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Post by LouisXIV on Sept 20, 2010 10:44:14 GMT 1
There is one very weird bug, however, that has had me stumped. I have a serious number of enemy units arriving at various places in one region of the map with ID 11. ID is assigned, defined in the map editor and the LUA file. But it never comes! If I use a cheat and call for it, I am told that it does not exist! I know you're an old enough hand that I don't have to ask if the item is registered under both categories of reinforcements.
The only thing I can think of is the low value of the ScriptID. I know I've had weird problems with single-digit ScriptID's, and I am rather nervous about two-digit ScriptID's, although the random map generator uses them all the time. I like to use 4-digit ID's. 1000-1999 are friendly units and 2000-2999 are enemy. I never have any problems with that. Just a thought.
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Ocelo
General
Map Artist/Eastern Front enthusiast
Posts: 1,400
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Post by Ocelo on Sept 20, 2010 20:15:19 GMT 1
Thanks for the tip, Louis!
It really is weird, as I often use script numbers 1-10, 10-100, and 100-1000 (usually in the 10s or 100s). I've rarely had problems with these, though that may account for some very dazzling and weir experiences I've had before.
I'll try a higher number out if I can't get it to work.
BTW, does the GetNScriptUnitsInScriptArea (or something to that effect-just checks the number of script ID units in a script area) work with neural infantry units?
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Post by LouisXIV on Sept 21, 2010 10:57:51 GMT 1
With GetNScriptUnitsInArea, there is no input of which player the ScriptUnit belongs to. All you can input are the ScriptID and the name of a Script Area (in quotes.) It will check to see if anything with that ScriptID is within that Script Area, presumably regardless of its ownership.
Try it.
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Post by tanarmy on Sept 22, 2010 17:23:15 GMT 1
;DI love a trench screenshot.
And want to see a forgotten battle of soviet force during WW2.
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Post by LouisXIV on Sept 23, 2010 10:03:13 GMT 1
tanarmy, what can you do about making some of the missions, mods and items on the Chinese Blitzkrieg website available to us non-Chinese? I understand there might be some really good stuff, but even google translator doesn't make sense of the language there.
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Ocelo
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Map Artist/Eastern Front enthusiast
Posts: 1,400
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Post by Ocelo on Nov 26, 2010 9:11:42 GMT 1
Used script ID 1100 instead of 11 today, and everything works like a clock! Added some finishing touches to mission map, or as far as it will go for now. This Budapest map rework turned out to me an immense mission. Spent 4.5 hours testing it, 4.5 hours of intense city combat (and fun). If you ever get to play this mission eventually, be prepared, cause you will be pitted into a battle where some of the best weapons by both sides are employed. I daresay that they enemy defenses are very well engineered and tough. You are given a generous amount of pretty well-equipped troops though, as it was historically. But still very fun. If you don't watch it, a lot of your fresh T-34/85s will become scrap metal very fast in front of the experienced and well equipped German/Hungarian troops (Ok, maybe not that experienced, just with plenty of panzerfausts ). The only downside is that you need a good PC to run it OK, range of speed on my Duo core 4GB RAM was 0 to +2, depending on various stages in the battle. I've tried to make the most of putting the enemy units in as reinforcements whenever the battle gets to that part of the city, but its still tough, not the least cause a lot of the infantry have to be in buildings. After all, it IS a magnificent (even if not 100% historical), 20x20 map of the great city, and depicts IMO well the huge, brutal battle. I did include a TM-3-12 heavy railway gun in the map, mainly cause its in the GZM-7 mod and its nice and big. Its also quite a bit of help on the map, despite the fact that its stationary, its direction is fixed, and its ammo is limited. Not very historical, but perhaps they could've made it to the battle after the Finnish peace in September to the city in time for the battle in December (they were restored by the Finns). Anyways, that is how it is as of now. Maybe, maybe I'll scrap together enough time tomorrow to finally finish the remaining maps of the Soviet campaign that need translations and release it. :?
