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Post by ariete on Mar 19, 2014 18:36:42 GMT 1
Grot could you do a try and let me know. it's too strange why it doesn't works ...
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Grot
General
Posts: 4,055
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Post by Grot on Mar 19, 2014 19:19:30 GMT 1
ariete replace minelaunch.wav to change mortar sound in sounds/Weapons/Heavy
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Post by ariete on Mar 20, 2014 19:57:12 GMT 1
ah ok, i've not yet looked the relative xml files to identify the right sound, in these last 2 days i've had a bit of things to do, thank you Grot
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Post by ariete on Mar 21, 2014 13:35:40 GMT 1
hi, yesterday i solved and i did a mini sounds pak with 8cmgrwr34.wav and minelaunch80.wav changed. i used minelaunch50.wav of the same mod, just to don't make confusion beetween mods and use a file of the same mod, as i did for the rest of my work (but hra sounds are more cool . this mini sounds pak i'm going to use soon, one of these nights, playing to the azul chapter. should i put this modification in my textures-bugs corrected pak for cbi-pacific war theater or just me i found that hiss of mortar too annoying?
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Post by ariete on Mar 26, 2014 20:04:59 GMT 1
i'm studing the battle of okinawa, yesterday night i've watched a doc which inspire me to go to read more on leavenworth papers and osprey i have. so it will be a defensive battle with conter-attacks by the player side, as the history write.
using gzm, have someone tried to put an enemy cruiser on the water to cover enemy troops on the land? it start to shoot on the land when enemy land troops detected yours? it's a reasonable range? i've tried to do something of this kind for battle of manado, but there i used gunboats which would cover player troops, and its range it's about 2-3 squares.
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Post by ariete on Mar 28, 2014 13:21:05 GMT 1
reading and re-reading, i chose the landing on Saipan island, because this battle history is more turbolent and full of counterattacks, over having a cool mix of units used by booth sides. meanwhile lingayen gulf invasion, damortis-rosario is definetly finished and i'm working in these evenings on the battle of toungoo.
about the test with cruiser, i need something which block the boats on water sea. i've tried a mix of sea mines in the water and At mines on the coast (as i did for manado). i was thinking to avoid this making a sistem of patrols for the cruisers, gunboats and armored transporters, so they'll always remain on water and can quietly shoot our position on the land, over fight with our aircrafts if they'll send agaist the beachhead. what do you think? have you other suggestions?
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Grot
General
Posts: 4,055
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Post by Grot on Mar 28, 2014 15:08:43 GMT 1
reading and re-reading, i chose the landing on Saipan island, because this battle history is more turbolent and full of counterattacks, over having a cool mix of units used by booth sides. meanwhile lingayen gulf invasion, damortis-rosario is definetly finished and i'm working in these evenings on the battle of toungoo. about the test with cruiser, i need something which block the boats on water sea. i've tried a mix of sea mines in the water and At mines on the coast (as i did for manado). i was thinking to avoid this making a sistem of patrols for the cruisers, gunboats and armored transporters, so they'll always remain on water and can quietly shoot our position on the land, over fight with our aircrafts if they'll send agaist the beachhead. what do you think? have you other suggestions? Marry my sister
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Post by ariete on Mar 28, 2014 18:49:04 GMT 1
ahahahhahaha
i saw manila, for which ocelo put lots of terrain ravines or objects to make the boats don't go on the land, but i want hurry up with something of much speed, as patrols for boats i thought.
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Post by ariete on Mar 29, 2014 12:45:04 GMT 1
this morning i've done some adjustments on my textures pack. for the next map - landing on Saipan, i've made these textures of the amtracs lvt1, for which i reprise the old skin of 7.0 version and i've re-coloured it (except for the soldiers crew, for who remain the same green, but in this picture i don't know if you look this), and lvt(4), for which i've done a new camo-texture i'm going to use them for the 4 amphibious tractor battalions of the 2nd and 4th marines divisions which landed on saipan. ( Grot let begin with organizing the wedding list)
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Post by danzig70 on Mar 29, 2014 12:52:08 GMT 1
Looks great!
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Grot
General
Posts: 4,055
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Post by Grot on Mar 29, 2014 12:53:39 GMT 1
Brilliant !! ( Marry me instead )
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Post by ariete on Mar 30, 2014 12:54:45 GMT 1
it should be the definetly japanese infantry set, updated yesterday morning
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tedi88
General
Blitzkrieg State Prosecutor
Posts: 1,228
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Post by tedi88 on Mar 30, 2014 20:13:44 GMT 1
Excellent work.
When will it be released?
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Post by ariete on Mar 31, 2014 12:56:15 GMT 1
i'm working simultaneously on toungoo and saipan. i don't know, time is enemy, then in the evenings i like play too. anyway if i must do something also aginst the russians, i think 2-3 months.
the good thing, for which i suggest to everyone who make custom works, expecially for chapters/campaigns, is that at start of this work, i created a map covered of buildings blocks and japanese regiments (inf, cav, ...); editing the size through xml file i can hurry work moving the different compositions i've already done, so the time to do the work at least became half or more less. about terrains and enviroment i prefer trust me to the different well done jungle fields sets. if you think about, buildings and terrain/enviroment lose you lot of time.
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Post by ariete on Apr 15, 2014 16:41:41 GMT 1
i don't understand why shoots i posted in this topic have changed with others or disappears like in the previous pages.
anyway i tested saipan map and it seems not all boats, the majority not, can't follow a patrol script. it seems strange, why a naval unit can't do a patrol?
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