|
Post by [BMG]Neutro on May 26, 2022 20:37:20 GMT 1
Hello BK community, i have noticed the following problem in the past and as a solution i always set the terrain height of the whole map to zero.
Unfortunately, then you have to start all over again with the already existing work. Maybe other experienced mapeditor users know an alternative solution to fix the problem?
The Problem:
After a certain height or angle, the terrain no longer responds to the editing tool and can no longer be edited. Here is a VIDEO of the problem.
You can see at the minimap in the video that the areas that can not be edited are red
Edit/Note: The editing tool works like a brush tool (e.g. Paint) you press and hold the middle mouse button. it decreases the height in real time I have encountered this problem on some maps (i would like to edit) with steeply sloping terrain (angle). In some places, the terrain simply no longer responds to changes (by the tool) and is froozen
I would be very happy if anyone has an alternative solution or explanation as to what is causing the bug.
|
|
kaoz
General
inter faesces et urinam nascimur
Posts: 1,112
|
Post by kaoz on May 28, 2022 0:28:11 GMT 1
Looking at the video: i believe it's better to use that tool with a bit more caution. I mean, every time you click will set specific parameters in your bzm/xml. You could set your heights completely in xml code (as shown by Tangram), but then you would need a very mathematical brain i guess... which i lack most of the time.
However, it is not a case of clicking too much, neither is it a bug, but the height setting has a logical transition to its surrounding 'VIS tiles'. In a very small area (few VIS tiles) you cannot go from a massive hilltop (Alp) to the deepest pit. That would be mathematical impossible for BK to display in such few tiles. (at this point, i wonder what would happen if you would set these extreme parameters in xml and then load the map )
I pointed at the clicking because the more you click (especially small area's) the sooner you'll reach the point where the editor's height setting can't go any higher or lower in relation to its neighboring tiles. There you bumped into its mathematical limitation and so i think there isn't any solution to fix that problem.
In my first maps, i often started with setting the heights, but very quickly got 'frustrated' that it (mostly) makes it impossible to decently select units, roads, rivers and all that afterwards. So i started setting the heights as the final step. And then i often make different saves of the process in case i mess up somewhere. You can delete them once you're ok with it.
It's been while since i made a map, but today i would try to avoid too extreme transitions; imho they often make it look weird how mechanical units roll over them. Sure for historical correctness, but i prefer a map with slightly increasing or decreasing heights over extreme ones, but i guess that is a matter of taste... and not saying you have to work this way, just my two cents...
|
|
|
Post by Stanenberg on May 28, 2022 11:30:58 GMT 1
In my first maps, i often started with setting the heights, but very quickly got 'frustrated' that it (mostly) makes it impossible to decently select units, roads, rivers and all that afterwards.
Hey kaozHave you tried this tool?
|
|
kaoz
General
inter faesces et urinam nascimur
Posts: 1,112
|
Post by kaoz on May 28, 2022 22:51:21 GMT 1
Have you tried this tool? Mhm... well... i knew of the existence of this button and i remember to have used it... but i think it only effects objects and i still doubt that it makes the roads (pink circles) easier to select on heights... but i would have to check it before writing this on the wall...
Anyways, thanks for pointing to it, Stan. I should definitely keep it in mind for the future.
Nevertheless, i think it's already a stubborn habit for me to set the heights in the final phase of the map... But as said, it is my way of working, but not necessarely the best... it is 'a' way.
Another way might be using the terrain random heights. It doesn't work well in case you need specific area's on the map (like underneath a railroad in Neutro's example or for historical correctness), but if unbound to specific or historical needs, the tool can give quick results. There's a few parameters to adjust; you randomize until you get something close to your liking and start editing from there, so you don't have to start from scratch. And it is possible to set limitations for your height and depth. Personally, i very much like the dunes in africa maps...
|
|
|
Post by [BMG]Neutro on Jun 5, 2022 18:49:45 GMT 1
|
|
|
Post by Squire James on Jun 5, 2022 19:11:26 GMT 1
I'm afraid it's a new one on me.
|
|
|
Post by fallschirmjager on Jun 5, 2022 23:52:35 GMT 1
I have encountered same problem while playing with maps.
There is no solution but lots of saves and reloads until you get desired effects. What I mean is that you start creating desired terrain with lots of saves, when you hit the glitch you reverse back to where it was ok to proceed. Do not use same height in one go, build a layers of height. Then if the glitch kicks in you have at least similar built up terrain all along with out dips and dimples. Once reloaded you should be able to carry on from last saved point with another thin layer.
It is frustrating I can imagine but this what I did and it worked.
Hope it helps.
FJ
|
|
|
Post by [BMG]Neutro on Jun 6, 2022 15:20:09 GMT 1
Thank you all for your feedback
|
|
|
Post by keepitsimple on Jun 6, 2022 21:54:22 GMT 1
Hi [BMG]Neutro , I have same experience as fallschirmjager and use same tactic. I save a map every now with different number. So I have a map winter1 then a winter2 and later a winter 3 and then back again to winter1 ect. And I have also used set to ZERO in the past as it better togo back to all level and do all heights a second time then having a map that can't change to look as I want to look.
|
|
kaoz
General
inter faesces et urinam nascimur
Posts: 1,112
|
Post by kaoz on Jun 12, 2022 19:35:39 GMT 1
I stand corrected: the map update button also makes the pink circles easier to select!
|
|