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Post by commander on Sept 27, 2009 15:45:03 GMT 1
hi there are many mistakes in your 1.xml file
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Desert
Vojna Policija - Military Police
Posts: 1,230
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Post by Desert on Sept 27, 2009 15:55:02 GMT 1
Many...
Your path is
scenarios\c:\documents and settings\rick\mijn documenten\iron wall\iron wall\scenarios\costum\missions\iron wall\iron wall\iron wall\scenarios\costum\missions\iron wall\description.txt
and it should be
scenarios\custom\missions\iron wall\description
Your text files are
0h.txt.txt, 1h.txt.txt....
and they should be
0h.txt, 1h.txt....
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Desert
Vojna Policija - Military Police
Posts: 1,230
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Post by Desert on Sept 27, 2009 16:12:43 GMT 1
www.sendspace.com/file/uuo6c2Extract these two and put them in data.pak. You should see how I packed this map and do the same with all the others.
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Post by generalthegreat on Sept 27, 2009 16:41:36 GMT 1
it works now tx guys i think i know it now!
there are still some things that must be fixed in the map but i could handle it with mapping!
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Ocelo
General
Map Artist/Eastern Front enthusiast
Posts: 1,400
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Post by Ocelo on Sept 27, 2009 16:44:47 GMT 1
A note on the paths: anything in between the <History></History> brackets is not used by the game. You can write whatever paths and info you wat; you can even delete it. It makes no difference but for the identification of the work.
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Post by generalthegreat on Sept 27, 2009 17:36:29 GMT 1
ah good
i can handle this now i think but... one question.
how can it happen that that black white square is in my reseditor when i linked the map is that a bug or..
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Ocelo
General
Map Artist/Eastern Front enthusiast
Posts: 1,400
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Post by Ocelo on Sept 27, 2009 18:53:36 GMT 1
No idea. ResEditor never did work for me, and it always refused to open the map images; at best I got your results.
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Desert
Vojna Policija - Military Police
Posts: 1,230
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Post by Desert on Sept 27, 2009 19:05:27 GMT 1
I'm not even using it. That's why my minimap has no arrows.
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Post by generalthegreat on Sept 27, 2009 19:10:37 GMT 1
but how do you make that xml then i mean, you dont have an generator for it or something..
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Post by commander on Sept 27, 2009 19:20:10 GMT 1
how can it happen that that black white square is in my reseditor when i linked the map is that a bug or.. Hi create a folder called temp in your \run\data\editor folder it fix that square problem and you see the map
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Desert
Vojna Policija - Military Police
Posts: 1,230
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Post by Desert on Sept 27, 2009 19:27:31 GMT 1
I took a Kursk map xml from original custom missions and changed it for your map. That is the simplest way.
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Ocelo
General
Map Artist/Eastern Front enthusiast
Posts: 1,400
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Post by Ocelo on Sept 27, 2009 20:15:37 GMT 1
I took a Kursk map xml from original custom missions and changed it for your map. That is the simplest way. I think that's the method most people use. [glow=red,2,300] Arrows: 1. Create a minimap of the map using the map Editor.
2. Out of the new files, take the file called "mapname_large.tga".
3. Open it using photoshop and save a copy in the BMP format.
4. Then, open this new file using Paint, and you'll be able to see the cursor location over the map in the lower right-hand corner. It should not exceed 512x512 pixels.
5. Hover the mouse pointer over the location of the objective arrow and write down the coordinates displayed.
6. Plug the coordinates into the values of your mission's 1.xml.[/glow]
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Post by generalthegreat on Sept 28, 2009 17:06:17 GMT 1
how can it happen that that black white square is in my reseditor when i linked the map is that a bug or.. Hi create a folder called temp in your \run\data\editor folder it fix that square problem and you see the map temp folder.. i created one but still a small black/white square..i can make a screenshot of it. if you wish.
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Post by commander on Sept 28, 2009 17:58:43 GMT 1
is your temp folder in in correct path ? \run\data\editor
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Post by generalthegreat on Sept 28, 2009 18:55:07 GMT 1
it works now tx!
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