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Post by finlander on Oct 18, 2014 9:12:10 GMT 1
Morning ladies and gents!..well gents anyways..
There is a artillery shell impact sound missing in one of the Kursk artillery units..Could someone please tell me what file needs to be fixed.(155mm ship cannon). Also when this same piece is destroyed,it goes checkered..so it has no death skin. I am trying to fix every kursk unit so help is much appreciated!!
FIN
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Post by ariete on Oct 18, 2014 12:19:49 GMT 1
it will be the sound file of the weapon used by that 155mm ship cannon. you should check in the weapon xml file connected to that cannon. anyway i'll take a look and this evening i'll tell you.
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Post by Herr Kodax on Oct 18, 2014 13:13:40 GMT 1
Hello finlander,
Easiest way is to take it from the top:
-Check the weapon .xml. Find the'EffectHitGround' line (assuming that's what you are talking about - the shell not making a sound when it hits the ground) and memorise it. It'll propably be something like 'expground4' or something (let's keep it for reference).
-Go to the 'Effects' folder, find 'expground4' (the effect in question), and open it. Scroll down and find its sound. In this one, it's 'Ground_explosion4'. Moemorise it again.
-Open the objects (or modobject, wherever it is located) .xml file, and search it (in our example, the Ground_explosion4 one). Then check the line taht says <path> (in this example, it is "sounds\hit\gexplos4"). Navigate yourself there.
-You will find the sound's wav and xml file(s).Check its xml file. Check its <Keyname> (I believe it has to be identical with its name in the objects xml), the <Soundpath(s)>, to make sure it asigns working sound(s).
If that doesn't work out for you, you can just send me the weapon, the sounds you want to assign to it, and I'll do the shit work for you lol
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Post by finlander on Oct 18, 2014 16:00:36 GMT 1
The problem is that there is no weapon file for 155mm ship..but there are 4 files for 155mm cannons..I cant really tell wich one is the correct one..
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Post by Herr Kodax on Oct 18, 2014 16:10:00 GMT 1
Check the ships's xml file, scroll down and find what weapons are assigned to it. Then Check the weapons.
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Post by ariete on Oct 18, 2014 16:39:28 GMT 1
there isn't any 380mm_todt in any weapon folders, both of kursk and IF. it should be created.
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Post by finlander on Oct 18, 2014 16:42:53 GMT 1
No, this is a actual artillery piece just named "ship"..i checked the 1.xml file and the weapon name for this one is "380mm_todt" but i cant locate one in the weapon xml file.
Sorry ariete didnt see your post on time!
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Post by finlander on Oct 18, 2014 16:47:38 GMT 1
We could create the "todt" file and use the KARL mortars weapon file for it??
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Post by ariete on Oct 18, 2014 16:49:08 GMT 1
why not ... karl
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Post by finlander on Oct 18, 2014 18:17:29 GMT 1
Well that didnt work..
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Post by ariete on Oct 18, 2014 18:40:10 GMT 1
i don't know. try to see the coastal battery under technics/german/... what it use. anyway it's just need to replace the -weapon- parameter in the unit xml, i think, which should be similar to that replaced. i don't understand why the unit is a 150mm and its 'no weapon' is 380mm ... maybe an error
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Post by finlander on Oct 18, 2014 18:45:57 GMT 1
Yes ariete it,s a complicated unit..it has no death skin also..BUT HEY..I did get it to work..the sound i mean. I just ghanged the ground explosion name from KARL to an existing explosion name. Now all we need is the death skin..anyone?
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Post by ariete on Oct 18, 2014 18:51:54 GMT 1
make it easy, and speed. copy the 1_h.dds and put -125 of brightness then export as 2_h.dds
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