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Post by Quintaxel on Nov 30, 2015 13:38:23 GMT 1
What are the most important gameplay changes in the HG Mod? I would like to rework an existing BK vanilla map for HG, so hence my question.
Was sind die wichtigsten Gameplay-Änderungen zwischen HG und BK Vanilla? Ich würde gerne eine Karte für HG, auf der Grundlage einer BK Vanilla Karte machen, daher meine Frage.
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Post by feldgrau on Dec 1, 2015 8:48:46 GMT 1
... Ich würde gerne eine Karte für HG, auf der Grundlage einer BK Vanilla Karte machen... Hi Quintaxel
That would total joy for me. Gameplay Changes do not exist. The Old BK Vanilla has remained as it is (Units, Humans, Squads, Bridges, Buildings, etc.). When you open a permanent BK Vanilla card with the Mod Army Group this card as it is. There is already a "Heeresgruppe_additions001". New Bridges, Buildings, Fences, Flora, Simple Objects Terra Objects, Roads, units (eg. Pz_III_Ausf_L to Pz_III_Ausf_Nst new skin) approximately 134MB. If you are the "Heeresgruppe_additions001" use wish to let me know.
Changes / additions
Allies-Technics texture changes almost all
Artillery Additions
Auto Additions agree "Engineering" only repair, clear mines and gun attach eg. AEC_Matador_Repair_Mine_GB, Sherman_M32_Recovery_USA etc. and others, for example. AEC_Dorchester_Kommando_GB, Austin_10HP_Engineering_GB, TM_9_Brockway_Kran_USA etc. some "Transp" with Mg for example. Bren_Carrier_Cargo, Willys_MB_Mine, Willys_MB_Supply etc.
Aviation Additions ground (landed aircraft) as "Auto" with Mg., if you have questions let me know.
SPG Additions M16_GMC_USA_Angriff with Aggressive movement Sea (ships) as spg_assault, if you have questions let me know.
Tanks if you have questions let me know.
Trains if you have questions let me know.
German-Technics
Artillery BK Vanilla no texture changes additionally gray eg. 2_cm_FlaK30_38_2 (..._ 2 means gray) Additions eg. 3.7cm_Flak_36 (original BK1 Skin) 3.7cm_Flak_36_2 (gray)
8.8cm_Flak_AT only as Pak, CoastBattery_Todt smaller impassable area
Auto BK Vanilla some texture changes eg. Opel_Blitz_Cargo, Opel_Blitz_Engineering, Opel_Maultier_Cargo additionally gray and camouflage example. SdKfz_251_Ausf_A_C_2 (..._ 2 and ... 2 means gray), SdKfz_251_Ausf_A_C_3 (..._ 3 and ... 3 means camouflage) Additions eg. SdKfz_251_Engineering (original BK1 Skin) SdKfz_251_Engineering2 (gray), SdKfz_251_Engineering3 (camouflage) agree "Engineering" only repair, clear mines and gun attach eg. Kfz70_Steyr_Engineering, Sup_Bergepanzer_III etc. and others, for example. Opel Blitz Funkkoffer, SdKfz 9/1 mit 6t Bilstein-Kran etc. some "Transp" with Mg for example. SdKfz. 251/12, SdKfz. 2 chain, ammunition tractor Pz.III etc.
Aviation BK Vanilla no texture changes Additions ground (landed aircraft) as "Auto" with Mg., if you have questions let me know.
SPG BK Vanilla no texture changes additionally gray and camouflage example. Sturmgeschutz_III_Ausf_F_2 (..._ 2 is mostly gray), Sturmgeschutz_III_Ausf_F_3 (..._ 3 means camouflage) Supplements eg. Sdkfz_251_Mg (original BK1 Skin) Sdkfz_251_Mg_2 (gray), Sdkfz_251_Mg_3 (camouflage) Sdkfz_7_1_Angriff and Wirbelwind_Angriff with Aggressive movement Sea (ships) as spg_assault, if you have questions let me know.
Tanks BK Vanilla no texture changes additionally gray and camouflage example. Pz_38t_Ausf_A2 (... 2 means gray) Supplements (nix, _3, _02, _03 means camouflage)
Trains if you have questions let me know.
