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Post by The Shadow on Nov 7, 2015 0:21:17 GMT 1
Recently I purchased Blitzkrieg: The Complete Anthology and installed it on windows 7.Overall the game runs fine for me, however I run into problems is when I try and add new units from the game that I have downloaded when playing Rolling Thunder / Burning Horizon. When I add the units onto a map on editor I see the proper skin they should be in, however once I run the game and play they are black and white checkerboards. I was wondering if anyone on here could help me resolve the issue. I have already tried several places config.cfg files and high resolution patches with no luck. I also took a look at this post here "http://blitzsrbija.proboards.com/thread/778" Could it be because I have "The Complete Anthology" and it is different than just "Blitzkrieg Anthology"?
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Mat
General
Posts: 1,828
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Post by Mat on Nov 7, 2015 3:57:52 GMT 1
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Post by Major Pain on Nov 7, 2015 8:36:57 GMT 1
Shadow
Where did you acquire the Anthology from?
On the surface, all BK Titles of each game title is the same. However, STEAM is giving players issues on many fronts because of the way that BH and RT are handled. The games run independently from each other and do not share files in the STEAM version. The Original Anthology for BK1 is what is now offered online by G.O.G. and Amazon. The Steam Version is not compatible with the original Anthology.
Having said all of the first part... you do indeed need the Blitzkrieg Anthology Fix which has been provided to you by Mat. This patch installs most of the Africa and/or Winter Skins which were missing in Anthology and Rolling Thunder. Since you are also missing the Hi Res capability, you'll need to replace the config.cfg that comes with the patch. Be sure to make a backup copy of the original config.cfg; changing it to config.orig.cfg will work.
Good Luck
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atlas555
General
I know not what course others may take. As for me, give me liberty or give me death.
Posts: 1,072
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Post by atlas555 on Nov 7, 2015 14:55:14 GMT 1
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Post by fritzlang on Nov 7, 2015 18:10:18 GMT 1
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Post by The Shadow on Nov 7, 2015 20:00:57 GMT 1
This is the place I got the game from, and the exact version I got. It is off a disk www.ebay.com/itm/Blitzkrieg-The-Complete-Anthology-/221919401196?hash=item33ab6d54ecInstalled the patch mat listed but the directory suggested didn't exist so I set it to where data folder is in my computer which was C:\Program Files (x86)\Blitzkrieg Anthology\Blitzkrieg 1 Burning Horizon - Rolling Thunder\Run\data I made sure to change config but I do not have original config because when I attempted to fix this bug yesterday I had one link tell me to just install into run and it must of replaced original. Anyway I still was finding that I'm getting those pesky checkered units. Ill attach pictures of what I see in my game/editor below this message. Also in settings I didn't see an area that would allow low or high resolution. Thanks for the speedy reply guys
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Post by The Shadow on Nov 7, 2015 20:04:45 GMT 1
This is what it looks like in map editor before I start the game This is what it looks like when I start the game and this is what my video settings area looks like Also just to once again state I am not having that texture bug with units that come with the game, only an issue with units I am adding into the game.
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Post by Scyooff on Nov 7, 2015 21:44:24 GMT 1
Hi The Shadow, Also in settings I didn't see an area that would allow low or high resolution. This is what the updated config.cfg must do, to check if it was did like it should : Open the config.cfg file (who's in the Run folder) with notepad Find this line : </item>
<item EditorType="3" Flags="49" Order="2" Type="8" InstantApply="1">
<Var>Normal</Var>
<Action>SetTextureQuality</Action>
<ActionFill>GetTextureQuality</ActionFill>
<Default Type="8">
<Var>Normal</Var>
</Default>
<KeyName>GFX.Texture.Quality</KeyName>
</item> then change the two values "Normal" by "High" like below : </item>
<item EditorType="3" Flags="49" Order="2" Type="8" InstantApply="1">
<Var>High</Var>
<Action>SetTextureQuality</Action>
<ActionFill>GetTextureQuality</ActionFill>
<Default Type="8">
<Var>High</Var>
</Default>
<KeyName>GFX.Texture.Quality</KeyName>
</item> Save the file. Normally you must be able to see the skins ingame now. Note n°1 : don't use "Save as" Note n°2 : if the values are already sets to high don't change them, it means that the problem comes from something else. This is why it will be good that you post two screenshots : one of your Run folder and another one of your data folder.