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Ocelo
General
Map Artist/Eastern Front enthusiast
Posts: 1,400
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Post by Ocelo on Mar 20, 2011 3:48:42 GMT 1
Well, for my 1000th post ...I present to you 3 maps from this map series, including Budapest. The maps have all been tested and are fully functional. I do, however, need input from other players regarding playability, unit balance, design, historical suggestions, etc. Any and all feedback is appreciated. These maps have taken a lot of time to build. However, I am confident the players will enjoy them. I am also very happy to finally present a large Budapest mission, which attempts to recreate this immense battle on a large scale, in all its ferocity and, as much as possible, historical accuracy. I should note that the map itself was made by Ufiak for the Motherland Calls campaign. Although I have modified it very heavily, a basic city layout is very important when constructing maps of this scale, and I wouldn't have been able to make this map without Ufiak's intitial work. The basic script was made by GordonCZ. However, this has been very heavily modified, in part to accommodate the much larger amount of units in the context of limited capabilities of our PCs. The scenario itself was also heavily expanded to incorporate more objectives and historical accuracy. Your units now arrive from most sides of the map, you can force a Hungarian force to surrender, and the Romanian troops are now present in a larger, better equipped, but also temporary force (they were transferred halfway through the battle away from Budapest due to the high tensions between them and Hungarians). In short, I hope you enjoy these missions, and come back with feedback and suggestions. I will be working on finalizing, creating, and converting other missions from the same map series this spring as well, as time permits. [GZM7.5]UkraineSpring(English) www.mediafire.com/?cjzef1vdmqh7nb8[GZM7.5]UkraineSpring(Russian) www.mediafire.com/?xmwf8p11qcny1fy[GZM7.5]Breakthrough(English) www.mediafire.com/?ni3cfsswsndlhzq[GZM7.5]Breakthrough(Russian) www.mediafire.com/?nf97thtwak9z7qj[GZM7.5]Budapest(English) www.mediafire.com/?99g33fi61945h74
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bb
General
Blitzkrieg junkie (tried to quit several times).
Posts: 1,362
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Post by bb on Mar 20, 2011 6:21:59 GMT 1
why not join it in a single chapter?
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Ocelo
General
Map Artist/Eastern Front enthusiast
Posts: 1,400
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Post by Ocelo on Mar 20, 2011 6:29:50 GMT 1
No time and no need. The map series will eventually be part of the Soviet campaign in GZM-7. I may also end up making a chapter of my maps, but I'll cross that bridge when I come to it (ie: have all the maps ready). These maps cover a variety of operations; they are just located in one strategic direction. So at this point a chapter wouldn't make much sense in the way of contingency. Perhaps later it'll be worth it.
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ricz
General-major
Blitzkrieg the best damn wargame period!
Posts: 721
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Post by ricz on Mar 20, 2011 19:35:18 GMT 1
Ocelo, Wow thanks for the new maps this is great looking forward too playing them also looking forward to Manila! May I please ask if in the future if we could see some german side player maps for GZM thanks in advance ;D Regards!
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Ocelo
General
Map Artist/Eastern Front enthusiast
Posts: 1,400
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Post by Ocelo on Mar 20, 2011 20:14:42 GMT 1
ricz: there are many German maps in the German campaign. Some of them are absolutely excellent (particularly Poland and France), most are fun playing. More great maps like Perekop Istmus (already made), a revamped Feodosia (already made), and an immense Sevastopol map are also coming (from ilyaka). Some are working on a Japanese campaign, which will partly be in the next mod patch. One well-known map maker is working on a series of maps about konigsberg (USSR) as well.
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ricz
General-major
Blitzkrieg the best damn wargame period!
Posts: 721
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Post by ricz on Mar 21, 2011 0:36:23 GMT 1
Ocelo,Thats nice to know that all of these maps are coming out ;D And yes I assumed that there are fun maps in the German Campaign of GZM but I have problems with the campaigns of GZM the frist map of the german campaign is quite boring and the frist map of the Russian Campaign goes haywire and I'm ashamed to admit that I can't get the cheat code too work so I could bypass all of this LOL! Anyway thanks for your reply! Regards!
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Ocelo
General
Map Artist/Eastern Front enthusiast
Posts: 1,400
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Post by Ocelo on Mar 21, 2011 1:01:49 GMT 1
Hey, The cheat codes for the mod are the same as for Stalingrad: @password( "www.dtf.ru" ) the rest is the same. Don't feel bad. You're just missing out on a silly demonstration for Hitler.
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ricz
General-major
Blitzkrieg the best damn wargame period!
Posts: 721
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Post by ricz on Mar 21, 2011 4:32:27 GMT 1
Ha Ha LOL I seen that part that is pretty realistic I love the visuals of GZM I can't get past mission 5 or 6 anyways thanks for the code Regards!
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Ocelo
General
Map Artist/Eastern Front enthusiast
Posts: 1,400
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Post by Ocelo on Mar 21, 2011 5:41:17 GMT 1
Well if its of comfort, the first missions go by very slow, cause they're not much of anything and you want to get them over with ASAP, which is when you loose most of your small force. IMO the German campaign starts of easier, but in the end both have their highlights. If you want, I posted a link on this thread to a modified consts.xml file which adds the easy difficulty to the game (all difficulty levels are by default equal to normal in the mod). Its not a BK easy level, smth between easy and normal in fact. But it takes a bit of stress off playing and makes most missions more enjoyable.
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