USSR-Technics BK Vanilla no texture changes Skins supplements like BK1 (green), some with camouflage paint. Ground, Sea, Trains, etc. if you have any questions let me know.
Terrain changes / additions In addition Light Grass2, Forest2, Difficult Ground (impassable to wheeled vehicles)
Roads changes / additions among others passable river pass_no_infantry <---the infantry must in the "boats" to rise to get over the "river".
mbkg Feldgrau
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Post by Quintaxel on Dec 1, 2015 11:02:28 GMT 1
Thanks for the info feldgrau. I have started with the translation of units. It will take some time but I let you know when it's finished. Vielen Dank für die info feldgrau. Ich begann mit die Übersetzung von Einheiten. Es wird einige Zeit dauern. Ich werde Sie wissen lassen, wenn es fertig ist.
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Post by feldgrau on Dec 1, 2015 20:19:57 GMT 1
You mean the desc.txt files? I set it then here and/or here purely.
mbkg Feldgrau
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Post by Quintaxel on Dec 5, 2015 18:07:39 GMT 1
feldgrau , I missed you post, sorry for that. I Started translating the units the (name.txt) files. I also plan to make some English icons. Translating the desc.txt will be a lot of work. I have no plan to do this. Mabe I will do this later.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 5, 2015 23:53:07 GMT 1
feldgrau , I missed you post, sorry for that. I Started translating the units the (name.txt) files. I also plan to make some English icons. Translating the desc.txt will be a lot of work. I have no plan to do this. Mabe I will do this later. Quiet, little by little
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Post by panzerman on Dec 6, 2015 10:23:37 GMT 1
... Ich würde gerne eine Karte für HG, auf der Grundlage einer BK Vanilla Karte machen... Hi Quintaxel
That would total joy for me. Gameplay Changes do not exist. The Old BK Vanilla has remained as it is (Units, Humans, Squads, Bridges, Buildings, etc.). When you open a permanent BK Vanilla card with the Mod Army Group this card as it is. There is already a "Heeresgruppe_additions001". New Bridges, Buildings, Fences, Flora, Simple Objects Terra Objects, Roads, units (eg. Pz_III_Ausf_L to Pz_III_Ausf_Nst new skin) approximately 134MB. If you are the "Heeresgruppe_additions001" use wish to let me know.
Changes / additions
Allies-Technics texture changes almost all
Artillery Additions
Auto Additions agree "Engineering" only repair, clear mines and gun attach eg. AEC_Matador_Repair_Mine_GB, Sherman_M32_Recovery_USA etc. and others, for example. AEC_Dorchester_Kommando_GB, Austin_10HP_Engineering_GB, TM_9_Brockway_Kran_USA etc. some "Transp" with Mg for example. Bren_Carrier_Cargo, Willys_MB_Mine, Willys_MB_Supply etc.
Aviation Additions ground (landed aircraft) as "Auto" with Mg., if you have questions let me know.
SPG Additions M16_GMC_USA_Angriff with Aggressive movement Sea (ships) as spg_assault, if you have questions let me know.
Tanks if you have questions let me know.
Trains if you have questions let me know.
German-Technics
Artillery BK Vanilla no texture changes additionally gray eg. 2_cm_FlaK30_38_2 (..._ 2 means gray) Additions eg. 3.7cm_Flak_36 (original BK1 Skin) 3.7cm_Flak_36_2 (gray)
8.8cm_Flak_AT only as Pak, CoastBattery_Todt smaller impassable area
Auto BK Vanilla some texture changes eg. Opel_Blitz_Cargo, Opel_Blitz_Engineering, Opel_Maultier_Cargo additionally gray and camouflage example. SdKfz_251_Ausf_A_C_2 (..._ 2 and ... 2 means gray), SdKfz_251_Ausf_A_C_3 (..._ 3 and ... 3 means camouflage) Additions eg. SdKfz_251_Engineering (original BK1 Skin) SdKfz_251_Engineering2 (gray), SdKfz_251_Engineering3 (camouflage) agree "Engineering" only repair, clear mines and gun attach eg. Kfz70_Steyr_Engineering, Sup_Bergepanzer_III etc. and others, for example. Opel Blitz Funkkoffer, SdKfz 9/1 mit 6t Bilstein-Kran etc. some "Transp" with Mg for example. SdKfz. 251/12, SdKfz. 2 chain, ammunition tractor Pz.III etc.
