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Post by Eisenhans on Aug 13, 2019 7:26:56 GMT 1
Battle Tiger
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Mat
General
Posts: 1,814
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Post by Mat on Aug 13, 2019 11:48:34 GMT 1
cool, now i know all about the background facts of this tiger^^
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Grot
General
J-23 znowu nadaje
Posts: 4,049
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Post by Grot on Aug 13, 2019 11:50:15 GMT 1
this one eventually would die but shows nicely how projectiles bounce off the armor
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Grot
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J-23 znowu nadaje
Posts: 4,049
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Post by Grot on Aug 13, 2019 22:27:58 GMT 1
Map test starring Foreign Legions for CFCS mod
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Grot
General
J-23 znowu nadaje
Posts: 4,049
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Post by Grot on Aug 14, 2019 11:16:51 GMT 1
No more Fairey Fox I wont use ground attack planes for FL , also I will reduce ground FL force ( less arty , trucks and fewer squad variants ) other then that map is ready to play Edit: my trucks won't resupply automatically what to do ? Please
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Grot
General
J-23 znowu nadaje
Posts: 4,049
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Post by Grot on Aug 14, 2019 18:23:56 GMT 1
I like rocks ! They give nice 3D accent to maps. Here I attempt " Where Eagles Dare" scenario
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Grot
General
J-23 znowu nadaje
Posts: 4,049
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Post by Grot on Aug 15, 2019 18:32:26 GMT 1
French Foreign Legion map describer Map is for my learning purpose only , I cant script so I stole it from some old map I've learned a little bit from this experience but long way ahead and not even sure I want it that bad There is only one objective : take settlement and hold it , after that you should hunt remaining German forces and that's it. Unfortunately I cant make trucks resupply automatically so mind that. I tried to make it fun to play but no idea if I succeeded so if you wish to try this monstrosity drop this pak to CFCS data folder and choose "FFL Festival" custom mission. www.mediafire.com/file/2eoxfl1rsm8cd4z/Foreign_Legion.pak/fileBlitz on
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Mat
General
Posts: 1,814
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Post by Mat on Aug 15, 2019 19:55:38 GMT 1
Map is for my learning purpose only , I cant script so I stole it from some old map Check the Folder you´ve downloaded from my megaaccount with the Tutorials and navigate to Software Tools ---> LUA Script Builder v2 is there, you can write a script by clicking and without any knowledge about LUA
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Grot
General
J-23 znowu nadaje
Posts: 4,049
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Post by Grot on Aug 16, 2019 18:07:35 GMT 1
what the flak am I doing wrong here ? Objectives descriptions won't show on map need some help before I hang myself
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bb
General
Blitzkrieg junkie (tried to quit several times).
Posts: 1,362
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Post by bb on Aug 17, 2019 4:10:02 GMT 1
what the flak am I doing wrong here ? Objectives descriptions won't show on map Hi Grot, I dont have GZM 9, but I have noticed in your 1.xml file that you used commas to locate the objectives and I never have seen this in any map. So, I presume, you used the script coordinates and this is not the correct coordinates to the objectives. Louis XIV made a post, a long time ago, to explain how to manualy edit the 1.xml file and put the right coordinates using the map TGA file (open the TGA file in irfanview and left click on the part of the map where you want to locate your objectives, it will appear the right coordinates on the left top of the image).
For example, on this map, the right coordinates to the center of the maps are "257" and "209"
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bb
General
Blitzkrieg junkie (tried to quit several times).
Posts: 1,362
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Post by bb on Aug 17, 2019 4:25:51 GMT 1
Here a zoom to the coordinates:
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Grot
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J-23 znowu nadaje
Posts: 4,049
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Post by Grot on Aug 17, 2019 10:31:09 GMT 1
thank you bb , as mentioned before its all new to me ( making a map ) and I appreciate your help . seems I was missing this software "infanview" , I will try your guide and see how it goes. update Map problem solved
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Grot
General
J-23 znowu nadaje
Posts: 4,049
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Post by Grot on Aug 18, 2019 13:53:29 GMT 1
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Grot
General
J-23 znowu nadaje
Posts: 4,049
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Post by Grot on Aug 18, 2019 20:34:06 GMT 1
after enormous success of my previous map I decided to take a shoot at bigger challenge . Just started .. you know what
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Grot
General
J-23 znowu nadaje
Posts: 4,049
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Post by Grot on Aug 19, 2019 16:01:12 GMT 1
before I find more suitable building for the Bank I wonder if my ideas are even fusible in script. 1. destroying Kelly's half-trucks/jeep by allied plane ( while keeping boys alive ) 2. moving second Tiger to position so Sherman can hit its ass without being able to turn around ( I'm thinking damage to the track or something ) plus some other issues that bother me like how to get rid of second Sherman later in game and how to manage the heroes to stay alive throughout whole mission. ..I should have stick around Tetris instead of embolden on big ideas for BK
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