7 or from the same sources, improve the skins, add all the new stuff such as Major Pain's trucks and the new Italian buildings, make sure they are all consistent in speeds, armour values, firepower, sight and ranges, and add a greatly expanded RMG, somehow it still won't be as good as GZM7. How do you come to that conclusion?
Nice-looking map, but the way. Well thought out.I brought this up via PM. Ocelo seems to have the incredible skill of future sight. Well, that and he is so close and cuddly to the obvious gods of modding that are the GZM team that his nose is a permanent shade of brown...
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Ocelo
General
Map Artist/Eastern Front enthusiast
Posts: 1,400
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Post by Ocelo on May 8, 2010 16:53:04 GMT 1
LouisXIV: its not an opinion nor a final statement. Take it rather as some fears I have about the BKR project. Its simple logic that if this community makes a large collective mod people will naturally compare it to GZM. So we'd have to have some serious selling point if it is to be popular (cause no popular support=no motivation to make mod). And while we all may think that the armor and other unit properties are very importaint (with which I agree btw), BKR would need some adittional selling point than just "unit optimisation". I was hoping that we could make this up by maps (some new ones in GZM are very good, but some have bugs and many are inappropriate for its gameplay changes). SJ's skins are also very good and different from GZM, so that's another point. In all, we should be creative on the project, so as to make an interesting, attractive mod (and hopefully smaller in size than GZM). And no, I do not worship GZM, I simply don't have a reason to show hatred towards them. I don't have future sight; I just PMed SJ some of my thoughts and suggestions about what BKR could perhaps contain. Again, he unfortunately took it as personal comments of CFCS. I may have done this in a slightly imperfect form, but by god, we need to be able to openly communicate as a team without immediately flaring up at each other for one random reason or another (and if the reason isn't random, learn to respect each other's differences). Thanks for the map comments. I think I may release 2 more for Victory Day tomorrow, this time for GPWv2.
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Post by Squire James on May 8, 2010 17:16:32 GMT 1
Well you did say and I quote " As for the units, no offense, but as it is, CFCS is poor."
Am I supposed to be a frigging mind reader and understand that you actually mean BKR rather than what you actually typed?
Plus you can't seem to make your mind up. First we have a good selection of units, but too much infantry, now the infantry is good but the unit selection suddenly drops to poor, despite the fact that half the ones you suggested are already in the mod, your just too blind, stupid or just plain incapable of searching and finding them.
All I have heard you do is gush about GZM. It's not perfect, stop acting like every other mod that exists should be compared to them, or that every mod somehow has to 'top' them.
Regarding my feelings towards them, I offered an olive branch and it was thrown back in my face. So, how exactly am I supposed to feel? They describe me as a monster, indeed so did you, I have the post to prove it, and gleefully post that they hope i've hung myself. Nothing compared to their disgraceful behavior towards Mr Frost, but that's another story. I am surprised they had the backbone to admit they used my textures (and subsequently replaced them, despite the fact I gave retroactive permission). Their usual stance is to take someone elses work and then claim its entirely their work, such as units from Mission Barbarossa that they only recently admitted they used.
They are slipperier than a greased eel, basically. No backbone, moral fibre or any shred of decency, and if you dare criticise them, your branded as some "Western Fascist Pit Viper". The Cold War is over morons, grow up!
As for the mod itself, as I have repeatedly pointed out, the units in GZM betray their origin. They are not balanced against each other, there is no common standard they are held to. Textures are all of varying quality, style and resolution.
In a sentence, it's just not professional. I have produced actual mods for a university course I took several years ago, and GZM would receive a very low grade. It's very bloated, with lots of relatively unnecessary units. It's not produced to a standard "way of working", i.e a professional method of producing code, textures or any element so that multiple authors can contribute while still maintain a uniforms appearance.
And yet, some people rattle on like it's the best thing since sliced bread. The concept is admirable, the implementation leaves a lot to be desired. Far from this "we couldn't do any better" crap that has been spouted.
GZM is not the standard to beat, it's a textbook example of what not to do.
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Ocelo
General
Map Artist/Eastern Front enthusiast
Posts: 1,400
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Post by Ocelo on May 8, 2010 17:32:12 GMT 1
What GZM is or is not will I am afraid remain a personal opinion for everyone who plays Blitzkrieg; as I have said, I noted it has some shortcomings as well. I do not know well how the units are balanced in it (I am not a unit guy overall), but I think that if you did note that mistake, its definetly something we should watch out for in BKR. Regarding my post, I am not 100% sure what you are reffering to, but it is quite possible that I had a negative impression of you a while back (perhaps from BKP), where you did make some very strong comments. But never mind that. Regarding the statement, I admit it was not very well written; CFCS/BKR has many good units, but needs quite a few more, mostly for nations which CFCS did not cover/focus on. However, I took it for granted that we are basing BKR on CFCS, so I regard the latter as the one which needs to be altered/expanded to give a better final result-BKR- in the end.
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bb
General
Blitzkrieg junkie (tried to quit several times).
Posts: 1,362
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Post by bb on May 8, 2010 20:55:47 GMT 1
First, thanks to Desert to correct the links. Second, I dont see why fight about copyright, mods, credits, etc: once upon a time we had a strong and united community around BKP and when I released a chapter, even being a chapter with preview released maps, it had almost 1.000 downloads in last than one week. Today, the last two chapters I released have 24 downloads which. The true is the game is too old and probably we have more mods in developing stage than players of single maps. "laissez faire, laissez aller, laissez passer"
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Desert
Vojna Policija - Military Police
Posts: 1,230
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Post by Desert on May 9, 2010 2:38:36 GMT 1
Wow! If all these lines were the script for BKR, I would be very happy! But no...
And what now? You infected the other topic? Yes!
BKR? BKR is standing in one place. Are you organized? No. Is this because it's easier to write something here than to start with some serious modding? I guess so.
Where to start? Well...
Who is your coordinator? Has someone divided the jobs? 10 mappers? Who is working on Russian theatre and who on European? African? Pacific? Who is working on modeling and who on skinning? What new objects do you need? ...
Is everyone here working on everything? If so, I wish you luck.
Either you stop behaving like spoiled kids and start working like a modding team or stop wasting my time and energy reading all this.
If someone continue writing about irrational problems here and now, I'll understand. You are too small for something this big.
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