Grot
General
Posts: 4,055
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Post by Grot on May 28, 2015 16:47:04 GMT 1
No luck-way too many files to capture and try and post-close to 40-50+ paks of mods and missions, MP items and chapters including Actung Panzer. I've had problems with some mods when Achtung Panzer was installed..
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Post by ariete on May 28, 2015 18:27:26 GMT 1
achunt panzer touch the object xml anyway i've for each mod its own bh-rt installation feldgrau do you use talvisota as mod? could you make a shoot of that data folder? @''grot'' ahhahahah ... who are they? polish ....
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Grot
General
Posts: 4,055
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Post by Grot on May 28, 2015 19:38:12 GMT 1
@''grot'' ahhahahah ... who are they? polish .... yea right..our girls are better soldiers then those jokers
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Post by Quintaxel on May 28, 2015 19:51:35 GMT 1
I think Grot is right. I vaguely remember reading somewhere that "Achtung Panzer" cannot be installed with other mods. Off Topic:@grot, you avatar is hilarious.
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Post by feldgrau on May 28, 2015 21:45:24 GMT 1
...could you make a shoot of that data folder? ... hi ariete
But there is nothing special to see. mbkg Feldgrau
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tedi88
General
Blitzkrieg State Prosecutor
Posts: 1,228
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Post by tedi88 on May 28, 2015 22:52:38 GMT 1
Final update: So I started mission 7 - Modlin. First a great map regarding graphic. Riverbank might need some improvements, but i digress. In any case at the beginning a small group of my men and some APC's cleared a small hamlet, from some Polish remnants. After this an officer arrived. I was to choose, between GAP's, Stuka's, Panzers or arty. I chose panzers, which in retrospect was a bad decision. Orders were now changed I was to advance and clear 4 of the 8 Forts protecting Modlin. Also some additional reinforcements arrived to the north, some to the northeast, some from the west. I decided to attack Forts no. VII and VIII which were close to my starting group. After them I planed to move my northern group supported by tanks and take forhs no. II and III. After sending my scout planes (some of which were shot down I realised that i'm vastly outnumbered by artillery. This meant my assault plan had to be changed. Using 2 75's IG (not wanting to risk 105's) and 2 light tanks as well as 4 squads of infantry I stormed Fort no. VII. Almost immediately my forces were hit by no less than 4 artillery pieces including a rather heavy arty piece. My arty was pretty much ineffective. Despite the loses I continued. I used my tanks to parade around the fort and draw the fire, from the enemy while my infantry closed in to clear them. Single supply truck resupplied men. After some heavy fighting I took Fort no. VII. All of the sudden my tanks were recalled back and an officer, who was negotiator arrived. Again I was presented with a choice - negotiate with the Poles or refuse negotiations and attack. I decided to initially go with negotiations. As soon as the officers met, Poles surrendered and I effectively won the mission. Now this left me rather surprised, therefore I reloaded a save and refused negotiations. This allowed me to continue the attack. I immediatelly ordered my men to storm fort no. VI. While successful I lost my tanks and most of the infantry. No reinforecements came. I then decided to push further east and take fort no. V. If it wasn't for a small sturm group that was nearby I would have been unsuccessful, but that single squad took out 4 squads of Polish riflemen and 2 trucks alone. At this moment I felt lucky so I moved in against Fort no. VIII in the north. Same tactics as before, excepet I used my arty as a support. After some fighting I took the fort, by I lost my arty and remaining infantry (only had 2 squads left). Enemy still had a rather large position nearby + most of the forces in forts no. I-IV were intact. I decided to use 105's against enemy pieces so I deployed them near their starting location. As soon as they fired a shot, a counterbattery fire destroyed one of them, and while I was frantically trying to move the other one to second location, it took a direct hit as well. With no effective arty support my attacks were doomed to a failure, after several reloads I failed to take a single fort. So finally I accepted defeat. I would therefore say great mission, but don't try to call tanks as reinforcements, you won't make it far with them. Overall chapter was rather nice. Very good work feldgrau.
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Post by ariete on May 29, 2015 13:02:37 GMT 1
feldgraudo you make yourself that structure? i mean, addind mod file, modobject file, party and const xml files? i should take a look ... i found that solution very practise and i would make the same, for this reason i asked you that .. then i know .. nothing special to see, your mod a part @grot absolutly women are always best Quintaxel grot is hilarius
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atlas555
General
I know not what course others may take. As for me, give me liberty or give me death.
Posts: 1,072
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Post by atlas555 on May 29, 2015 14:19:16 GMT 1
To all: For whatever quirky reason-after deleting several starts on the first mission, it now works fine, and no more lock-ups.
The biggest problem I have now is getting to the river without a full scale "goat rodeo".
Just to be sure, I will remove Actung Panzer for now.
Grot-you are a pisser-what country are those fine soldiers from. From they way they run- must be Iraq.
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Grot
General
Posts: 4,055
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Post by Grot on May 29, 2015 15:02:29 GMT 1
To all: For whatever quirky reason-after deleting several starts on the first mission, it now works fine, and no more lock-ups. The biggest problem I have now is getting to the river without a full scale "goat rodeo". Just to be sure, I will remove Actung Panzer for now. Grot-you are a pisser-what country are those fine soldiers from. From they way they run- must be Iraq. I am glad you've solved lock-ups atlas555 as for those soldiers .. it happened to be Colombians
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Post by femohi on May 29, 2015 18:53:33 GMT 1
Can be played on Rolling Thunder or Anthology?
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ricz
General-major
Blitzkrieg the best damn wargame period!
Posts: 725
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Post by ricz on May 29, 2015 19:14:55 GMT 1
femohi..If it will play on Blitzkrieg, it will play on [RT] and Anthology!
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Post by ariete on May 30, 2015 18:47:18 GMT 1
i knowed the rule for which, what you can play with BK, you can quietly play with RT and anthology. if i don't wrong.
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Post by longfellow on Jun 1, 2015 13:19:33 GMT 1
Hello Quintaxel. I have placed the Mod "Heeresgruppe" in my private accommodation, for all those friends who have problems to download from the Web Site: bk-schnellschuss.de. and now they can do it here without problems. This is my link to this mod: www.jollenetccucsa@www.ccucsa.com/archivos/BlitzKrieg1/Heeresgruppe.rarIf new updates in the future, please let me know what I can to have the latest version for this update available to all properly Mod. Thank you for your good work. Greetings friend. Thank you very much....
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 1, 2015 15:28:41 GMT 1
It will always be a pleasure. This is the spirit of Major Pain. A hug my friend.
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Post by ariete on Jun 19, 2015 12:18:32 GMT 1
i've took a look to this mod. sure, it's a work made on old style models, but lot of work done. i don't know if every mods must have MP models to be cool, which for the most units are the best (because i'm thinking also to mazka and HB units), right, anyway this is a choice of the modder ... if was me, surely i would have used MP units i must add this mod have infantries really well done and textured in the details. i would have done differently for some formations, but the painted models used haven't any defects, really supreme the work done on the infantry in this mod, i meet everybody (but ... maybe you've already done) to check them in the map editor.
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