Aviation BK Vanilla no texture changes Additions ground (landed aircraft) as "Auto" with Mg., if you have questions let me know.
SPG BK Vanilla no texture changes additionally gray and camouflage example. Sturmgeschutz_III_Ausf_F_2 (..._ 2 is mostly gray), Sturmgeschutz_III_Ausf_F_3 (..._ 3 means camouflage) Supplements eg. Sdkfz_251_Mg (original BK1 Skin) Sdkfz_251_Mg_2 (gray), Sdkfz_251_Mg_3 (camouflage) Sdkfz_7_1_Angriff and Wirbelwind_Angriff with Aggressive movement Sea (ships) as spg_assault, if you have questions let me know.
Tanks BK Vanilla no texture changes additionally gray and camouflage example. Pz_38t_Ausf_A2 (... 2 means gray) Supplements (nix, _3, _02, _03 means camouflage)
Trains if you have questions let me know.
USSR-Technics BK Vanilla no texture changes Skins supplements like BK1 (green), some with camouflage paint. Ground, Sea, Trains, etc. if you have any questions let me know.
Terrain changes / additions In addition Light Grass2, Forest2, Difficult Ground (impassable to wheeled vehicles)
Roads changes / additions among others passable river pass_no_infantry <---the infantry must in the "boats" to rise to get over the "river".
mbkg Feldgrau
Have download link for Heeresgruppe_additions001
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Post by Quintaxel on Dec 6, 2015 11:44:06 GMT 1
panzerman , I do not understand what you want to say, sorry. Please explain a bit more.
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Post by panzerman on Dec 6, 2015 18:56:23 GMT 1
Ok Quintaxel. Where can I download hg Heeresgruppe_additions001. (Heeresgruppe 'I installed. Beating the game. I believe that would be a benefit.)
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Post by Quintaxel on Dec 6, 2015 22:34:52 GMT 1
I do not know what file you mean by "Heeresgruppe_additions001" but all files for the "HG 1939 Poland" chapter for Feldgrau's HG mod can be found on his website. www.bk-schnellschuss.de/Missionen/missionen.html[HG]1939Polen.pak [The Chapter in German] [HG]1939Polen_update001.pak [HG]1939Polen_update002.pak [HG]1939Polen_update003.pak [HG]1939Polen_EngLang.pak [Translation of chapter in English] I have not yet translated the unit names. These are still in German. I'm working on this. The unit names are not necessary to play the chapter. I hope you find everything you need. If not, please let me know. Greetz, Q
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Post by feldgrau on Dec 7, 2015 6:42:39 GMT 1
Hi panzerman Hi Quintaxel The "Heeresgruppe_additions001" does not yet exist as a download. The "Heeresgruppe_additions001" is provided together with the chapters "hgostpreussen44_45". The maps of "Teil I 18.Okt. bis 23.Okt 1944" are almost finished. Look here, scroll down a bit The "Teil II Winter 44/45" I will make with "Heeresgruppe_additions002" later.
mbkg Feldgrau
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Post by Quintaxel on Dec 7, 2015 12:14:00 GMT 1
OK, feldgrau, let me know when I can start translating the missions.
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atlas555
General
I know not what course others may take. As for me, give me liberty or give me death.
Posts: 1,072
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Post by atlas555 on Dec 10, 2015 15:02:12 GMT 1
Hey Q, Were you able to work out getting this to work on Panzerkrieg?
It might work better for me if you have.
Thanks
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Post by Quintaxel on Dec 10, 2015 15:15:39 GMT 1
Not yet atlas555. The game keeps crashing! Very frustrating. So far HG is the only MOD that causes trouble. I still try to figure out what is causing the crash.
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atlas555
General
I know not what course others may take. As for me, give me liberty or give me death.
Posts: 1,072
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Post by atlas555 on Dec 11, 2015 14:25:44 GMT 1
I know Q. I can't get it to work on BK without it crashing, so I was hoping on Panzerkrieg.
Thanks for the update.
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