jumo
Razvodnik
Posts: 14
|
Post by jumo on Jul 10, 2015 18:19:45 GMT 1
Usually I find mods to import the Stalingrad UI or sounds into Blitzkrieg 1. After hearing the German voices and seeing the UI in the Stalingrad game I would like to reverse this proces.
Is there a way to import the Blitzkrieg 1 UI and sounds into the Stalingrad version of this game?
|
|
|
Post by Major Pain on Jul 10, 2015 19:39:53 GMT 1
It can be done, but will take some time and focus.
|
|
jumo
Razvodnik
Posts: 14
|
Post by jumo on Jul 10, 2015 20:13:16 GMT 1
In the meantime I managed to replace the Stalingrad German voices with the original Blitzkrieg ones. So that's done indeed with some time and dedication. ;-)
Now I would only need the Blitzkieg UI, only the one that's visible ingame at the lower left corner of the screen is important. Thanks for any help.
|
|
|
Post by Major Pain on Jul 10, 2015 20:38:15 GMT 1
A straight trade out will not do it. You'll have to change the User Interface Graphics and the code that determines the locations of the buttons and other graphics. These are not hard to spot in the MainMenu.xml Code once separated by purpose. It flows from the first User Interface Menu and traces depending on the USER's selections. LUA code is used for the Button Pressed routines for tracking. The nested values are stored within a Binary Code within a LUA/C+ Module. This eliminates garbage which causes the 2000 Y2K-Era PC Stack Overflows. That issue is ignored on modern machines now since Stacks are quite a bit different.
I'm not able to do any research at the moment... I'm still in the hospital through Monday. If you are still working on this Tuesday, I have the extrapolated code that can be changed out as modules for BK1, MK, TDA and Stalingrad. They all use the same UI code, with slight changes in these modules. Actually, it is likely you already have the BK1 Code resident within your UI Code, but it is skipped or turned off. These are basically simple routines that are referenced in the Link Code for each game title.
You'll need to look in the UI/IntermissionTextures Folder to locate the back-mainmenu_h.dds graphic file.
Good luck
|
|
jumo
Razvodnik
Posts: 14
|
Post by jumo on Jul 11, 2015 6:51:46 GMT 1
I fear I don't have the time or dedication to perform anything other than a straight trade out of the UI files as I did with the sound files. Changing the voices was the most important task so I am happy for the moment.
|
|