Mat
General
Posts: 1,828
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Post by Mat on Jan 11, 2017 0:20:27 GMT 1
why dont you create a more flexible setup? i mean "GD" (lol) was a Division of the Waffen SS. so if you do some extended research on (1) Camouflage in direct relation to >> (2) Theatre and Season you can create Textures for a Organization (WH or SS) (lol2) in direct relation to >> >> a Scenario
Then you could create separated containers containing all the same Textures and add Division Symbols to the Units
edit: yes, this is a lot of work, i know about. but it will be nearly impossible finding someone else doing it for you.
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Mat
General
Posts: 1,828
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Post by Mat on Jan 11, 2017 1:03:10 GMT 1
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dragonwolf
Pukovnik
Howling with delight!
Posts: 363
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Post by dragonwolf on Jan 11, 2017 6:45:22 GMT 1
'GD' was a division of the Heer, not the Waffen-SS.
Ciao, John
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Post by gagarin on Jan 11, 2017 18:30:58 GMT 1
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Post by gagarin on Jan 11, 2017 18:32:12 GMT 1
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Post by gagarin on Jan 11, 2017 18:33:07 GMT 1
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Post by gagarin on Jan 11, 2017 18:34:40 GMT 1
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Post by gagarin on Jan 11, 2017 18:36:10 GMT 1
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tedi88
General
Blitzkrieg State Prosecutor
Posts: 1,228
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Post by tedi88 on Jan 11, 2017 19:32:42 GMT 1
'GD' was a division of the Heer, not the Waffen-SS. Ciao, John True it was part of the Heer, but google Pancevo next to Grossdeutchland and tell me the difference again. Nice photos gagarin what book do they come from?
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dragonwolf
Pukovnik
Howling with delight!
Posts: 363
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Post by dragonwolf on Jan 11, 2017 20:44:51 GMT 1
Well, if you're going to go with that logic we'd might as well rename the entire Wehrmacht, the Waffen-SS. The SS Black-shirts (exterminations), the Heer (hangings and shootings), the Kriegsmarine (U-boats), the Luftwaffe (bombings of civilians), etc., etc., etc., committed atrocities across the board. Of course, there were plenty of others to go around also. The rape of Nan-king, the bombing of Dresden (thousands of civilians), the Baltic sinking of refugee ships by Russian subs (thousands of civilians), the rape of Berlin (thousands of women and young girls) . . . in fact the entire war was an atrocity.
I was just pointing out the correct command structure . . . that is all.
Ciao, John
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ricz
General-major
Blitzkrieg the best damn wargame period!
Posts: 725
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Post by ricz on Jan 12, 2017 0:47:28 GMT 1
Glad to see that you are alive and kicken tedi88
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Grot
General
Posts: 4,055
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Post by Grot on Jan 12, 2017 15:23:23 GMT 1
Blitzkrieg State Prosecutor's avatar still gives me creeps but don't become stranger here , your work I consider one of the best ..so stick around tedi88
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Post by Aleksandar on Jan 14, 2017 14:49:10 GMT 1
Yeap, GD was a part of Wehrmacht. Concerning atrocities Tedi did mention Pancevo, there are authors mentioning Barbarossa (executions of communists and political workers - Polutruks), I think that GD did commit war crimes just like many other German army formations of WWII though I wouldn't put my potential on it: this game is about WWII, not about war crimes reenactment or anything like that. So, if we can continue to make BK neutral and authentic (I mean, look at the vanilla BK, don't think there is a game which is made in such a good and neutral way) I would go for it.
On the other hand please do refrain from posting of swastikas (military markings, bearings, decorations, flags and such). Yes, you will have authenticity with it but keep in mind there are people on this forum directly affected by the crimes committed under that same symbol: relatives and ancestors killed or abused, property destroyed and looted, summarily executed when captured (even when wearing proper insignia, drawn out weapons and clearly going under the Geneva convention).
To make the long story short: don't glorify damn nazis (not saying that anyone here does that, we don't have lunatics here AFAIK) and try to concentrate on helping each other to make this great game live. On that topic Gagarin, great reference, excellent photos and representation. I was always puzzled with Soviet army tank markings, it's great that there is a graphic and historic photo reference.
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Post by Jagged Steel on Jan 14, 2017 16:48:15 GMT 1
Regarding texture sizes, I wouldn't use non-power of 4 (i.e 64, 128, 256, 512, 1024) sizes, as to process a 900x900 texture, your graphics card still has to process it as a 1024x1024 one anyway. Also, I find 512x512 to be more than sufficient for BK. There is after all, no zoom function. Exactly. The 1024 textures look great in the viewer, but at best look no better than a 512x one, and usually tend to look like a mess of dancing squiggles and moire patterns in the game due to extra details made of fine lines possible with higher resolution textures that do not scale correctly in the game engine. I was amazed at some of the early BK textures that actually used 64x64 skins and looked fine.
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Post by Quintaxel on Jan 14, 2017 20:27:27 GMT 1
It is logical that the size of textures should indeed be a power of 2 with and at least 64x64 pixels but maybe the 900x900 size as suggested by gagarin makes sense just because 900 is not a power of 2. We do not know the algorithm used to calculate the pixels in the 3D model (at least I do not know it) but it would sense that the algorithm is also based on the power of 2. As Squire James pointed out a texture of 900x900 would have to be processed by the graphics card as a 1024x1024 texture. This could mean that extreme pixel values (black, white) get 'filtered out' resulting in less dispersion of the pixel values of the 900x900 texture compared to a texture of 1024x1024. Less dispersion of pixel values to calculate the pixel values for the model could explain less dancing squiggles or moire patterns as stated by Jagged Steel. Video compression algorithms are complex and I'm sure that the above explanation is oversimplifying things but just maybe because it is so complex I thing we should not discard the idea of 900x900 skins as a good option. I hopes this makes sense.
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