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Post by ariete on Feb 20, 2014 13:05:03 GMT 1
fasya has suggest me to edit -maxheight- value in aircraft xml file to allow combat in air beetween japanese and chinese airs. yesterday night i've watched some airs xml fles and i've detected fighters maxheigh must be 2000 meanwhile attack ground planes on 1000. if i apply this condition to all planes used in my scenarios it should work correctly?
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Post by ariete on Feb 20, 2014 13:22:02 GMT 1
Squire James i found potential missions against chinese 200th mechanized division in burma-yunnan road on 1942. i've enough texts which i must yet read. i think to made the better explained. at now, finished maps of my pak are incident of nomonhan battle of jitra battle of luzon battle of manado i've parked the kempeitai mission in manchukuo during pacification because i'm considering to make winter textures for it, and then could be usefull for chinese winter missions. for this purpose, anyone knows when and where it snow in vast china? i've some maps about rainfalls and temperatures but if anyone can confirm me ...
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Post by ariete on Feb 23, 2014 18:33:51 GMT 1
INTERVALLO
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Post by ariete on Mar 9, 2014 13:37:29 GMT 1
today i've did commonwealth infantries textures. as squire james suggest me, i substituted .dds with their african skin; i take that enfield model to re-do shooters of indian (more orange) and gurkhas (more green). meanwhile with gb, indian soldiers and officers i didn't have problems (african san files i taked from gzm 7.0 pak and dds from original texture pak of the game, which is more clean to recolorize), for gurkhas i've musted substitute the san file of african enfield with the african san file of gurkhas soldier: it's gone well the model used is the same so gurkhas san file used for africa, probably updated than the san gurkhas file used for summer of gzm, make work correctly the recolorize british enfield in game. so i'm deducing san files must be update than san file which i go to substitute? someone can help me in found a free software which able me just to open and save the san files? please reply me this time, i need to know it to finish my infantries textures pack for cbi-pacific war theater.
battle of Jitra is definetly finished and play so good.
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Post by ariete on Mar 12, 2014 22:51:51 GMT 1
commonwealth infantries
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Post by ariete on Mar 12, 2014 22:54:40 GMT 1
i've re-colored dutch grenadier and MG to feel the squad colour and to distinguish them to IJN landing forces
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Post by ariete on Mar 12, 2014 22:58:52 GMT 1
battle of manado is definetly finished. nexts, invasion of lingayen gulf (damortis-rosario) and battle of Toungoo.
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tedi88
General
Blitzkrieg State Prosecutor
Posts: 1,228
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Post by tedi88 on Mar 12, 2014 23:04:43 GMT 1
They look great, particularly the Australians.
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Post by ariete on Mar 12, 2014 23:14:42 GMT 1
i'm again in search for a map where combat them it's a bit of times i'm around the battle of ambon, where's the gull force, but i must study it more deeply ... there was also something of interesting in papua new guinea or again in malaya against the 8th division.
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tedi88
General
Blitzkrieg State Prosecutor
Posts: 1,228
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Post by tedi88 on Mar 12, 2014 23:22:29 GMT 1
Why don't you do Aitape–Wewak campaign 1944 – 1945. Australian 6th Division (with their new uniforms )against Japanese 18th Army? Ambon sounds nice as well.
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Post by ariete on Mar 12, 2014 23:36:33 GMT 1
about ambon i've lots of detailed resources, i'm realizing something near to maniacal tedi ...
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Post by ariete on Mar 18, 2014 12:52:32 GMT 1
playing GZm, i hate that annoying sound about the hiss of mortar, you know? how can i change it? i could otherwrite with another sound file, just renaming that new. you know if this is a valid way to do that? if i change the origin file there shoudn't be problem ... where's located? i've not yet seen ...
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Grot
General
Posts: 4,055
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Post by Grot on Mar 18, 2014 14:38:12 GMT 1
sounds, weapons, heavy,8cmgrwr34.wav or change xml
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Post by ariete on Mar 18, 2014 18:26:17 GMT 1
thank you sztyrlic, i'm going to see for that this night. let's go to change the xml files of all mortars used in gzm is a massacre (at sio canal ), it's brief and convenient change wav file.
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Post by ariete on Mar 19, 2014 13:17:00 GMT 1
hi, i tried to substitute the file. i take that file from hra, i opened it with windows xp sound recorder and i saved it to update the date. then i did a pak where is inside just sounds/Weapons/Heavy/8cmgrwr34.wav it didn't works.
i've seen there is in part 3 of 7.77 patch, under sounds/Weapons/Heavy/ just a file 8cmgrwr34.wav, which substituted the old of the version 7.0. so it seems what i did is correctly, why it didn't work. could anyone look for that please?
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