Mat
General
Posts: 1,828
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Post by Mat on Aug 1, 2020 12:31:51 GMT 1
Hi,
does anyone knows if the disabled "shoot-through" effect for Buildings with Stalingrad ailogic counts also for Objects like Sandbags for example? and if, what ai-class does that object need?
thanx Mat
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Post by fallschirmjager on Aug 1, 2020 16:42:02 GMT 1
I would NOT thinks so Mat, to be honest with you never come across this and I have played a lot of Mods with Stalingrad Ailogic.
FJ
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Mat
General
Posts: 1,828
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Post by Mat on Aug 1, 2020 16:44:58 GMT 1
damn
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Mat
General
Posts: 1,828
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Post by Mat on Aug 1, 2020 18:07:16 GMT 1
..but you can make objects to buildings!
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Post by fallschirmjager on Aug 1, 2020 22:39:25 GMT 1
Then you can not shoot through objects which have been turned to building. . . . .
What are working on?
FJ
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Mat
General
Posts: 1,828
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Post by Mat on Aug 1, 2020 22:47:11 GMT 1
i have to think about it, maybe ill make some of the HF45 Objects Buildings, that they can become cover on the battlefield.
Sure, theyre not strong as a building then but its real cover, thats what i want
for example the sandbag objects ingame they cover nothing, its just visually there
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Post by olaf66 on Aug 7, 2020 9:27:32 GMT 1
BK engine can't do difference between a sandbag and a building the only way for infantry to have cover bonus is to go inside the object.
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atlas555
General
I know not what course others may take. As for me, give me liberty or give me death.
Posts: 1,072
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Post by atlas555 on Aug 7, 2020 12:07:44 GMT 1
Could I have a sandbag in size 38 medium. Thanks.
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kaoz
General
inter faesces et urinam nascimur
Posts: 1,124
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Post by kaoz on Aug 8, 2020 23:11:58 GMT 1
..but you can make objects to buildings! One down-side of this, is that buildings are shown as grey blocks on the minimap. If you would turn your objects into buildings, you get a grey minimap, i'm afraid...
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Post by [BMG]Neutro on Aug 10, 2020 20:32:34 GMT 1
and the sandbags would need to be like a "coast" object not blocking any line of sight....
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