Grot
General
Posts: 4,055
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Post by Grot on May 16, 2017 9:15:45 GMT 1
good thing about this bunker is you can put units on it bad thing is I tracked this bunker to one of Brendel add-ons question is if he made it or "adopted" as his
Very strange geometry of this bunker. Very nice Stalingrad map screen-shots in fritzlang tread. New map you are working on ? there is no feed back or anything + reserved blank pages can you elaborate on that Thanks
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Grot
General
Posts: 4,055
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Post by Grot on May 16, 2017 20:26:47 GMT 1
playing "achtung panzer" in CFCS mod , classic BK campaigns will follow
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Post by Warlord on May 16, 2017 20:39:00 GMT 1
Some the geometry of the building is wrong. It surely looks a bit odd, but after analyzing the images, isn't this bunker designed to be placed on a hillside or at least uneven terrain? Placed that way, the main building would be out of enfilade, sort of "hull down", with only the gun platform exposed.
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Grot
General
Posts: 4,055
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Post by Grot on May 16, 2017 21:33:47 GMT 1
I played first 3 classic German campaign missions flawlessly earlier. Its whole new experience just like with Achtung Panzer. If I stumble on any issues I'll report.
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BigJoe
General-major
Posts: 539
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Post by BigJoe on May 17, 2017 1:18:39 GMT 1
Some the geometry of the building is wrong. It surely looks a bit odd, but after analyzing the images, isn't this bunker designed to be placed on a hillside or at least uneven terrain? Placed that way, the main building would be out of enfilade, sort of "hull down", with only the gun platform exposed. The problem is this, a surreal image.
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Post by Warlord on May 17, 2017 4:07:50 GMT 1
Oooohhhh...
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Grot
General
Posts: 4,055
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Post by Grot on May 17, 2017 10:38:40 GMT 1
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Grot
General
Posts: 4,055
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Post by Grot on May 18, 2017 13:08:51 GMT 1
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Grot
General
Posts: 4,055
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Post by Grot on May 18, 2017 19:00:54 GMT 1
PK combo discussion moved here from longfellow tread I have finished putting together 95% models/skins from various artists and mods for Panzerkrieg. I am basically left with balancing ranges/fire power of SOME units. XML's are my nightmares and I have limited patience for everything ! look in the clip (Soviet 85 mm AA should open fire ) Other than that Pak. is done
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Post by Scyooff on May 18, 2017 19:30:25 GMT 1
Well i can't watch the video in HD (due to my internet connection speed, i must wait half a hour to watch 4min) but the skins seems GOOD, then if i was you i wasn't bother me for changing the gameplay, because the maps are designed and created to be played with the vanilla gameplay, and with more realistic ranges many maps will be really too easy to win (i had just played the German campaign in normal difficulty level and find the campaign really easy) . After if it's in the purpose to create new maps for PK, i say COOL
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Grot
General
Posts: 4,055
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Post by Grot on May 18, 2017 19:37:37 GMT 1
its not gameplay I need to change its the units I put in.. say a T-34 from GZM has different range and penetration then PK stock one
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Post by Scyooff on May 18, 2017 20:01:39 GMT 1
Ah ok, don't forget with .xml : a space in the line can change all, lead to a game crash or having an inactive unit
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Post by longfellow on May 21, 2017 19:38:00 GMT 1
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Grot
General
Posts: 4,055
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Post by Grot on May 21, 2017 19:49:50 GMT 1
I don't understand the question ..must be your Scottish accent
Gray Tigers chapter works in BKfull with custom BK skins , I never tried PK skins for this chapter..why would I
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Post by longfellow on May 21, 2017 21:55:39 GMT 1
I don't understand the question ..must be your Scottish accent
Gray Tigers chapter works in BKfull with custom BK skins , I never tried PK skins for this chapter..why would I no reason other than earlier on in this thread Scyooff suggested I use them and sent me a link..so far they work in any map that BK full loads....did I go somewhere I wasn't supposed to go???
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