Im working on getting aerials/maps to simulate a French incursion to sieze factories in the Ruhr region. A repeat of the 1922-1923 action.
I am in the process of creating a custom world in World Wind (WW). Found a nice tutorial in the forum. The satellite images are downloaded from a server. However, cache packs are available for use offline. I will make the necessary cache packs available when releasing missions.
The first mission will be called Ruhrkampf for the above referenced scenario.
I have been thinking that the BK map images or even the super ctrl-shift-F? screenshot image can be turned into .tif and added as layer 0; the surface. You can toggle the layers easily in the layer manager. A hyperlink will be added to the center of each map image which will point to the BK shortcut. Its easy to point to any map and/or mod through the parameters of the shortcut.
You can add places with searchable placenames such as German Army HQ, Tank Factory, Objective 1. This way you zoom right to the locale. At the highest magnification level is the blue marble earth. As you zoom in different layers will be visible such as country borders, city/country names, flags, aerial images, city map plans, and lastly the BK map layer.
Objective arrows, mission plans, etc can be added to any layer.
Quite a neat application, WorldWind. I highly recommend it. It's free.
There is footage of the Germans trying to take the post office in danzig/gdansk and had to resort to flamethrowers and fuel. The mass exodus from the east at the end of the war saw alot of action including the sinking of the Wilhelm Gustloff leaving the Hel peninsula.
As far as the UI goes, ran into another snag. When zooming into Aachen using WW at second to last layer would be the city plan map. The city plan map is used to model the BK map. Unfortunately I have a tram line at 45 degrees. I have some nice station buildings but at the wrong orientation. I can rotate the city plan to match the BK map or have north be the left side of the BK map, but it doesnt really jive when you are zooming into the battlefield using WW.
It would be nice if the Lua script can write the next xml map file when you exit the map. This would only create necessary maps that could be use later during a retreat. If you add script ids to all your units, its possible to know how many units are available for the next mission.
This would be like a tile format where large satelite images of the earth are broken into smaller tiles when needed.
You can store a GlobalVariable as you exit which is CHECKED within the Chapter or Campaign Script. You assign each map a number rather than a name, then convert the number from text to numeric. The use of an array stores the map name and call routine.
This works on the same principal as when the Chapter Script checks to see if a map was completed or lost. It checks the MAP number to determine which map to load, rather than each in succession.
And you can issue the next map with the EnableMission command.
I just couldnt find where the global variable 1.finish is set. Is it initialized when the mission is being loaded? Do you know which file does this?
This already has interesting possibilities. For example, a chapter would be attacking or defending a city. If the city is divided into a grid then the map names would correspond to the grid values. Then this grid or table is store as an array. Then depending on which direction you leave a map, the EnableMission could use the corresponding mapname in the array?
If the chapter can keep track which maps in the array have been lost (enemy controlled), it should be possible to control enemy reiforcements and AI. Perhaps with a enemyai.lua file?
Well I wasnt able to convert the larger image file but have added LandSat 7 imagery to the custom world "GlobalCampaign" in world wind. So now, when you zoom to about 800 km above the earth, the satellite imagery is loaded.
I have added the first city plan map (stadtplan) for Aachen into the application also. Now when you zoom into Aachen at about 5 km the city map loads and is visible. I may change it to 0 km. I will test that when I get home.
The fascinating part is that the application gets the elevation data automatically from SRTM. You can tilt the view with a mouse and see the image is overlayed onto the terrain. I will post screenshots later today or tomorrow.
Now I have the laborious task of making bk maps. I should be able to do the city of aachen in four bk maps. Next will be Saarbrucken. Historical aerial images will be added in time.
There is also a clock feature. It can be set to a custom year and I believe I can set layers to appear at specific times. Some stock imagery will read the date and show summer/winter images as appropriate. I havent been able to get that feature added to my custom world.
EDIT: Here are the screenshots of Zagreb:
The Germany Army maps of Moscow will work also. Thankfully they have the lat/long information on all corners of the map. The city plans are more difficult as they dont have this information. The corners must be estimated and then corrected.
Im quickly running out of space on my computer so I wont be adding more image layers. I will start working on the BK maps and scripts for now.
UPDATE: Finally found the full collection of historical topographic maps of Germany which have long/lat information here:
This source as well as the US army topo maps will provide substantial map coverage for most areas of interest.
Here are the German topo maps dated from 1880 to 1943. Most are dated 1912 or 1898.
Here is the map layer over LandSat7 imagery.
Zooming in you can see near-seamless transition between maps.
You can zoom in to see details on the map image such as names,etc..
And with SRTM elevation data, you can tilt the view to see the topography.
Had some extra work with the longitude as the German maps use degrees from Ferro island in the canaries instead of Greenwich, England. I just had to subtract 17degrees 40minutes to get the proper longitude for worldwind.
Last Edit: Oct 26, 2010 21:08:47 GMT 1 by danzig70
Made progress on France and once finished will do Poland and Czechoslovakia next. Then western europe, eastern europe, China and Japan.
The US will be last as so much data is available. I can get historical aerial images, topo and srtm down to 30m. I will likely start making BK maps for some border skirmishes between France and Germany before doing Poland and the rest.
ritzkrieg: Just posed a new building for your enjoyment. Check out my forge.
Feb 20, 2021 19:37:20 GMT 1
[HgW]Neutro: Hello i searching for the original Talvisota Icy Hell version (not trail) please PM me if you know where i can find it.
Mar 1, 2021 18:52:57 GMT 1
danzig70: I just wanted to say Hello to everyone and am also interested in links to Talvisota.
Mar 15, 2021 4:43:33 GMT 1
Claonadh: Hi, How do i Pm someone.
Mar 15, 2021 12:19:05 GMT 1
[HgW]Neutro: Hello click on his name and on his profile page is a button "send message"
Mar 15, 2021 18:03:20 GMT 1
Grot: Can't PM until he makes few posts first
Mar 15, 2021 18:47:25 GMT 1
Claonadh: Correct Grot, Can someone PM me then instead
Mar 15, 2021 20:32:59 GMT 1
Claonadh: Hi, Can [HgW]Neutro and danzig70 Pm me please, Thanks
Mar 16, 2021 12:08:57 GMT 1
Squire James: Grot, little tip. Your project is precisely that. Your project. You shouldn't let anyone else push you around and dictate to you how it should be just because they don't like it. If they have a problem with it, that's precisely that. THEIR PROBLEM.
Mar 23, 2021 17:14:36 GMT 1
kpacc: Who want to play Offikrieg welcome to GameRanger!
Apr 2, 2021 15:56:54 GMT 1
Mascarenhas2: Hi old and new fellows. After many years, I decided to return into playing BK, only to discover that this is still the best rel-time tac-str game ever. And this forum has been - and I´m so glad to see that many new stuff has been created.
Apr 6, 2021 16:42:59 GMT 1
Mascarenhas2: This forum is a treasure, and I hope it keeps as is. Cheers!
Apr 6, 2021 16:44:08 GMT 1