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Post by kane5442001 on Jul 25, 2015 4:02:10 GMT 1
Is there a mod out there that creates a separate campaign for the British and her Commonwealth?
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Post by Major Pain on Jul 27, 2015 5:56:08 GMT 1
Several in development. Ask Squire James by PM if his is ready.
Campaigns are limited right now.
We had to break and rewrite the Codes that present these. These codes have not been released as of this time. Everything we do that changes a code must have NIVAL's blessing before it can be released. So this is where we are with another massive number of Code Changes.
NIVAL holds the game code and objects Copyrights and anything that has to do with the Game Engine - The Enigma Game Engine. I was the First Code Writer to request to make Changes that was not part of the original team or that had licensing rights. Now that we have created a new EULA and reforged NIVAL's Copyrights, new changes should be much easier. As part of the Agreement, I am the only recognized Code Writer for the game at the moment. I hope that NIVAL will add more on their staff, as we move forward, but it is difficult for a game developer to look backward to older games. But it is not unheard of.
Microsoft for example has returned to Age Of Empires and now owns the Rights to Empire Earth as well. The same guy wrote both and has now retired. I have written code for both and currently work as a Staff Code Writer when a new project is underway. This was made possible through STEAM.
Chapters are a far better bet right now on Blitzkrieg, since the foundation code is already part of the game.
If the Campaign Code is released, then creating new campaigns will be possible much easier than it is currently. New Campaigns can be created but virtually no one knows how to do it which opened the door for the expanded code I wrote. New Campaigns have a nasty habit of over-writing older work, then crash easily. This was a mistake in the original code that was never corrected. The new Code Exploits current code that is present but turned off, then changes the way these are handled. The crash issues were due to hard coded elements, which I have worked around by adding a new Reference table thus avoiding the hard code. My research in this area seems to hold true for most of the hard coded elements and aspects, and can be redirected before they are ever read during the game load. This is especially important since re-writing the game.exe to accomplish the same thing takes about 100 lines of new code, where these redirect codes are usually less than 10 lines of code and use reference tables to store the data.
This is more information than you requested, but it is important to keep members updated as to the projects that are underway.
Anyone else have ideas on UK Maps and Chapters?
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Post by Major Pain on Jul 27, 2015 21:55:23 GMT 1
Thank you Squire James.
I knew you had been working on a project, thanks for telling us about it. Please let us know when it is ready, and if I can do anything to help, let me know.
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Post by kane5442001 on Jul 27, 2015 21:55:44 GMT 1
I assume such units would be the early and later British SPGs, Artillery and tanks?
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Post by iLeeT_PeeP on Jul 28, 2015 5:19:11 GMT 1
Nival Interactive, when making Blitzkrieg went with a rather eclectic selection of units for the British. It's mainly late war that is lacking, but there are a number of early war units missing too. I've probably gone a little overboard with variants, but it's nice to have the selection. I completely agree Squire... There are no early war British light tanks. We go from the Humber AC to the Crusader in strength. It also makes MP balancing a bit difficult due to this gap. I am also missing a Jagdpanzer IV for the Germans, and why the B-17 is missing is a complete mystery to me. Oh well, I guess it was their position to make a selection. Good games to all. -iLeeT_PeeP
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Post by Herr Kodax on Jul 28, 2015 8:29:28 GMT 1
Blitzkrieg may have a lot of flaws/things we do not like, but it gives us one thing most games don't: The ability to easily correct/modify/add almost whatever we want.
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kaoz
General
inter faesces et urinam nascimur
Posts: 1,124
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Post by kaoz on Jul 28, 2015 12:02:17 GMT 1
Of course, these require many many new units, and currently I am having to go through and try and replace those from copyrighted sources before I can release my mod fully. I have created Aussies, Kiwi's, Indian and Canadian humans/squads. If you need any of these, just pm!
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Post by ariete on Jul 28, 2015 12:13:17 GMT 1
yes, i saw them, cool your kiwis
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