Grot
General
Posts: 4,055
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Post by Grot on Dec 17, 2014 23:25:02 GMT 1
Wow.. nice, Anyone thought about using smoke from BK locomotive for this chimney thing ?
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Deleted
Deleted Member
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Post by Deleted on Dec 17, 2014 23:45:06 GMT 1
The idea is good. The smoke is only active when there are people inside the building. Clearly, if the building is destroyed, people can not enter, and the smoke is disabled. Good idea.
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Post by Major Pain on Dec 18, 2014 5:42:18 GMT 1
Great Idea iLeeT
The Locomotive Smoke is too thick and does not look correct...
As mentioned before.. I have been working on this and have a new effect for chimneys. Sorry for the delay... it is coming once I work out a few more of the dynamics. I had to rework this a bit.
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Post by Quintaxel on Dec 18, 2014 9:25:05 GMT 1
Ok Quintaxel... I will type this simply. The way I went about doing this was to simply create a batch of 6 "Fire and Smoke Sticks" or "Matches" if you will as objects and gave them the proper effect I desired to simulate in-game as their "Death" effect. Then with a simple "kill" script which can be set off at any tick I choose... the match is ignited. 1000 = 1 second function Destroy() DamageObject(187, 0); Suicide(); end;
RunScript("Destroy", 1000);Image deleted Image deleted. The script is run and the matches ignite at 1 second or 1000. Very simple and direct. You can set them off in a chain for a longer effect... or you can set them off at specifically chosen times... "Like when a General enters a building." Ask me if you have any further questions... Good games all! -iLeeT_PeeP Thanks, iLeeT Simple but nevertheless ingenious grtz, Quintaxel
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