Mat
General
Posts: 1,828
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Post by Mat on Jun 16, 2020 14:36:03 GMT 1
Hello!
i´m working on a Map for MK+IF3.0+Stanenbergs Pack plus a little extra pack by myself. I wrote a Script with LUA Scriptbuilder v2 (I cannot Script a single line of code by myself and i dont know anything about Scripting)
1.) i have all Objectives in Scenariosfolder and in 1.xml 2.) all reinforcements and ScriptIds + ScriptGroups are assigned correct.
When i play the Mission everything runs fine until the 4th Objective starts. As soon as 4th Objective started its finished and the next one popsup and like this its going until last objective.
now my questions:
1.) can someone help me to fix this?
2.) when this is fixed the script need some little improvements (planes at specified objectives and some little variants of situations) - I need someone too here
this is the Map:
Ive uploaded the whole content.
Thanks Mat
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Mat
General
Posts: 1,828
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Post by Mat on Jun 16, 2020 17:05:39 GMT 1
up!
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Post by crazydog on Jun 24, 2020 12:23:15 GMT 1
Hello Fellow-Players,
not sure where to ask this question, but would anyone help me, as I have no lua skills, but would like to tweak a bit my BK, especially the random missions. I know how to add new units to the starting point, e.g. more units or Auto as a core unit (kind of infantry and logistic aspect... so light units e.g. halftracks, MG's, mortars would not reduce the main core units) the MAIN IDEA, and my request from you, would it be possible to script the available infantry support based on the starting units available (chosen and dropped on the map) e.g. player would have for a jeep/kubel player - a sniper a truck - an MG & a mortar a halftrack - an infantry squad etc.
thank you in advance for your answers.
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