Display
AskClient("HighlightIndicator(10)"); = Hit Points
AskClient("HighlightIndicator(11)"); = Primary Ammo
AskClient("HighlightIndicator(12)"); = Secondary Ammo
AskClient("HighlightIndicator(13)"); = Unit Experince
Generally
AskClient("HighlightControl(20001)"); = Forced Movement (Q)
AskClient("HighlightControl(20002)"); = (Force) Attack (R)
AskClient("HighlightControl(20003)"); = Agressive Movement (A)
AskClient("HighlightControl(20006)"); = Turn Rotate (S)
AskClient("HighlightControl(20017)"); = Stand Ground (E)
AskClient("HighlightControl(20016)"); = Entrench (F)
AskClient("HighlightControl(20010)"); = Ambush (D)
ARTY
AskClient("HighlightControl(20012)"); = Range Fire (X)
AskClient("HighlightControl(20013)"); = Supressive Fire (Y)
AskClient("HighlightControl(20073)"); = Choose Ammo (C) open submenu
AskClient("HighlightControl(20057)"); = Smoke Shells (W)
AskClient("HighlightControl(20055)"); = Damage Shells (Q)
TRUCK
AskClient("HighlightControl(20005)"); = Unload Soldiers (Y)
AskClient( "HighlightControl(20027)" ); = Resupply (X)
AskClient( "HighlightControl(20036)" ); = Reinforce (Soldiers) (C)
AskClient( "HighlightControl(20026)" ); = Repair (X)
AskClient( "HighlightControl(20022)" ); = Clear Mines (V)
AskClient( "HighlightControl(20071)" ); = Lay Mines (C) open submenu
AskClient( "HighlightControl(20021)" ); = Lay Anti Tank Mine (W)
AskClient( "HighlightControl(20070)" ); = Build (Y) open submenu
AskClient( "HighlightControl(20029)" ); = Build Anti Tank Obstacle (X)
INF
AskClient("HighlightControl(20072)"); = Formation (Y) open submenu
AskClient("HighlightControl(20051)"); = March Formation (R)
AskClient("HighlightControl(20052)") = Defensive Formation (E)
AskClient("HighlightControl(20053)"); = Agressive Formation (W)
AskClient("HighlightControl(20050)"); = Defaulft Formation (Q)
AskClient("HighlightControl(20054)"); = Sneak (Sniper) Formation (A)
AskClient("HighlightControl(20034)"); = Observe (Binocular) (W)
AskClient("HighlightControl(20061)"); = Disband (Squad) (C)
AskClient("HighlightControl(20062)"); = Form Squad (C)
PLANES
AskClient("HighlightControl(20031)"); = Fighter (E)
AskClient("HighlightControl(20032)"); = Scout (Q)
AskClient("HighlightControl(20035)"); = Groundattack Plane (R)
AskClient("HighlightControl(20030)"); = Bomber (W)
AskClient("HighlightControl(20033)"); = Paratroopers (A)
Hello, this are all commands i could find so far in all tutorials and some missions of the following games....
BK Games Checked:
Blitzkrieg
Panzerkrieg Gold Edition
Talvisota - Icy Hell
Cuban Missile Crisis_Ice Crusade
Cuban Missile Crisis_The Aftermath
Stalingrad
FUN FACT
i found this row in on of the lua tutorial files.... looks like originally their planned a morale system....
-- about morale - old, EXP now
function Objective8()
AskClient("HighlightIndicator(13)");