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Post by The Shadow on Nov 15, 2015 21:38:09 GMT 1
This is the top part of my data folder This is the bottom part of my data folder (continued from picture above) This last picture is my run folder I made sure the config had high resolution in the code and still had no luck fixing it
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Post by Major Pain on Nov 16, 2015 2:09:40 GMT 1
Did you add the HI RES SKINS and TEXTURES?
Where did you place them and what for are they in?
THEY MUST BE PLACED IN THE DATA FOLDER IF THEY ARE STILL IN A .PAK FILE.
If you unpacked the ,pak files, (UnZIP), Did the populate folders under the DATA Folder?
A .pak file is the same as a .zip file. Just change the name extension from .pak to .zip. Then you can unpack all .pak files.
It still looks like you are missing the HI RES TEXTURES. They might be in the wrong location.
All .pak files must be in the DATA folder.
ALL Extracted .pak (Zip) files must populate current Unit Folders under the DATA Folder.
I have been getting some reports from members who have purchased Blitzkrieg Anthology from STEAM. The STEAM version must be extracted more carefully and more than once. The STEAM Version has a Missing Run Folder, so sometimes .pak Files are not placing Data into correct Folders.
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togu
Vojnik
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Post by togu on Jun 24, 2018 18:59:37 GMT 1
Hi all, I am not very familiar with BK interials, but I just solved this problem. However I am not sure if this is still relevant after three years. In my case the solution was to copy the existing texture files *_h.dds to *_c.dds in the "..\BH - RT\Run\Mods\modX\data" folder. I play BT-RT in 1280x1024x32 res. I guess _c.dds files are for the highest res, but I am not sure about it. Unfortunately I could not use Scyooff's solution, my config.cfg items were all <Var>Compressed</Var>, no idea what it means. Because there are usually few dozens of textures in every mod, I have created a python script to do the copying, you can get it from from here: github.com/togu6669/BlitzkriegBHRT_textures_copyThere is a README.md with the usage, I have checked it on two mods so far. Hope this can help someone else yet!
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Post by Kevin on Jun 24, 2018 19:19:43 GMT 1
Hi all, I am not very familiar with BK interials, but I just solved this problem. However I am not sure if this is still relevant after three years. In my case the solution was to copy the existing texture files *_h.dds to *_c.dds in the "..\BH - RT\Run\Mods\modX\data" folder. I play BT-RT in 1280x1024x32 res. I guess _c.dds files are for the highest res, but I am not sure about it. Unfortunately I could not use Scyooff's solution, my config.cfg items were all <Var>Compressed</Var>, no idea what it means. Because there are usually few dozens of textures in every mod, I have created a python script to do the copying, you can get it from from here: github.com/togu6669/BlitzkriegBHRT_textures_copyThere is a README.md with the usage, I have checked it on two mods so far. Hope this can help someone else yet!
As far as I recall the _h.dds files are the high resolution ones. I guess 'Compressed' is linked to 'c' in _c.dds, so maybe changing that word to 'High' should make the game use the _h.dds textures and 'Low' should make it use the _l.dds textures.
Anyway, thank you for your collaboration.
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Post by crazydog on Jul 19, 2018 21:14:28 GMT 1
dear all, could anyone help me please, that I would like to manipulate some textures for own purposes. I downloaded a from here a dds converter, but the problem, if I convert the aircraft textures, the propeller is no more transparent. Any thoughts? Many thanks!
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Grot
General
Posts: 4,055
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Post by Grot on Jul 19, 2018 22:42:23 GMT 1
dear all, could anyone help me please, that I would like to manipulate some textures for own purposes. I downloaded a from here a dds converter, but the problem, if I convert the aircraft textures, the propeller is no more transparent. Any thoughts? Many thanks! don't paint or add layer or anything in "checkerboard area" where propeller is located..thats it
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Post by crazydog on Jul 20, 2018 7:33:51 GMT 1
Well, Grot, my problem starts if I convert the dds to jpeg and back, the propeller becomes opaque white. What program do you use, please?
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