Grot
General
Posts: 4,055
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Post by Grot on Jan 23, 2017 20:48:03 GMT 1
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ricz
General-major
Blitzkrieg the best damn wargame period!
Posts: 725
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Post by ricz on Jan 23, 2017 23:17:03 GMT 1
Hell yeah..This looks realistic Great job Grot
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kaoz
General
inter faesces et urinam nascimur
Posts: 1,124
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Post by kaoz on Jan 24, 2017 0:36:40 GMT 1
Dropped it in water folder, but it only appears in summer and spring. It seems to replace the original there (which still looks cool tho'). Isn't there a way to get it in winter as a stand-alone river, meaning not replacing the original? I tried renaming the file (like frozen_water), but then i only get a winterwater in summer & spring... Mmh, how to get this...
But very well done!
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Grot
General
Posts: 4,055
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Post by Grot on Jan 24, 2017 10:26:14 GMT 1
OK , I did some testing with Icy banks 1. I cant make it work in RT-BH It works in BK for me with set up like this: leave original water files in Data pak. I made mod called water mod. and drop it to run/data folder of BK (if you don't like my water_h replace it with your own or original water_h ) I even drooped it to SJ's CFCS mod and it works as well as with mods in Mod folder hope it helps , if not then I'm clueless www.mediafire.com/file/33zj3z4dz2bn4u3/Water_Mod.pakkaoz I dont know how to make stand alone winter river ( different color then summer, tropic )
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kaoz
General
inter faesces et urinam nascimur
Posts: 1,124
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Post by kaoz on Jan 24, 2017 13:50:31 GMT 1
kaoz I dont know how to make stand alone winter river ( different color then summer, tropic ) It's ok, i found it. I did it for mod once long ago and my memory is slowly coming back... You need a rivers folder in the terrain folder that has a xml and the dds. I always forget which set is which I will try to include it in OA mod.
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Grot
General
Posts: 4,055
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Post by Grot on Jan 24, 2017 15:19:34 GMT 1
sorry Gagarin for screwing with your work already , but I cant help myself
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Post by gagarin on Jan 24, 2017 15:31:58 GMT 1
Normally! Only the neo-fascist motherfucker not let this texture - will ruin the texture and will blame me for his mistakes.
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Grot
General
Posts: 4,055
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Post by Grot on Jan 24, 2017 15:41:58 GMT 1
since I dont know what to say to that I will go and feed my giraffe
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Mat
General
Posts: 1,828
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Post by Mat on Jan 24, 2017 15:48:00 GMT 1
..i remember
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Grot
General
Posts: 4,055
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Post by Grot on Jan 25, 2017 17:12:34 GMT 1
Thanks as always SJ , since we are on WW1 subject field depot from that game.. looks good in BK
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Grot
General
Posts: 4,055
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Post by Grot on Jan 25, 2017 19:43:13 GMT 1
hmm , I just read on BlitzUnion Beta testing GZM 9.0 tread.. there is refueling tanks feature
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Post by Quintaxel on Jan 25, 2017 20:07:07 GMT 1
hmm , I just read on BlitzUnion Beta testing GZM 9.0 tread.. there is refueling tanks feature This would be great. It also means that the team behind GZM has modified the game.exe and/or the .dll files. Bewaren
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Post by gagarin on Jan 25, 2017 22:43:07 GMT 1
hmm , I just read on BlitzUnion Beta testing GZM 9.0 tread.. there is refueling tanks feature No. Fuel for the units in the ninth version GZM not.
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Grot
General
Posts: 4,055
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Post by Grot on Jan 25, 2017 23:15:04 GMT 1
hmm , I just read on BlitzUnion Beta testing GZM 9.0 tread.. there is refueling tanks feature No. Fuel for the units in the ninth version GZM not. so why is he saying this ? "Господа Испытатели, а Мехили (немецкая кампания) исправлена? А то я в прошлый раз долго безрезультатно пехотой с минометами штурмовал аглицкие укрепления, пока танки стояли без топлива"
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Post by gagarin on Jan 25, 2017 23:38:49 GMT 1
You need to play this mission, or open it in the map editor. Then you will understand everything myself. Scripts in a certain area are stopped (temporarily move to a neutral party) tanks Player. Then the player is given a script of reinforcement (as unit fuel tankers). These reinforcements player should move to an area where there are tanks - tanks eventually go back under the control of the player. That's the whole open secret.
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