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Post by keepitsimple on Mar 4, 2012 13:01:48 GMT 1
The speed of an unit is determined by speed and passability. The first determines the general speed. The second the lost of speed of road.
Question1: How do speed link to kilometers an hour?
Question2: How do you determine the right passability for a vehicle? KeepItSimple
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Post by LouisXIV on Mar 15, 2012 23:42:33 GMT 1
I seem to recall that the speed is the maximum road speed of the vehicle in miles per hour. Just convert it from Km/hr.
If I recall correctly, the passability is from zero to one, with zero meaning it's useless on anything but roads (trucks) and one means it's almost as good off-road as on- (infantry.) I believe there are also some instances of units with passability of less than zero (trucks) or more than one, but I'm not sure.
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Post by Major Pain on Mar 16, 2012 3:10:11 GMT 1
There is not a hard/fast relationship between actual speed and BK Speed.
When I analyzed various models as to their real-life speed and what value was used, there was no percentage or ratio that I could detect that had been implemented.
I compared vehicles that had similiar real-life speeds that did not have similiar BK speeds.
Using the data that I derived from the Distance/Range Calculator I created a BK map with a road and set up 1/4 mile, 1/2 mile and 1 Km markers. I timed various vehicles as they passed each point. Using the time data, I calculated both MPH and Km/h and compared to the Bk value... and against to other test vehicles. There was no relation that I could find.
Example:
I tested:
Studebaker Truck - BK Speed=17.84 / RL Speed=45mph / Time 1Km = 2:12 M3 Halftrack - BK Speed=17.50 / RL Speed=45mph / / Time 1Km = 2:13
Matador -BK Speed=17.13 / RL Speed= 30mph / Time 1Km = 2:15
Converting this time/speed data I could derive a ratio in MPH compared to Real life Speeds. After testing other models at various BK speeds... no base formula was useful.
Perhaps you can pick up from where I left off and find something I overlooked.
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